CGW's Civ3 Preview & Civ3 SCREENSHOTS!

Thunderfall

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Computer Gaming World's Civ3 Preview

Today is truly a great day! I made three updates to the site and there is one more update that absolutely cannot be delayed! Firaxis's webmaster Dan Magaha posted in another thread in our Civ3 General Discussion forum that the May issue of Computer Gaming World magazine has a preview of Civilization III, this time with SCREENSHOTS!! Some subscribers have already received the magazine in the mail. In Apolyton's forum, shuttleswo posted some excerpts and 4 scanned images from the preview. I have reposted the exerpts to this thread in our forum. This is definitely the hottest Civ3 news so far!!! DON'T MISS THESE SCREENSHOTS!
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UPDATE(4/3/2001): <a href="http://www.civfanatics.com/civ3cgwciv3.shtml">READ THE COMPLETE PREVIEW: contains full text of the preview and higher quality scans</a>
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Old Scans from the CWG Preview: <a href="http://www.civfanatics.com/civ3images/cgw1.gif">Image #1</a>, <a href="http://www.civfanatics.com/civ3images/cgw2.gif">Image #2</a>, <a href="http://www.civfanatics.com/civ3images/cgw3.gif">Image #3</a>, <a href="http://www.civfanatics.com/civ3images/cgw4.gif">Image #4</a>.

[Note: messages below were originally posted by shuttleswo at apolyton's forum]

I've been lurking here a little in anticipation of the game, but I got my copy of the 05/2001 copy of computer gaming world today in the mail and it had a preview of CIVIII on the cover! the preview is complete with screen shots and detailed info from Sid. Some of it similar to his interview in GameSpot UK but way more detailed and with some early screen shots. here are some excerpts [i typed them in by hand so please excuse any typo's)
"now game worlds sport raw materials that when sitting within a city's sphere of influence can be used for the good of the player's civilization...in firaxis' design the raw map resources tie directly into the gameplay [as opposed to CTP] rather than functioning strictly as a source of revenue raw goods can be used to build certain types of units or to make your citizens happier. you can also use them to amplify your power, and possibly even win the game...
[with the addition of culture into the game] "Libraries and other city improvements accumulate culture points for a civilization expanding their borders and influence. The older the library the more culture you accumulate. The more culture you accumulate the easier it is to happily assimilate conquered cities."

"Settler units have now been split into two the original settlers and terrain-improving Workers, who can be captured by other players."

[the addition of great leaders] "any time a unit wins a battle and gets promoted to veteran status there's a small chance a leader will be spawned. When this happens get the Leader back to a city without being captured and you can use him for three tasks he can build an army (essentially a stacked unit that fights all at once), form a Military Academy (which builds armies), or accelerate the construction of one building in your empire.
Depending on how the idea comes through in playtesting the design team is also toying with allowing Great Artists, Explorers, and Scientists to be born out of cities leading in each category."

it also mentions how the design team is using Brueghel's "Tower of Babel" as a design template. and there is way more. if you can find a copy DEFANITELY get it.

here is an excerpt of a table i didn't see on the first run through:
"
What's in:
multiplayer
Diplomatic and economic victories
Raw materials and trade
cultural expantion
borders and zone of control for swift units
great leader units
armies

What's out:
Supporting military units with shield units (its only gold now)
The city view [note: this is odd since one of the screenshots in the article is a "improved" city view]
Fundamentalism

What's Changing:
Health points for units
the space race end game
advisers provide more useful info
tech tree (which can be queued up)
civolopedia
diplomacy is more complex and converstaional"


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I just got off work and have some time to post some more from the article
"Material Goods

Each raw -good icon supplies an entire civilization with that particular good. Resources such as iron and uranium allow a civilization to produce certain goods. Luxuries such as ivory make the population happier. RULES One icon supplies all cities linked to each other by road or by harbor with that particular good. VALUE adds extra depth to the game's economic model in a tangible way. Allows players to create monopolies on certain goods within continents, in a sense becoming power brokers."

"Culture
Each civilization accumulates cultural points based on the types of city improvement built and how long they've been around. When one civilization takes over a foreign city a stronger culture rating will make the assimilation easier and avoid debilitating unhappieness. RULES If you build cultural improvements (a library, a wonder) early in the game these enhancements will generate cultural points the entire game. they may also expand your influence and your city boarders. Captured units retain their cultural identity. VALUE Creates extra tension and opportunity trade-offs around decision making. Gun-or-enhancement decisions become even more critical in the early game because of the cultural payoff. Also places more even emotional and functional value on older cities."

note that this was formatted oddly in the article. the words in capital seem to be some kind of catagorization.

==
Dan Magaha's reply:
If you were quick, you might have noticed that I alluded to this (magazine features) in an earlier thread. We were told the CGW issue would hit newsstands towards the end of April, so this is quite a surprise =)
If you've got it now, all the better for you. For those of you frothing at the mouth for screenshots, this will probably just whet your appetite, but nonetheless it should be worth the cover price.

Re: the quality of the screenshots: you're talking about images that were about 1.5" big in the magazine, then scanned in and blown up, so naturally they aren't going to look that great. =) I'm not sure if we're going to wait until the CGW issue hits the streets officially before we release screenshots or not, I'll let you know either way.

It's also worth stating just for the record that there is still a lot that needs to be put into the game, and things are changing all the time, so the standard disclaimer ("this product is in development and may look differently when it's finished") is very much in force.

Anyway, hopefully this has put to rest some of your fears about the game. As I've said for some time now, I think this game is going to be the best Civ game ever.
====

Thanks shuttleswo for posting these great info & the scanned images!

[This message has been edited by Thunderfall (edited April 03, 2001).]
 
It looked Just GREAT!!! Now I just ain't able to wait any more!!! AAAARGGGGHH!

Want more Screenshots now!!
SOmebody calm me!
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well...those development graphics sure look good.

I'm not sure what to say.I don't want to get all worked up as it will be sometime before its ready.It'll probably look nothing like this
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Looks like trade is going to be more essential for success.The whole business of empire management is going to be complex and absorbing.I like that but I wonder if some multiplayers are going to hate it.Some players start whining when turns take 2 minutes.
This is definitely going to be chess players game
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The screenshots are AWESOME! I don't think I can fall asleep tonight!
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Dan, those people graphics in the <a href="http://www.civfanatics.com/civ3images/cgw4.gif">City Screen</a> look like Firaxians to me, am I right?
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Who needs porno when you've got civ 3 screenshots? Oh man, this is great.

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<IMG SRC="http://forums.civfanatics.com/image_uploads/goodbye3.jpg" border=0>
<FONT COLOR="blue">"Ska sucks...Ska revival is just a tool you stupid f***!
The Feds are only in it for the bucks...and if you don't believe me you're a schmuck!"</FONT c>
 
Blue Monday, your sig should read "The BANDS are only in it for the bucks" not the "feds". But it's good to see another Propagandhi fan out there
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One question. Is the mediocrity of the gameshot graphics due to the scan quality, early stage of development, or are they just going to be that ordinary?
 
Originally posted by Dracon:
One question. Is the mediocrity of the gameshot graphics due to the scan quality, early stage of development, or are they just going to be that ordinary?

sup Dracon!
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The images are GIF format, so they are limited to 256 colors. I am sure the actual game will look MUCH better in a 16 bit (or higher) monitor [millions of colors].
 
Maybe I should go to the shop and buy/read it.
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Ofcourse, I too am truly excited, but that should be obvious. There are only two things which which stroke me:

1. Look at the first screenshot. You can see irrigation there. Are the squares really that large?
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I hope it can be played in a resolution of 1600x1200 then.
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2. The city screen of screenshot #4 looks ancient to me; like it's drawn on some ancient scrolls. Is it going to change in the future (can we see electronic wires of something like that)? Or am I not looking good enough/is the picture too unclear?

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<FONT size="1">Studying chemistry means: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!</FONT s>
 
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TF you are right, it is indeed a great day and envisage many great days to come. One thing is bugging me though it says that you can use a resource if all your cities are connected. Does this mean that if you have coal by one of your cities and that city is joined to 50 or so others then that is enough coal for your entire civ? I hope not anyway.
 
This is A GREATE thing! Godd looking screen schotts. Look at that city screen!

HALLELUJAH!

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And look at the smoothness of the graphics and the transitions on the main map it gorgeous!!! This makes a grown man cry
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Well, one thing's for certain. I'm going to buy that game and nothing/no one is going to stop me!
Those screenshots looked awesome!!

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Bodø/Glimt forever!!
 
It would seem that Civ3 is going to be further away from Civ2 than Civ2 was from Civ1. Which is no bad thing. It'll be like playing a whole new game rather than a souped-up Civ2.

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We don't have Computer Gaming World magazine here in Sweden! How unfair! I winb't be able to read the whole thing!
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I am so blown away. The graphics look totally awesome. LOVE that city view screen. The excerpts were a little unclear, but sure hope the city view stays in. I am really trying not to get excited about this, 'cause I'm sure my computer won't run it
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, but it's impossible not to with screenshots like these.

It may just be the scan quality, but some of the units look a little hard to quickly distinguish on the map, though, at least the ones represented by a person.
 
You know, this just sucks.

Now I think I HAVE to get this when it comes out instead of waiting for the price to drop! Thanks a lot, Firaxis!!!
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My goodness those images are cool. I like how the softer palette of the map makes it look a bit like an old antique map. I assume the darkness and the "sameness" of the units is because of the magazine/scanning quality and that the game will be easier to distinguish (otherwise we will have a major problem!) The shorelines are great. They don't look like boxes with rough edges...they actually look almost like shorelines.

The city view screen appears to have the 21 square pattern to it. I wonder what they are planning to do with that...

The military advisor is interesting but I think I will miss the boozing video advisor!

Looks good...SHOW ME MORE!!!

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There are some who call me...Tim
 
Jeez, I don't get enough sleep as it is and I spend too much time at work on this forum as well. This thing comes out and I'll have to take leave of abscence. Can you get disability for being a Civ fanatic?

Hey TF, Did they give any updated projected launch dates?

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Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
 
OUCH! I have a sore brain, after I just slapped my forehead!

All these comments wondering about if it's the gif or not.

NO MORE POSTS about the GIFS! *hehe*

Gifs are sickly looking substitutes and are only good for buttons and anything that uses a handful of colors.

I am truly positive that these graphics are actually 30 times more brilliant 'onscreen'
Other than that, all I can say is WoW!

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*WoW*wOw*WoW*!!!

Mark my words... "Civ III 'The most popular game of any type' EVER" <IMG SRC="http://forums.civfanatics.com/ubb/eek.gif" border=0>

MrLeN

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[This message has been edited by MrLeN (edited March 28, 2001).]
 
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