CG2: Conquest, No Transports, No Airlifting

Barracks are cheap for militaristic civs anyway, so there is no problem building them early.
 
Originally posted by naervod
I am just a little paranoid about barbs and also wanted to get a good military start so I bult the barracks. Anyways, thanks for pointing that out, I can use that to help me do better next time.

OK, I just wanted to see if you had a purpose (which you do) or if you just forgot to switch from their preset build. Good point SimOne. Anyway, I downloaded the save (forgot to last time) and I'll play after I do my HW.

CG
 
Can you tell me how to take a screenshot for futrure reference?
 
Sorry for the late turn-in, the forum was down yesterday for maintence, so I couldn't post.

About how to take the screenshot: check in the FAQ thread in General

My Fifteen:

(0) OK, inherited turn, just a few comments: about the scouting warrior, its always good to check around fertile land first, rather than run around through jungle. About the road building worker, its not really necessary to build a road to wine that is outside our territory when we already have wine hooked up. And about our land improvments, NEVER irrigate grassland until we switch to monarchy/republic. The despotism food bonus makes an irrigated grassland worthless. Don't get down, naervod, everyone makes mistakes. Now, about what I did: just upped the tech so we can get spears a little faster.

(1) Just moved warrior/worker.

(2) I start changing irrigation to mine.

(3) Settler built, I decide the next city location will be to the east on the river.

(4) Aha! A coast is visible to the east. Pretty good location: on a river, on a coast, with bonus grassland in radius. Only downside is some overlap. I have two options: on the river, but with another bonus grassland, or on the river without another bonus grassland. I pick the free aqueduct.

(5) We pop some gold from a goody hut.

(6) I decide to move the settler a little south, delay building our second city to get a better spot (less overlap, more bonus).

(7) Shanghai founded, and just our luck: after a temple is built, two cattle on plain and grassland next to river will come into our control. Yeah.

(8) Bronze working discovered, Pottery ordered up for 9 turns. I switch productions to spear.

(9) Our vet warrior defeats a barb (that early barracks DID pay off).

(10) Some very fertile land is found to the north (several cattle, several bonus). This land should be our 4th or 5th city.

(11) Nothing but exploration.

(12) Barbs sighted to the west, probably a camp. I'll try to find it. A pink border sighted to the north!

(13) We meet the French. They are three techs (Pottery, which we'll discover in 3 turns, Alphabet, Burial) ahead and equal in cities. Joan will take 1gpt and 80g for Burial, which I consider a ripoff. Our Shanghai warrior valiantly defends his hometown.

(14) Wanna hear something funny? I considered buying Burial, only for us to pop it this turn! :lol: Sometimes its better to be lucky than good.

(15) Nothing. I suggest, after Pottery is discovered, we research Iron Working. We have a mountain range nearby, a neighbor to the north, and we could get good techs for it. Also, after settler is built in Beijing, and we grow to size 2, I suggest another worker, who's first job should be to mine the wine and move a citizen to work that space (an extra commerce). Good luck.

And the save:

CG
 
2190 BC (0)
So begins the Theos dynasty. And my first orders are to the soldiers, loafing about in their comfortable barracks. "Get out there and find me some decent sites for our settlers!" Our wise men discover pottery. I resolve to build granaries as soon as possible.

2150 BC (1)
Our wise men receive as much of our income as we can spare. "We must discover the secrets of iron working!" I order.

2110 BC (2)
We encounter an Egyptian warrior, and spy the Babylonian border off the north-east. Beijing produces our second settler, and dismaying at the shrinking of Beijing back to size 1, the first granary is commissioned.

2030 BC (4)
A barbarian village is discovered, south-west of Shanghai, but our warrior fails to destroy it.

1910 BC (7)
The town of Canton is founded in the fertile grasslands north-east of Beijing. One cattle and one game are immediately within range. The villagers there soon report barbarians nearby and a scouting spearman moves in to defend our poor farmers. The Egyptians, however, steal our glory by destroying the barbarians themselves.

1790 BC (10)
Word arrives that the French have started building the Oracle.

1725 BC (12)
A Russian warrior arrives near our borders. So we have at least four other civilizations on this continent. All of our friends have already discovered the technologies we have. Barbarians are once again sighted near Shanghai, placing our worker in danger.

1675 BC (14)
Although the first barbarian is killed attacking Shanghai, another is sighted. I resolve to find and destroy the barbarian village south of Shanghai. Shanghai produces a Settler and is then asked to produce an Archer. Shanghai's Settler sets out along the river.

1650 BC (15)
The Theos dynasty comes to a peaceful conclusion.
 
Potential city sites for those to follow:
I suggest the settler out of Shanghai settle on the red square so that he can gain the benefit of the flood-plains wheat immediately without risking disease. A settler is due out of Canton soon. I suggest the green square for much food, despite the large overlap with Canton. When Beijing produces its next settler, a city further up along the river would be nice, possibly on the blue square. There are plenty of other quality sites, the spices to the west, for example, which others might prefer. Of course, with Iron Working due in 6 turns, we may have to found cities near to some iron.

We need more workers!
 

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How about a city on the square between the two bonus grass above Shanghai?

Congrats cgannon on your 1000th. [dance]
 
I suggest moving the green dot one square NE: a little less overlap, same 2 cows (remember..we can build temples!).

OK Zarth, you're up...

CG
 
I completed my turns at last. Sorry for taking so long but I was very busy with homework.

0. 1650BC
Nothing

1. 1625BC
Nothing

2. 1600BC
Nanking founded, start worker

3. 1575BC
Beijing finishes granary, starts settler
Shanghai archer switch to granary

We discover Iron working, start alphabet. We trade Ironworking+60 gold for the wheel+mysticism with the babs. We switch research to polytheism.

4. 1550BC
nothin

5. 1525BC
nothing

6. 1500BC
Canton finishes settler, start warrior.

7.1475BC
nothing

8. 1450BC
Beijing finishes settler, start settler

9. 1425BC
Nanking finishes worker, start worker

10 1400BC
Tsintao founded, start worker

11 1375BC
Canton finishes warrrior, start worker.

12 1350BC
Xinjian founded, start warrior.

13 1325BC
nothing

14 1300BC
nothing

15 1275BC
nothing
 
Good job Zarth.

SimOne--->Up Now, 24 to confirm
Naervod--->On Deck
Me
Theos
Zarth

Lets keep this game rolling.

For Those of You With PTW: DO NOT LOOK AT CG2 IN SCENERIOS, IT WILL REVEAL THE MINIMAP, AND WE DON'T WANT TO CHEAT

I have no idea how Firaxist got a hold of this SG, but they put in PTW without my consent. What sucks is that they don't even mention that the goal is conquest w/o transports, they only post it. I'll try to email them and change it.

CG
 
Turn 0. 1275 BC - turned Color Blind help on :scan:

3. 1200 - we get hooked up to horses

7. 1100 - we give mansory and 35 gold for horseback riding from the Japanese, Chengdu founded

9. 1025 - we give territory map and 70 G for French alphabet, we "persuade" Cathy to teach us the art of writing for 20 turns of peace (noticed a weak Russia on histograph). Hangchow founded.

We get hooked up to iron somewhere amongst these turns but I forgot which.

12. 960 - our explorer warrior wanders by undefended 2-population city of Ur (Babylonian) and pays the townhall a "visit".

13. 925 - Greeks build Oracle, everyone starts building Pyramids

17. 825 - Peace with Babylon and we get 96 gold. Established embassy with France: Paris is overcrowded with 7 population and 26 turns to completing Pyramids.

I played 2 extra turns to see what the Babs would offer for peace, unfortunately they didn't have any new techs. :( They never bothered to send any forces to retake Ur so I kept the city.

Our empire is growing nicely; the other civs seem more content on building wonders rather than settlers so this should give us more room to expand.

A few civs have polytheism and we are still researching it, but no civs would offer us a reasonable price to sell it. :mad: I recommend literature after we get polytheism and build the Great Library.
 
Here's the screenie with my city placement recommendations.
 

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Good job, SimOne. We really are expanding fast, faster than I expected. Or the AIs are just really slow today...

Naervod--->Up Now
Me--->On Deck
Theos
Zarth
SimOne

CG
 
Originally posted by Sim_One
CG are we allowed to use Carriers?

:hmm: You know I never thought of that! I guess the official ruling is...yes. However, HELICOPTERS ARE NOT ALLOWED ON CARRIERS. I never thought of all of these rules! Making a variant is hard...

Naervod: Two hours and counting...

CG
 
CG I was originally confused because you said "NO loading units onto any ships that can carry them", which would stir up a heated argument about the use of carriers. But if this turns out to be a pangea map I guess we can live without them.
 
got it, will play tomorrow, finish and have results by tomorrow evening or wednesday afternoon.
 
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