Ruin
Warlord
This story/game log is inspired by Quintillus . However, although it's similiar, in no way should be construed as a "flex" or "challenge", as he is a true legend and triple-threat (playing, storytelling, and programming). Just thought his idea was interesting, and if one person is interested in reading it, then it will have been worthwhile, as I have derived hours of enjoyment from reading the stories by him, SirPleb, Tr1cky, Lanzelot, Spoonwood, Takeo, Arathorn, and many others.
Game: Conquests (using GOG C3C version)
Civ: Celts
Considered several others, Ag + Sci, Ag + Mil, or Ag + Ind, because 1) I don't change governments enough to get the most out of Rel, and 2) Figured on a large map and with the challenge I might not be able to pull off a Gallic Swordsman rush. But eh, Brennus is my favorite leader. Just such a cocky chad. And even though I'm of Visigothic descent, there's a faint resemblance. Huh, maybe I'll make an Alaric leader.
Map Size: Large
Difficulty: Emperor
I am pretty confident of my ability to win on Emperor, but maybe the variant will make it much harder. If it becomes a romp, I'll still finish, but next time move up to Demigod.
Opponents: 11 Random, Normal aggression
Landmass: 60% Continence
My most fun game ever was COTM 1, (which I played in idk 2020) and that was continents. Like discovering other civs, but all the sailing about on archipelago maps is just too tiring.
Geographics: Set this to random which was a mistake, bc I think I got 3 billion, and there's too many mountains. Oh well. I'll use CivAssist and report back.
Victory Conditions: Defaults
Barbs and Scientific Great Leaders: None
Mods and Exploits
1. I'll be using random.org (the android app generally) to select a tech for development. I thought about not trading like Quintillus, but it is one of the parts of the game that I enjoy.
2. I use C3X, by Flintlock, which is essential IMO to having fun. AFAIK I'm using the default setting which make the AI use armies and artillery correctly, with the only change being that airdropped units can move, which was something I personally asked him for to make paratroopers more useful.
3. City flipping is turned off. Just so unrealistic, and counterintuitive, particularly losing a massive amount of troops. I thought about doing a thing like Tr1cky where I could reload if I had troops >= population points and the city flipped, but eh.
4. Speaking of reloading and other exploits, I will play by GOTM standards. However, I currently have to play on my daughter's laptop, and the keys are mapped differently than I'm used to. For example the D and R keys, and E and F keys are swapped. (She's normal, I made a personalized keymap that is similar to Colemak). So if I do something blatantly idiotic like disband a worker instead of making a road, or sending a unit to explore in the face of danger rather than fortifying, I will reload until I get my new computer and then I'll "play it as it lies" when it comes to misclicks.
5. I plan to mod ironclads+ to make it virtually impossible for a destroyer to lose to a wooden ship for example. I've already started, but never used the editor before so idk if it's too late. If I wait until the industrial age, I should have the whole map anyway so there won't be any spoilers.
6. There were a couple of other changes I have always wanted to make, such as making the AI not hang on to useless techs like Free Artistry when their entire existence is threatened, making them more lenient about unintentional trade route breakages, making Gallic Swordsmen able to be built instead of MedInf so Feudalism doesn't make Celts weaker, and making all ships have longer ranges. No disease. Again since the game already started, this point is more or less just a reminder of crap to try for next time.
Starting Position:
In accordance with the Random nature of the game, I accepted the first start generated. Whoops, already screwed up with the screenshots. I was on the hill to the west and moved 1E.
Terms and Conditions:
Please like and/or comment. Critiques of my play are totally fine. I hope you enjoy reading it!
Game: Conquests (using GOG C3C version)
Civ: Celts
Considered several others, Ag + Sci, Ag + Mil, or Ag + Ind, because 1) I don't change governments enough to get the most out of Rel, and 2) Figured on a large map and with the challenge I might not be able to pull off a Gallic Swordsman rush. But eh, Brennus is my favorite leader. Just such a cocky chad. And even though I'm of Visigothic descent, there's a faint resemblance. Huh, maybe I'll make an Alaric leader.
Map Size: Large
Difficulty: Emperor
I am pretty confident of my ability to win on Emperor, but maybe the variant will make it much harder. If it becomes a romp, I'll still finish, but next time move up to Demigod.
Opponents: 11 Random, Normal aggression
Landmass: 60% Continence
My most fun game ever was COTM 1, (which I played in idk 2020) and that was continents. Like discovering other civs, but all the sailing about on archipelago maps is just too tiring.
Geographics: Set this to random which was a mistake, bc I think I got 3 billion, and there's too many mountains. Oh well. I'll use CivAssist and report back.
Victory Conditions: Defaults
Barbs and Scientific Great Leaders: None
Mods and Exploits
1. I'll be using random.org (the android app generally) to select a tech for development. I thought about not trading like Quintillus, but it is one of the parts of the game that I enjoy.
2. I use C3X, by Flintlock, which is essential IMO to having fun. AFAIK I'm using the default setting which make the AI use armies and artillery correctly, with the only change being that airdropped units can move, which was something I personally asked him for to make paratroopers more useful.
3. City flipping is turned off. Just so unrealistic, and counterintuitive, particularly losing a massive amount of troops. I thought about doing a thing like Tr1cky where I could reload if I had troops >= population points and the city flipped, but eh.
4. Speaking of reloading and other exploits, I will play by GOTM standards. However, I currently have to play on my daughter's laptop, and the keys are mapped differently than I'm used to. For example the D and R keys, and E and F keys are swapped. (She's normal, I made a personalized keymap that is similar to Colemak). So if I do something blatantly idiotic like disband a worker instead of making a road, or sending a unit to explore in the face of danger rather than fortifying, I will reload until I get my new computer and then I'll "play it as it lies" when it comes to misclicks.
5. I plan to mod ironclads+ to make it virtually impossible for a destroyer to lose to a wooden ship for example. I've already started, but never used the editor before so idk if it's too late. If I wait until the industrial age, I should have the whole map anyway so there won't be any spoilers.
6. There were a couple of other changes I have always wanted to make, such as making the AI not hang on to useless techs like Free Artistry when their entire existence is threatened, making them more lenient about unintentional trade route breakages, making Gallic Swordsmen able to be built instead of MedInf so Feudalism doesn't make Celts weaker, and making all ships have longer ranges. No disease. Again since the game already started, this point is more or less just a reminder of crap to try for next time.
Starting Position:
In accordance with the Random nature of the game, I accepted the first start generated. Whoops, already screwed up with the screenshots. I was on the hill to the west and moved 1E.
Terms and Conditions:
Please like and/or comment. Critiques of my play are totally fine. I hope you enjoy reading it!
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