You'll have to forgive me CG, but since I was up first, I concluded that there was no real reason not to start the game myself

I wasn't sure whether we chose continents or pangaea, but then I decided that with one less AI civ, there was a real risk that on a continents map, civs on the other continent might become too strong. Since most of us are relatively new to deity, we need the deck stacked in our favour as much as possible. So I rolled out a medium-sized pangaea map, with the other conditions as mentioned.
This is our start:
A river, a cattle in sight and at least one bonus grassland in sight. What more could you ask for ?
4000 BC (1) I found on the starting spot to reveal two more cattle and a wine ! This is great - Beijing will be a monster settler factory. I order up a warrior for exploration. Our worker will first irrigate the cattle, then mine the bonus grassland as that will be done before Beijing can use the other cattle. We will want to found other towns in range to share the other cattle.
Pottery is ordered up at max science - 27 turns but that will improve as Beijing grows. A warrior is ordered up for exploration.
3750 BC (6) Beijing produces warrior, starts another. Note that I am
not going to open the goody hut on the mountain - the odds of popping barbarians are far too high. We don't want our second citizen to be killed as soon as he is produced.
3700 BC (7) Luxes to 20% to keep Beijing happy.
3600 BC (9) Beijing produces warrior, starts another.
3450 BC (12) Another goody hut was discovered to the north, and a third one to the west. Since Beijing has just produced its third warrior, I open the one to the west as the warrior there can be reinforced by road. I don't open the one to the north - we need to keep our warriors alive as much as possible as it is far more important to get the early contacts than risking our scouts on a hut on the offchance that we get something useful for it. The hut is deserted anyway..
I decide to build a 4th warrior out of Beijing to explore east - this will put us over the unit support limit but the extra intelligence is well worth it IMO.
Luxes can go down to zero for one turn, next turn they will have to go up again.
3400 BC (13) Beijing at size 3 is now at +5food per turn with the second cattle. However, irrigating the second cattle will allow us to work the forest on the river for +5food at size 4. Also, a possible town NE of Beijing can share it later on without the worker having to go back and irrigating over a mine. So I decide to irrigate the second cattle.
Luxes go back to 20%.
An illustration for the possible MM - choices:
3350 BC (14) Beijing builds its fourth warrior, starts the Pyramids as a granary prebuild. Science dialed down as we now have to pay 1 gpt in unit support.
3200 BC (17) Luxes have to go to 30 % to keep Beijing happy.
Exploring..... our warrior up north survives a barb attack due to being on a mountain. We are on a broad peninsula and have not met anyone yet.
3000 BC (21) Beijing is now size 5. Pottery due in 1, I earn one gold by turning the slider down for a turn.
2950 BC (22) We learn pottery, I start bronze working at max. Granary due next turn.
2900 BC (23) Beijing completes the granary, starts a settler. MM Beijing to get growth in 4, settler in 4.
2850 BC (24) We meet the Koreans up north; they have alphabet and bronze working for our masonry and pottery. No trades are possible.
2800 BC (25) Our southern warrior arrives in the capital to provide MP and escort the settler when it's done.
I stopped here as the settler is due next turn and we have to decide where to put it. I'll post a picture of our surroundings in the next post so we can decide on a dotmap. The next player should probably take 15 turns, but that's up to you.
I am by and large satisfied with my turn, but I made 2 possible mistakes. Looking at our position on the minimap:
I should probably have sent our second warrior north-east instead of west and south. This might then have allowed us to dispense with the extra scouting warrior, the one that has cost us unit support early on. On the bright side though, we now have a better idea of where we may place our cities.
Also, I wasn't quite sure what to research after pottery - maybe we should have gone to min sci from there on out. However, we will need spears soon to protect our settlers, so I chose bronze working.
The save