Preturn: Ok we have a strong military compared to the Celts and only average compared to Zulus. The Celts are also in democracy. Although theyre religious and can switch between easily. Id still like to get them out of democracy. I also notice were almost even in culture with the other civs. Although our palace is quite far from the Celts so flips will still be likely. Im not a fan of armies. They cost too many shields, especially when all they do is turn 3 units into 1 unit. I'll let this one finish before I switch Nanking to normal military production.
I trade Atomic Theory to Zululand for 325 gold and 109 gold per turn. I turn science up to 100% to get steel in 4 turns at -218gpt, but I expect to be able to turn the slider down a lot on the last 2 turns. Were 4 techs from tanks, not 3. I forgot to count Steel.
1355 AD (1):
1360 AD (2): Zulus and Celts learn Sanitation. Trade Atomic Theory to Celts for Sanitation, Espionage, 5 gold, and 33 gold per turn. Lots of cities switched to hospitals. Switch Paoting to granary and Inchon to Police Station. With the advent of hospitals were going to need a lot of workers again to join cities.
1365 AD (3):
IT: Zulus declare war on us! God they hate me. They kill 1 infantry and capture 2 workers. Most of their army just moves around without attacking. They were giving us a lot of gpt too.
1370 AD (4): We learn Steel. Ouch it will take us 7 turns to research Combustion without researching at defecit. Wall Street completed. Zulus have several stacks of units about. I can see 18 full health cavalry, 8 infantry, 3 rifles, and 1 guerilla, along with a few redlined cavalry that attacked IT. Paoting can do a worker a turn. Jeez 4 cavalry take 0 hp off a 2/3 infantry, thankfully they all retreated. We capture Yamama with 1 casualty. Wow Babylon wont sign an MA against the Zulu even if I offer them 5 industrial age techs. Oh well wasnt sure I wanted to sign one anyway. Lost about 3 cavalry to redlined infantry, but killed a lot of Zulu units.
IT: Lots of Zulu cavalry move deeper into their own territory. 3 attack our cities resulting in 2 elite infantries.
1375 AD (5): Lots of hospitals complete. Kill a bunch more Zulus. Capture Nippur and 2 slaves. Hmm our military is still pretty weak.
IT: Zulus kill 2 of our cavalry and capture 1 worker.
1380 AD (6): Ngome captured with 1 casualty. Aggie II kills an infantry on a mountain bringing forth a great leader. Intelligence Agency hurried in Beijing. Sign a trade embargo with Celts against Zululand. Theyre trading their furs to Zulus. Umtata captured with no casualties.
IT: Zulu cavalry kills our infantry without a scratch, pshaw. Lots of zulu troops move into our territory on the mountains surrounding Umtata.
1385 AD (7): Intelligence Agency completes. Bombard and kill a ton of Zulu units. Spy planted in Zululand. Our military is finally strong compared to Zululand.
IT: Only 1 Zulu cavalry and 1 Zulu infantry appear. Looks like weve broken their back, time to finish them off.
1390 AD (8): Umfolozi captured with no casualties. Swazi captured with no casualties.
IT: Haha 12/12 Zulu cavalry army attacks Ngome and our infantry wins with 2/4 remaining.
1395 AD (9):
1400 AD (10): We capture Zimbabwe and we now control the Pyramids, the Great Wall, and Copernicus Observatory. [dance] Pillaged the Zulu rubber source.
I don't mind if you guys want to go for domination. The turns after the Zulus declared war took a loong time.
Btw Borealis, how did you manage to mine this forest?
1400AD Save