Gilgamesch
Ancient Alien
And Sedentary....
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Spoiler :
On the way to work I thought of an idea for jungle. I could make an invisible health resource so the jungle would have a negative effect, but with the building of a medicine mans hut it would add a small(say .5) health boost.
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Looks good, but the marginal need to be adjusted, otherwise it would look a little bit strange in the pedia f.e

I got a similar idea, we could make a lumber improvement (same as in vanilla) only for jungles, and link to this improvement a resource.
I didnt get it. Yellowish margin was in original file. If you about it then get this variant:
View attachment 382195
Yes. Please make lumbermill resource improvement, not plantation, as you have in case of oak (this case can be fixed too).
What about a world health organization, or eradication of smallpox/polo type resolution. Or just a generic "Health Funding" or "Medical Research"
(i still think that <disease>_eradication as resolution is better idea than just wonder as in previous version)
Hmm what?
Can you elaborate that please.
what tables? i think this can be coded with lua? is this hard to do?
> Anyway Smallpox is a national wonder
= you cannot eradicate it locally - it will be on your country next day with next tourist.
Only in all world as a whole.