CE past Prince

royal62184

Prince
Joined
Aug 22, 2007
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Oak Ridge, TN
I have read a few strategy/tips on these forums that state the cottage economy (CE) becomes less useful past prince and that a specialist economy (SE) should take over from there. Is this true? Is there no way a CE will work on the higher difficulties. The reason I ask is i've been playing on prince and I've won 6 games now, not that much I know.

I've been considering trying the next difficulty level and wanted to know your guys opinion. I tried the SE a few games before and hated it because of the micromanaging, because the cities would keep changing my specialists around or removing them entirely with the beaker button selected. And when I hit emancipation, it all fell apart. So do any of you experts play on the higher difficulties with a CE or is it all SE? Just wanted some opinions. Thanks.
 
Before dave and obsolete jump in defending their queens :lol: , I would say that both options are viable over prince, and you should choose which one to use ( or other options ,like the religious or the Trade routes economies ) regarding the map ( seafood favours SE , rivers work both ways , river grasslands or FP ( IMHO ) favour CE in the long run ), the leader and what you want to do with the game ( if you're planning to finish the game before hitting Democracy, CE is not for you )
 
If you use hereditary rule and grow your cities into 10 cottage cities very quickly, you'll be fine.
 
In BtS, CE is definitely viable past prince. Tbh it was viable in vanilla and warlords as well, but the SE had some perks that made it more appealing imo.
 
The issue is not that CE is no longer viable past prince. It is still as effective as you'd expect it to be. However, SE is more effective past prince (read: with higher difficulty). This is because as you increase the difficulty, the AI gets better (read: receives bonuses) at researching and you more often end up not having many technologies that the AI does have. In a tech trading game, (using SE) you can strategically use your great persons to lightbulb a technology and trade it to various AIs in exchange for many technologies that you don't have.
 
I never realized SE was effective to begin with.


But, snarky comments aside, CE is effective across all difficulty levels, especially on higher ones. Certainly, one doesn't need to build many cottages or any at all at the lower level ranges, and a cottaged capital or a single cottaged science super city is probably enough for most mid-level players.
 
The effectiveness of the CE doesn't significantly change with difficulty level. The SE on the other hand tends to rely on lightbulbing tech and trading it - only effective if there are multiple AIs at the absolute minimum keeping pace with you. The higher the level, the more reliable that is. As to which is more effective at the highest level, the debate rages on, but in any case since BtS the distinction has become rather academic.
 
CE is still just as good higher up, but the difference is SE only allows you to keep pace with the tech trading. cottages will give you a tech lead. much more important.
 
CE is still just as good higher up, but the difference is SE only allows you to keep pace with the tech trading. cottages will give you a tech lead. much more important.

If cottages will give you a tech lead, then SE can easily also give you a tech lead.

We're talking about higher level where whether using CE or SE (as long as you're using the most effective one given your leader and the lay of the land), the AI is teching faster than you. In that case, SE increases in effectiveness due to the reasons mentioned in my previous post.
 
If cottages will give you a tech lead, then SE can easily also give you a tech lead.

We're talking about higher level where whether using CE or SE (as long as you're using the most effective one given your leader and the lay of the land), the AI is teching faster than you. In that case, SE increases in effectiveness due to the reasons mentioned in my previous post.

only in some cases can you get a tech lead with SE. it normally representation which means pyrmaids which on high levels requires either stone or industrious or tons of production. and contrary to what obsolete normally gets, stone is not common at all, industrious is a rare trait and you don't always get capitals with 30 hammers in the early years. so yeah, with representation and lots of food, a tech lead is possible but on immortal without pyrmaids or philo (the situation you will find yourself in most times) you can't get that lead. and later in the game, CE is far better than SE at outpacing the AI (this has been established frequently, when it comes down to a space race, SE is weaker). SE requires trade and this will mean that you trade away your tech lead oftentimes.

also, trading is often impossible if you are not playing on pangea-type maps. if you are stuck on a continent with monty and toku and you conquered the other civ, trading can get pretty limited. or maybe you can't trade for fear of opponents military using techs against you. or maybe the tech would let them get ahead on the liberalism race.

i guess my point (after all of this rambling) is that CE is more versatile and doesn't require anything except decent land (ie grass, rivers and floodplains).

that wasn't what you were complaining about though. you objected to the tech lead thing. across the board, without pyramids, SE fails to give a tech lead. now, there are circumstances in which you could get one, but i think you would need pyramids, food and philosophical. in my experience, cottages can always get a tech lead with financial, right up to immortal (haven't tried deity ever though). without financial it does rely on good land and settling but it is often possible.

post liberalism, CE is easy to win with.
 
the quote was specific to post-liberalism. try this for an attempt at a comparison:

http://forums.civfanatics.com/showthread.php?t=196783

Deja vu.

This is an infamously poor excuse of an example.

1) it was conducted at a difficulty way too low to show for the FE advantage in survival/conquest.

2) At the time of the thread, the players running CE knew their economy game better than the players running FE. The top FE players in the thread never bothered playing the save, because they were busy with their *gasp* deity FE succession game.

3) Any number of other objections to the way the test was ran posted in the thread, to which I add the starting positions favors CE.

4) Worst of all, that's pretty much the only FE v CE thread sited by CE-proponents. A true, scientific, experiment would require replication of results, as well as game setups that don't favor either economy, plus a "control group" game.

Until the conditions of 4) are met, I remain unconvinced of the superiority of either FE or CE.
 
Y'know, this is what I love most about civ4 - it's so complex and yet so beautifully balanced that even very talented players can disagree on just about every question. :love:

To the OP, yes the CE works all the way up to Deity*, but it's far from being the only effective way to play on higher levels.

Check out absimiliard's 'Types of economies' thread, if you haven't already.

*Apparently. My experiences on Deity have all involved the "oh-dammit-I've-lost-again economy".
 
Unconquered Sun is right about a few points in that thread. But I have to say....

So THAT'S where this infamouse thread was! I kept hearing about it now and then, just didn't know for sure. Finally I read it just now, and some of it gave me some good laughs:

This thread is absolutely ridiculous,
First of all most of you still don’t get what SE, CE, FE is,
Second there’s 5 players here who can barely get their shi.t together on monarch/emperor yet they are arguing and basing their conclusions on a monarch lvl game that economy one is better than the other
Please !!

LOL!

There's a lot I have to add to Sun's complaints, but that would take probably a whole new thread. IIRC that was a game on prince? Well... just to see how rediculous arguements for that can be... here's one:

Prince-Master player tries out his luck with an experiment of a Que rush using the leader HC.

Prince master finds out that the Que doesn't work too well against an AI who spams a ton of cheap warriors in its cities.

Prince-Master concludes that the Que rush just doesn't work well on the low levels. So in theory, it MUST be disaster for the higher levels.

** The Joke...
Prince-Master has no clue that on the higher levels, the AI spams archers instead of warriors. While higher levels give the AI more bonuses, the archer is still more expensive than the warrior.

Note:: Que have a 100% bonus vs archers!
 
only in some cases can you get a tech lead with SE. it normally representation which means pyrmaids which on high levels requires either stone or industrious or tons of production. and contrary to what obsolete normally gets, stone is not common at all, industrious is a rare trait and you don't always get capitals with 30 hammers in the early years. so yeah, with representation and lots of food, a tech lead is possible but on immortal without pyrmaids or philo (the situation you will find yourself in most times) you can't get that lead. and later in the game, CE is far better than SE at outpacing the AI (this has been established frequently, when it comes down to a space race, SE is weaker). SE requires trade and this will mean that you trade away your tech lead oftentimes.

I rarely ever build my Pyramids. I rush it with a great engineer (thus I prioritize getting metal casting and forges). I've only successfully done this up to Monarch, though, I don't know about higher levels. With a decent amount of food, you can tech pretty well, +big bonus from lightbulbing if you choose to lightbulb (personally I adore playing no tech trading, so I barely ever lightbulb).

Philo or no philo, financial or no financial, food or no food, are all factors on whether to run a CE or SE. Obviously a no philo, financial, no food CE is FAR better than an SE in the same circumstances, and a philo, no financial, food SE is FAR better than a CE in the same circumstances.

If on SE trading would mean trading away your tech lead, then what makes you think that you'd be getting a tech lead with CE? If you're comfortably leading in tech with CE (with appropriate circumstances), then you'll be comfortably leading in tech with SE (with appropriate circumstances).

also, trading is often impossible if you are not playing on pangea-type maps. if you are stuck on a continent with monty and toku and you conquered the other civ, trading can get pretty limited. or maybe you can't trade for fear of opponents military using techs against you. or maybe the tech would let them get ahead on the liberalism race.

This is indeed a drawback, but you have to make sacrifices (and also strategically bulb useless techs like divine right and theology).

i guess my point (after all of this rambling) is that CE is more versatile and doesn't require anything except decent land (ie grass, rivers and floodplains).

I guess it's slightly more versatile. Thing is, CE is also insanely easy to play. SE requires quite a bit of strategy and micromanagement.

that wasn't what you were complaining about though. you objected to the tech lead thing. across the board, without pyramids, SE fails to give a tech lead. now, there are circumstances in which you could get one, but i think you would need pyramids, food and philosophical. in my experience, cottages can always get a tech lead with financial, right up to immortal (haven't tried deity ever though). without financial it does rely on good land and settling but it is often possible.

See above for financial, philo, food reply.

SE (with Pyramids) gives instant village output without having to wait at all. On top of this, you get great people that you could lightbulb for even more research. So even without Pyramids, it gives a measily hamlet and 0.5, but you can still keep up through bulbing.

post liberalism, CE is easy to win with.

Of course it is, because SE breaks down with Emancipation. When Emancipation is widespread enough to make the unhappiness unbearable, then you have to switch out of caste system. That means you can no longer get village output to the full extent, because now you only have 2 (or 4) scientist slots. You have to adapt and switch to some sort of hybrid and cottage over food excess the max scientists you can have.

This is not to mention that by that time, all those cottages will have matured and will be at village or higher.

The strength of SE comes from getting a good lead early on. You have to capitalize on that lead. It is powerful early through middle game and slowly becomes less effective, whereas CE is a steady increase that eventually overtakes SE.

Of course, as I've said, which economy is most useful (read: which economy you should/will utilize) depends on traits and lay of the land.
 
BTW, I never switch to emancipation. It has nothing to do with my SE system, but has to do with my production. I like to keep my civics set so it is topped off at 110% efficiency. And since I don't spend 90% of the game piddling around with rinky-dinky cottages, I don't have to worry about penalizing them by cranking up the culture slider, now do I?
 
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