CG7 - Diety Attempt!

Sheesh there's a lot of rubber. We have 4 sources, Zulus have 2 (1 deep) and Celts have 2 (1 deep). So definitely agree with going for tanks. We're 3 techs away. We can research at 4 turns per at a large defecit. It may be worthwhile to sell atomic theory to Zulus and Celts just for research funding. I think even if we did that they wouldn't get motorized transportation before we win the game anyway.

Good to see we're finally caught up on tile improvements. One thing though, you shouldn't bother railroading over forest. Forest loses it's usefulness once you get steampower. I spent a lot of my turn chopping forests down. Particularly on grassland squares. If you chop the forest on a grassland square, mine it, and railroad it you could end up with a 2 food/3 shield shield tile instead of 1 food, 2 shields. Or even if it's not a bonus grass you still increase the food production by 1. On a plains square you'll always increase the shields by 1. Railroaded plains forest is 1 food/2 shields while mined/railroaded plains is 1 food/3 shields.
 
Preturn: Ok we have a strong military compared to the Celts and only average compared to Zulus. The Celts are also in democracy. Although they’re religious and can switch between easily. I’d still like to get them out of democracy. I also notice we’re almost even in culture with the other civ’s. Although our palace is quite far from the Celts so flips will still be likely. I’m not a fan of armies. They cost too many shields, especially when all they do is turn 3 units into 1 unit. I'll let this one finish before I switch Nanking to normal military production.

I trade Atomic Theory to Zululand for 325 gold and 109 gold per turn. I turn science up to 100% to get steel in 4 turns at -218gpt, but I expect to be able to turn the slider down a lot on the last 2 turns. We’re 4 techs from tanks, not 3. I forgot to count Steel.

1355 AD (1): …

1360 AD (2): Zulus and Celts learn Sanitation. Trade Atomic Theory to Celts for Sanitation, Espionage, 5 gold, and 33 gold per turn. Lots of cities switched to hospitals. Switch Paoting to granary and Inch’on to Police Station. With the advent of hospitals we’re going to need a lot of workers again to join cities.

1365 AD (3): …

IT: Zulus declare war on us! God they hate me. They kill 1 infantry and capture 2 workers. Most of their army just moves around without attacking. They were giving us a lot of gpt too.

1370 AD (4): We learn Steel. Ouch it will take us 7 turns to research Combustion without researching at defecit. Wall Street completed. Zulus have several stacks of units about. I can see 18 full health cavalry, 8 infantry, 3 rifles, and 1 guerilla, along with a few redlined cavalry that attacked IT. Paoting can do a worker a turn. Jeez 4 cavalry take 0 hp off a 2/3 infantry, thankfully they all retreated. We capture Yamama with 1 casualty. Wow Babylon won’t sign an MA against the Zulu even if I offer them 5 industrial age techs. Oh well wasn’t sure I wanted to sign one anyway. Lost about 3 cavalry to redlined infantry, but killed a lot of Zulu units.

IT: Lots of Zulu cavalry move deeper into their own territory. 3 attack our cities resulting in 2 elite infantries.

1375 AD (5): Lots of hospitals complete. Kill a bunch more Zulus. Capture Nippur and 2 slaves. Hmm our military is still pretty weak.

IT: Zulus kill 2 of our cavalry and capture 1 worker.

1380 AD (6): Ngome captured with 1 casualty. Aggie II kills an infantry on a mountain bringing forth a great leader. Intelligence Agency hurried in Beijing. Sign a trade embargo with Celts against Zululand. They’re trading their furs to Zulus. Umtata captured with no casualties.

IT: Zulu cavalry kills our infantry without a scratch, pshaw. Lots of zulu troops move into our territory on the mountains surrounding Umtata.

1385 AD (7): Intelligence Agency completes. Bombard and kill a ton of Zulu units. Spy planted in Zululand. Our military is finally strong compared to Zululand.

CG7-zulu-army.jpg


IT: Only 1 Zulu cavalry and 1 Zulu infantry appear. Looks like we’ve broken their back, time to finish them off.

1390 AD (8): Umfolozi captured with no casualties. Swazi captured with no casualties.

IT: Haha 12/12 Zulu cavalry army attacks Ngome and our infantry wins with 2/4 remaining.

1395 AD (9): …

1400 AD (10): We capture Zimbabwe and we now control the Pyramids, the Great Wall, and Copernicus Observatory. [dance] Pillaged the Zulu rubber source.

I don't mind if you guys want to go for domination. The turns after the Zulus declared war took a loong time.

Btw Borealis, how did you manage to mine this forest? :p

mine_forest.jpg


1400AD Save
 
Great work, Shillen ! I'm sure you're developing a healthy hatred for Shaka by now :) I second the vote for domination. CGannon will have some fighting to do !
 
Me? Mine a forest? :lol:

Domination sounds like a good bet, to spare our generals combat fatigue. As we all know we could do conquest if we wanted, an assertion of our military superiority by domination is enough for me.

I think this one won't get back to me. :hammer:
 
I don't know what happened, but when I went to chop that forest down there was already a guy mining away on it so I decided to see what would happen if I let him finish. The mine completed, but unfortunately the output of the square remained at 1 food, 2 shields. I decided I'd leave it like that for the hell of it.

I think this one won't get back to me.

I'd actually be surprised if it didn't get all the way back around to me. Right now, we're forced to use artillery in order to take cities. The cities I took were all ones I could bombard with my artillery right away. There are several cities that will take 2 turns just to get the artillery close enough to bombard, then a third turn to take the city. We're really in a bad spot technologically. We can't just flood them with cavalry because they still have a lot of infantry left defending their cities, and cavalry against infantry in a metropolis has like a 10% win rate if that high. So if you even tried to take a city without artillery you'd probably have 10 or more casualties. We really need tanks, but we won't have them for about 14 more turns if research continues the way it's been going. And then tanks are actually slower than cavalry, but at least they can attack infantry with a decent success rate.

Also if we continue researching at full steam we have no cash to rush temples with. But if we turn research off like I said we have to rely on artillery which is really slow.

But who knows.
 
I understood from Cgannon that he can't take it before the weekend, which would make me up. I'll do LK49 first, so don't expect my turns before tomorrow.

Massively heavy feast mode going on here [party] ;)
 
Sorry for the absence, my move went straight into long work hours. School is wrapping up, and all those lazy teachers pile on the work they forgot...;)

Consider me out until the weekend. If its still playing by then. ;)
 
Inherited turn: Hurry three temples and change production orders from cavalry to artillery in a lot of cities.

IT The only Zulu counterattack consists of a number of Frigates bombarding our shores.

1405 (1) Capture Mpondo with the Sistine Chapel [dance]. Also capture Taejon. Combustion comes in and we set science to Mass Production, due in 6. I sell knowledge of refining to the Celts for wm, 122 gpt and 170 gold to help our temple-rushing income.
I send a few workers to mine over irrigation where cities have run out of tiles to work, join a few others into cities and fortify the rest on a mountain north of Medina as they've by now run out of useful tasks to perform. We only need enough for pollution cleaning and military railroading right now.

1410 AD (2) War weariness forces me to increase the luxury rate to 10%. Make preparations to attack Anjar and Ellip next turn.

IT The Zulu badly want Mpondo back as they attack it even when it has the Infantry army inside. They also want Zimbabwe back and they get it, but not by force. It flips instead (don't you hate it when size 1 cities flip :mad: ?).

1415 AD (3) Zimbabwe only has a regular rifleman inside so the cav army easily retakes it. The artillery SOD makes short work of Ellipi, reducing it to size 1 from 12 and it falls with no losses to our side.

1420 AD (4) Zulu counterattacks are by now down to only 4-5 cav attacks a turn now. Next up is Hlobane, which will give us our 8th luxury "(and we can sure use it).

1425 AD (5) Hlobane and Anjar are ours and we have spices now.

1430 AD (6) Do I like artillery too much ? Nah, we only have a hundred of them right now :D
I turn science down for mass production next turn to make +1116 gpt.

1435 AD (7) Ulundi falls and with it, the Great Lighthouse.

1440 AD (8) Yech, yellow borders on plains are hard to spot precisely. Mismanagement of the artillery stacks delays the fall of Ashur (on the coast) after the fall of Shuruppak inland to one artillery-supported stack, and delays the use of the other artillery SOD for a turn.

1445 AD (9) We attack and capture Ashur and get a GL ! Sun Tzu from the Anarchist Butcher cavalry goes off to form a cavalry army. Surplus artillery bombards Lagash and we capture it too. Then, seeing as at this point we have more troops than I know what to do with, we declare war on Babylon and capture 3 of 4 their cities (Larsa, Nineveh and Eridu). Babylon itself should fall next turn.

1450 AD (10) Capture Tugela on the coast. We capture Babylon and the Babylonians are no more (I forgot to take a picture, sorry). We capture Bapedi, thoroughly bombarded as it is, with the very last hitpoint of the very last spare cavalry (production orders compensated here and there to get some extra. The glue factory was working overtime).

the save

and the new minimap:

CG7_newminimap.jpg


Judging from which, we should be pretty close to domination. We're also only 2 turns away from tanks.
Who wants to finish this one off ? It shouldn't take too long anymore. Shall we let CGannon have it ?
 
Great turn Jack! Looks like we didn't need tanks at all. Imagine all the cash we'd have if we turned research off after replaceable parts. I think you're better with artillery than I am. I prefer the offensive unit flood. I usually don't get into the predicament of cavalry vs infantry.

Would be good if cgannon finished it since it's his game and he hasn't played in a long time. No biggy if we have to wait until the weekend.
 
Thanks :) In fact I considered shutting research off to raise more cash for temple rushing and should in hindsight have acted upon it. CG should shut down research when we have tanks.
There's no great secret to artillery use - you just have to have enough of it. I had 2 50-gun stacks at my disposal after a few turns to speed things up. The Babs were a piece of cake to blow away as they only had rifles defending their cities so I didn't have to wait for the artillery to atttack them.
 
Looking good- I just returned to CF after another stay in the hospital, and I'm looking forward to seeing this wrap up. Good luck to cgannon64 in finishing this up! :hammer:
 
I can finish this one off tomorrow lest this one slip off the charts - unless CG has Ascension day off, of course :)

If there is no comment by tomorrow, I'll wrap this one up OK ?
 
Sorry, got real busy this week and haven't been able to check the boards very often. Go ahead and finish it off Jack. :)
 
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