CGW Preview from Jonny on Apolyton

but then the first hit is more important than the last. if a cavalrty charges another cavalry, the one that get the first hirt is more likely to win the whole battle
 
Only assuming that the loss of HP is applied during a battle and not after it. I don't think Civ will go that RPGish...
 
I thought the amount of HP damage which a unit did was based on its Combat Strength-NOT its number of HP's. At least thats what I got out of Soren's reply to my query about Firepower. That is to say that a cavalry unit, with 6 strength, might do X HP's of damage, wheras a spearman unit, with strength 2, might only do X/3 HP's damage. I admit I could be wrong, and I wouldn't mind if combat strength was based on current HP (which, in turn, would impact the damage they could inflict!)

Yours,
Aussie_Lurker.
 
I suppose now that I re-read it it could go either way. :)
 
ybbor said:
good:
will be generous to weaker nations, while the Khan will shy away from any diplomacy at all. Also, governors to auto-manage cities will be

Except the mongols were not only great at conquest.. they were also great, fair and honorable diplomats (or maybe it was the chinese diplomats they hired). All I know is they were way less corrupt than other leaders.

Like that time 2 men betrayed their king or emperor, and brought his head to Genghis. Genghis thanked them for the easier conqeust, then had them beheaded because "if they betray one leader, they betray another".

But oh well, bloodthirsty Genghis fits more what ppl think of him in general I suppose...
 
narmox said:
Except the mongols were not only great at conquest.. they were also great, fair and honorable diplomats (or maybe it was the chinese diplomats they hired). All I know is they were way less corrupt than other leaders.

Like that time 2 men betrayed their king or emperor, and brought his head to Genghis. Genghis thanked them for the easier conqeust, then had them beheaded because "if they betray one leader, they betray another".

But oh well, bloodthirsty Genghis fits more what ppl think of him in general I suppose...
If that's the best example you can find of the Mongols being fair then Firaxis' implimentation of them must be correct! :lol:
 
dh_epic said:
I actually believe that a simple "strength" setting is a really good idea. Why? Because you really only had two types of units in Civ anyway: attackers and defenders.

Attackers would have powers like 2/1, 4/1, and 8/4. Defenders would have powers like 1/2, 1/4, and 4/8.

You can accomplish a lot of this with single values like 2, 4, or 8, and adding bonuses like "half strength while defending" or "half strength while attacking" or "first strike while in cities".

And by simplifying the actual numbers, you can make the bonuses even more complex:

- Chance to deal damage when stacked with another unit type
- Bonus to movement when HP is less than 50%
- Invisible in forests and jungles

... go ahead, call me an optimist.

I am very happy to hear of their implementation of a single stength number and bonuses. Something like this was discussed a while back. The suggestion was to have bonuses but no one suggested to have a single strength value. When you think about it, once you add an extensive bonus system you no longer need separate attack and defense values.

Consider the following... You could have infantry with a defense bonus when in a city. Tanks could have a penalty when in cities. So while tanks may have a higher strength value than infantry, you really wouldn't want to try to take a city with a stack of tanks. You would do it with infantry that have no penalty, but rather a bonus when in city terrain. The defending infantry would still be stronger than the attacking infantry because of fortification bonuses and city bonuses.

On the other hand, tanks could have a bonus in open terrain and easily squish the infantry in the grasslands.

The same could go for ancient units. Spearmen might have a bonus versus mounted units so you wouldn't want to take cities with knights or horsemen. On the other hand, the spearmen would be more vulnerable to attacks by swordsmen.

This sounds way better than the a/d/m system.
 
narmox said:
Except the mongols were not only great at conquest.. they were also great, fair and honorable diplomats (or maybe it was the chinese diplomats they hired). All I know is they were way less corrupt than other leaders.

Like that time 2 men betrayed their king or emperor, and brought his head to Genghis. Genghis thanked them for the easier conqeust, then had them beheaded because "if they betray one leader, they betray another".

But oh well, bloodthirsty Genghis fits more what ppl think of him in general I suppose...

I was actually more interesting in the fact that the Mongols are probably in the game. I think another leader who could have a similar personality would be Shaka.

BTW, when I first heard this single combat system, I wasn't too thrilled with the idea. But, as more info has come out, I'm liking it more and more. It definately doesn't seem too simplified and it strongly reminds me of elements taken from both Civ2 and Alpha Centauri.
 
The single value combat system with bonusses is very interesting. It allows lots of options to model advantages and disadvantages that certain units have against eachother. But I would like to know how the defender is chosen when I attack a stack of units (in Civ3 it would have been the unit with the highest value of "defence value multiplied by the current number of hitpoints")

Example: Assuming that spearmen have an advantage against horsemen and horsemen an advantage against swordsmen and swordsmen an advantage against spearmen (not completely realistic, just for the sake of argument). The defender and attacker both have a stack of a spearman, a horseman and a swordsman. Would the defender get to pick the ideal defence unit or the attacker get to pick its ideal target unit? If the defender gets his way then if the attacker attacks with a swordsman, the horseman would defend, if the attacker attacks with a horseman, the spearman would defend and if the attacker attacks with a spearman, the swordsman would defend. If the attacker gets his way then he attacks the spearman with his swordsman, the swordsman with his horseman and the horseman with his spearman.

Now the civ IV model will probably be more complicated then this little triangle of units, but it is still important who gets to choose the defence unit. I personally would prefer a combat system where both stacks of 3 units would fight as a group of units, but that's probably not the case in Civ IV.
 
The single value with bonuses is a stroke of genius, if you ask me. Much better than bouncing 50 sets of A/D values off each other in order to get some kind of balance.

Warrior: 1
Spearman: 2, def. bonus
Horseman: 3, 2 moves
Swordsman: 3
.
.
.
Infantry: 10, def. bonus
Tank: 15, att. bonus, 2 moves
 
Vael said:
I don't think so. So often in Civ 3 the attacker would have slighly superior technology (e.g. Cavalry vs. Pikes or Muskets) and simply blast away an enemy, losing few HP and just rolling forward. With a system like this the attackers would take damage and the amount of damage those units could inflict would be diminished. So an attack 6 Cav at half strength would only attack with 3 instead of 6 like in Civ 3.

It sounds to me that the 'snowballing' will only occur between units of greatly contrasting strengths, e.g. the ever-famous Tank vs. Spear situation.


I'm afraid we will see to large strength differences between units of different ages, and that this will make it to easy for a more advanced CIV crush over a less developed CIV! I really hope arms sales will be possible, so low developed civilisations can keep up a little bit!
 
Philips beard said:
I'm afraid we will see to large strength differences between units of different ages, and that this will make it to easy for a more advanced CIV crush over a less developed CIV! I really hope arms sales will be possible, so low developed civilisations can keep up a little bit!
I hope that's not the case also. We saw a screenshot with a Spearman that has a Strength of 4, so that's either what's happened or they've essentially doubled units' values.
 
Philips beard said:
I'm afraid we will see to large strength differences between units of different ages, and that this will make it to easy for a more advanced CIV crush over a less developed CIV! I really hope arms sales will be possible, so low developed civilisations can keep up a little bit!

I see it as quite the contrary. How many times have we thought 3 is too strong, but 2 is too weak, and 2.5 would be perfect?

If spearmen have a strength of 4 (with some kind of bonus while defending or in cities), then that means you can have much more subtle progression of units. You can go from 4 to 5, which would be the equivelent of going from 2 to 2.5 in Civ 3.

In other words, by doubling every unit's strength, there's potential for more fine upgrades.
 
thestonesfan said:
The single value with bonuses is a stroke of genius, if you ask me. Much better than bouncing 50 sets of A/D values off each other in order to get some kind of balance.

Warrior: 1
Spearman: 2, def. bonus
Horseman: 3, 2 moves
Swordsman: 3
.
.
.
Infantry: 10, def. bonus
Tank: 15, att. bonus, 2 moves

I agree completely that this will make balancing much easier. Also, remembering unit values will be a lot easier and modding easier.

Hopefully Heavy Cav types(Chariots through TAnks) will have the same values as Infantry. Those units cannot sustain fights the same way infantry can. However any heavy cav type can breach lines and strike first much harder than infantry. Bonuses would reflect the strengths of mobile and infantry forces better rather than stats that unrealistically put armour way ahead of where it should be.
 
Vael said:
If that's the best example you can find of the Mongols being fair then Firaxis' implimentation of them must be correct! :lol:

rofl

Well actually they were quite fair. If a city submitted to them, they'd kill all the leaders and then choose new ones from the population and let them keep their religion, culture, money system, style of government, etc. All they needed to do was report to them and pay taxes. Otherwise things remained pretty much the same.

In fact throughout their empire a sort of "Pax Mongolia" reminescent of Pax Romana reigned, and most of the people were quite happy. At least during the first few decades...

If the city didn't submit however...... Then they became Firaxis mongols :evil:
 
narmox said:
Well actually they were quite fair. If a city submitted to them, they'd kill all the leaders and then choose new ones from the population and let them keep their religion, culture, money system, style of government, etc. All they needed to do was report to them and pay taxes. Otherwise things remained pretty much the same.

Sorta like the old mafia, sans Marlin Brando.
 
sir_schwick said:
You would be suprised how often that affects battles.

1)but that's not good for gameplay
2)we're dealing wiht units representing thousands of cavalries, bot just 1 on 1
 
I meant 2 specifically. Units like Heavy Cavalary and Tanks loose their oomph fairly quickly. Its the shock of the breakthrough that does the real damage, not the casualties caused. Even in infantry heavy battles getting a critical edge at the beginning of the battle is very important. Also, you can assume that when you lose hitpoints, its not casualties so much as effective strength. Both sides in a battle are attacking and defending.

I definitely think that is good for gameplay. You have to plan your strategies around how to deal with a breakthrough.
 
Back
Top Bottom