Virote_Considon
The Great Dictator
ybbor said:bad/ugly:
- ... Units will now have one single base strength that are increased or diminished in certain situations (for example, infantry will have defensive bonuses in difficult terrain, while cavalry will have an advantage attacking ranged units such as archers). -BAD!!! BAD!!! BAD!!! simplying is good, but combat? spearmen defend the city the sameas an archer? bad bad bad!
- As units increase in experience, they will gain special bonuses, such as extra movement or bonuses against certain types of units. -first off, extra movement from expirince? that's never good. also this will encourage war much more, and make it easier for a military power to quickly pick off an economic power
Well, just as long as it works as an advantage for the AI, too. I mean, if the AI, say ALWAYS chose for extra movement in forrests, and their territory, and the surrounding territory had no forrests, ten it would just be pointless, and another way to exploit the AI. But if they were able to choose what one depending on the troops they have/ the terrain they are fighting on/ what has already been chosen already (To even the skills out) then I think it would be very good.