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CCTP Working Version Progress

Discussion in 'Civ 5 - Community Call to Power project' started by Gilgamesch, Jul 25, 2013.

  1. gaborpesti

    gaborpesti Chieftain

    Joined:
    Nov 1, 2014
    Messages:
    40
    Hi, look at my separate thread with getting TSL work with it. If you encounter some issue please ask there. I am looking for any improvement suggestion.
     
  2. ifLaMaster

    ifLaMaster Chieftain

    Joined:
    Jan 21, 2015
    Messages:
    24
    Hi. Where aluminium, uranium and other resources? I start in prehistoric era, then add all technologies and policies, but nothing of these was not opened in map. Used only cctp, whowards dll and ige.
     
  3. Dialect

    Dialect Chieftain

    Joined:
    Feb 9, 2015
    Messages:
    11
    Which map are you using? This seems to be an issue with the "Earth" mapscript.
     
  4. stefan7407

    stefan7407 Chieftain

    Joined:
    Jan 1, 2015
    Messages:
    11
    Location:
    Viva Hollandia
    How is the on going progress of the new coming update?
     
  5. Gilgamesch

    Gilgamesch Ancient Alien

    Joined:
    Dec 15, 2010
    Messages:
    2,228
    Location:
    good old germany
    Hey, sorry to say but there are currently no plans for a new version.

    It looks like CCTP is on hold, i just can speek for myself but i lost the interest in playing CiV.

    Maybe this will change, but until this i dont see that i will do some work for CCTP.

    The latest version of CCTP is on Github, and its free to everybody, so if someone like to push a update out, i would welcome that.
     
  6. Malice805

    Malice805 Chieftain

    Joined:
    Jan 29, 2011
    Messages:
    29
    Location:
    SF Bay Area, CA
    So sorry to hear that. I check back every few weeks in hopes of progress. I hope that you will regain the interest someday or someone else in your group can finish the project. I wish I could help but I don't know how to do any of that stuff. Maybe a kickstarter fund? Anyway be well and thanks for all the hard work on this awesome mod.
     
  7. sriou

    sriou Chieftain

    Joined:
    May 3, 2011
    Messages:
    20
    Location:
    Paris or on 18 holes
    Hi there,

    thank you again for your wonderfull mod.

    I m playing in rapid mode (emperor level) and the game ending around 20 After JC... many time. I win, but i'm very frustating to don't go to after this period, never. I would discovering news tech and mordern ages.
    Thanks for your help.
     
  8. Gilgamesch

    Gilgamesch Ancient Alien

    Joined:
    Dec 15, 2010
    Messages:
    2,228
    Location:
    good old germany
    Thanks for the cheers:)

    To your issue, just turn off the time (turn) victory, and you can play as many turns as you want.

    The turn mechanic is one of the parts thats still unfinished.
     
  9. Keyalha

    Keyalha Warlord

    Joined:
    Oct 8, 2014
    Messages:
    124
    Location:
    Germany
    It is kinda sad that this mod is on hold now. I was as many checking back every few weeks to see if news arise.

    I hope you regain interest in it someday. I can not mod myself and it would be just too sad to let a mod this good die.
     
  10. theevilone

    theevilone Chieftain

    Joined:
    Jul 31, 2013
    Messages:
    51
    Location:
    Ontario, Canada
    its a shame to see it get put on hold, wish i knew how to mod. maybe gyogen will/can keep it running with some help? if not it was nice playing this mod but will most likely have to be retired for me.
     
  11. Senteliks

    Senteliks Warlord

    Joined:
    Mar 24, 2013
    Messages:
    287
    Location:
    Serbia
    Actually modding is matter of getting to know API and tools, well part of it anyway.Considering that over years this community has exploited and squeezed everything there is from this game, it's even easier.

    There is a lot of tuts/doc, examples, senior/experienced modders are still very active so they are available to give hints and working with existing code base is much easier than starting something from scratch, of course knowledge of C++/Lua is bonus.

    Problem however If someone would like to pick where it's left (me for instance), where to start ?

    This is daunting to say the least and there is probably bunch of balance issues.I would start from doing "house cleaning " and putting back removed pieces as time goes by and I get more input about balance and flow of game.And here is my point, I already think of different way to approach mod and it won't be same because no one,not me or anyone else, has vision, would have same plans as original authors, so best thing is to wait for them and in mean time play what you have or switch to something else in mean time.
     
  12. Keyalha

    Keyalha Warlord

    Joined:
    Oct 8, 2014
    Messages:
    124
    Location:
    Germany
    If my schedule frees up a bit i might think about getting into modding.
    I just like the idea of a mod that starts in the prehistoric age and then goes on into a high tech future age, kind of like call to power did :)
     
  13. mateusz2205

    mateusz2205 Herr Mannelig

    Joined:
    Aug 1, 2013
    Messages:
    33
    Location:
    Poland
    When we can expect new update? I don't know do I should start new game or waiting for new version.
     
  14. Gilgamesch

    Gilgamesch Ancient Alien

    Joined:
    Dec 15, 2010
    Messages:
    2,228
    Location:
    good old germany
    :crazyeye:
     
  15. kerrigan1603

    kerrigan1603 Prince

    Joined:
    Feb 19, 2013
    Messages:
    532
    Maybe call to power could have great war cavalry & moden day rocket launchers like The FGM-148 Javelin.
     

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