ybbor
Will not change his avata
but then the first hit is more important than the last. if a cavalrty charges another cavalry, the one that get the first hirt is more likely to win the whole battle
ybbor said:good:
will be generous to weaker nations, while the Khan will shy away from any diplomacy at all. Also, governors to auto-manage cities will be
ybbor said:but then the first hit is more important than the last. if a cavalrty charges another cavalry, the one that get the first hirt is more likely to win the whole battle
If that's the best example you can find of the Mongols being fair then Firaxis' implimentation of them must be correct!narmox said:Except the mongols were not only great at conquest.. they were also great, fair and honorable diplomats (or maybe it was the chinese diplomats they hired). All I know is they were way less corrupt than other leaders.
Like that time 2 men betrayed their king or emperor, and brought his head to Genghis. Genghis thanked them for the easier conqeust, then had them beheaded because "if they betray one leader, they betray another".
But oh well, bloodthirsty Genghis fits more what ppl think of him in general I suppose...
dh_epic said:I actually believe that a simple "strength" setting is a really good idea. Why? Because you really only had two types of units in Civ anyway: attackers and defenders.
Attackers would have powers like 2/1, 4/1, and 8/4. Defenders would have powers like 1/2, 1/4, and 4/8.
You can accomplish a lot of this with single values like 2, 4, or 8, and adding bonuses like "half strength while defending" or "half strength while attacking" or "first strike while in cities".
And by simplifying the actual numbers, you can make the bonuses even more complex:
- Chance to deal damage when stacked with another unit type
- Bonus to movement when HP is less than 50%
- Invisible in forests and jungles
... go ahead, call me an optimist.
narmox said:Except the mongols were not only great at conquest.. they were also great, fair and honorable diplomats (or maybe it was the chinese diplomats they hired). All I know is they were way less corrupt than other leaders.
Like that time 2 men betrayed their king or emperor, and brought his head to Genghis. Genghis thanked them for the easier conqeust, then had them beheaded because "if they betray one leader, they betray another".
But oh well, bloodthirsty Genghis fits more what ppl think of him in general I suppose...
Vael said:I don't think so. So often in Civ 3 the attacker would have slighly superior technology (e.g. Cavalry vs. Pikes or Muskets) and simply blast away an enemy, losing few HP and just rolling forward. With a system like this the attackers would take damage and the amount of damage those units could inflict would be diminished. So an attack 6 Cav at half strength would only attack with 3 instead of 6 like in Civ 3.
It sounds to me that the 'snowballing' will only occur between units of greatly contrasting strengths, e.g. the ever-famous Tank vs. Spear situation.
I hope that's not the case also. We saw a screenshot with a Spearman that has a Strength of 4, so that's either what's happened or they've essentially doubled units' values.Philips beard said:I'm afraid we will see to large strength differences between units of different ages, and that this will make it to easy for a more advanced CIV crush over a less developed CIV! I really hope arms sales will be possible, so low developed civilisations can keep up a little bit!
Philips beard said:I'm afraid we will see to large strength differences between units of different ages, and that this will make it to easy for a more advanced CIV crush over a less developed CIV! I really hope arms sales will be possible, so low developed civilisations can keep up a little bit!
thestonesfan said:The single value with bonuses is a stroke of genius, if you ask me. Much better than bouncing 50 sets of A/D values off each other in order to get some kind of balance.
Warrior: 1
Spearman: 2, def. bonus
Horseman: 3, 2 moves
Swordsman: 3
.
.
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Infantry: 10, def. bonus
Tank: 15, att. bonus, 2 moves
Vael said:If that's the best example you can find of the Mongols being fair then Firaxis' implimentation of them must be correct!![]()
narmox said:Well actually they were quite fair. If a city submitted to them, they'd kill all the leaders and then choose new ones from the population and let them keep their religion, culture, money system, style of government, etc. All they needed to do was report to them and pay taxes. Otherwise things remained pretty much the same.
sir_schwick said:You would be suprised how often that affects battles.