Chain of Command

BCLG100

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How shall we construct the workings of our team, should we create many posistions president/foreign advisor/military advisor/mayors etc.

Or should we just collectivly decide on things with one person taking a go of the turn.
 
Personally i believe we should go for an idea which is in the middle of both options, i feel we should maybe have one player set to play the turn of our civ and unless he/she otherwise states that they cannot do it then should only be them that plays the save otherwise could lead to a lot of confusion surrounding turn playing, i also believe that set posistions such as military advisors mayors etc would be impractical because participation wont be so high as to require all of them to be filled.
 
I like the idea of a hybrid system like you said. Especially if we are a small team.

I will not be able to play any of the turns due to the fact that I have a wife and kids and I kinda want to keep them around.:mischief:
 
robboo said:
I like the idea of a hybrid system like you said. Especially if we are a small team.

I will not be able to play any of the turns due to the fact that I have a wife and kids and I kinda want to keep them around.:mischief:

No problem just contribute in the discussion or other things we have going on, right now its key how we start the game so contribution would be much appreciated.
 
I don't mind the system we had set up in MIA, we had a constition with set positions, but it was still pretty much everyone pitching in. The advantage of having possitions ofcourse is that they help to keep things organised and we don't end up with 3 topics on the same thing (in theory).
 
In MIA we had:

UN Rep
President (Plays turns)
Military Advisor
Domestic Advisor
Foreign Advisor
1 Diplomat per opponent

All except diplomats were elected, diplomats were appointed by the FA advisor, and the FA wasn't required to appointed people , and if he/she didn't then the FA advisor did all of the negotiating...

That system worked welled, it only requires 5 people
 
On MIA we listed all the positions that were considered and put them ina poll. Any that got 50%+ were put in. Some possibilities:

Turn Player
UN rep
Team Captain
Domestic Minister
Foreign Minister
Government/civic minister
Technology minister
Defense Minister
Ambassadors
Governors

If I had my way i would create the following:
President- Plays the save, makes decsions not covered in other ministries
Team Captain- UN rep, makes decsion about the team (i.e. interprets rules)
Foreign minister- talks with other teams
[domestic minister]- In charge of sliders, civics and relgion. I don't think we would need this position in the begining of the game, but we might want to consider creating the position once the game gets under way.

I would be in favor of a constituion
 
ybbor said:
On MIA we listed all the positions that were considered and put them ina poll. Any that got 50%+ were put in. Some possibilities:

Turn Player
UN rep
Team Captain
Domestic Minister
Foreign Minister
Government/civic minister
Technology minister
Defense Minister
Ambassadors
Governors

If I had my way i would create the following:
President- Plays the save, makes decsions not covered in other ministries
Team Captain- UN rep, makes decsion about the team (i.e. interprets rules)
Foreign minister- talks with other teams
[domestic minister]- In charge of sliders, civics and relgion. I don't think we would need this position in the begining of the game, but we might want to consider creating the position once the game gets under way.

I would be in favor of a constituion

I think we also need a military minister, somebody has to be in charge of the military and the FA person will already have enough on their hands
 
Well TNT we had
President
UN rep
Diplomats-one for each team

and then everyone else contributed where they could/wanted too, we dont have such a large participating team so other posistions were not required/able to fill. I dont believe we are going to need a domestic minister or a military advisor as the whole forum can contribute towards this.
 
Lets keep it simple.
1. UN rep( can be other position also..especially number 2 in my list)

2. team captain/president-mandatory--one person for decisions and carrying out teams directives. Wont hurt if this person is the primary DP also.

3. Foriegn adivsor who is also the diplomat to all teams.. reason for this..one voice to the opponents so nothing is misunderstood. Can have deputies( experts on each of the other civs) to gather intel but one voice must be heard by our victims...err I mean foes.

4. Director of intelligence...read all posts by the other teams in the open forum and try to peice together whats they are doing. Besides using email and PM to weasel info from them without telling them our plans...I am assuming this is allowed??? It would be helpful if this person knows the majority of the other personalities in the game.

5. back up DPs( 2 would be good) with title of Vice president or asssiant team captain.


However none of these positiosn can act alone, they need the input from the team and even if they disagree follow the teams directives. They can save the "I told you so" for after.
 
I don;t think we need to make the director of intelligence an elected position. I would be happy with just a president, foreign minister and UN rep. The latter two could be combined, but I don't think just having two elected positions is a good idea, with 3 there is a better chain of command if something were to happen. If there are only a few positions however, I would want there to be a strong delegation clause to allow the president to not have to shoulder 100% of the team's decisions.
 
At Doughnut we have a President, Foriegn Affairs and Internal Affairs. Basically the President plays the turns, with the IA and FA as backups, the IA sets the agenda for Internal Policy and the FA Foriegn policy, but basically everyone has an input in what happens, but this way the three lead the discussions and provide feedback so all the relavent things were in that area. We also had a UN rep to keep an eye on the forum and bring back any issues that had come up with the game. We also had a constitution saying what each position did and when elections would take place ect.

Personally for the early part of the game i don't think you need more than these positions as there isn't to much to do, but as the game goes on we could always make more positions so the burden isn't to high
 
BCLG100 said:
Well TNT we had
President
UN rep
Diplomats-one for each team

and then everyone else contributed where they could/wanted too, we dont have such a large participating team so other posistions were not required/able to fill. I dont believe we are going to need a domestic minister or a military advisor as the whole forum can contribute towards this.
So did we decide on this or something? Becuase we already have a DP poll up
 
Black_Hole said:
So did we decide on this or something? Becuase we already have a DP poll up

No but following the discussion started by someone else i felt we should start one anyways incase we need one, as the game is progressing quickly and we are going to need this posistion anyways the title of it doesnt really matter. the constitution can at a later date alter the periods of DP'ness etc
 
Oh, President, eh, very nice. And how d'you get that, eh? By exploiting the workers! By 'anging on to outdated imperialist dogma which perpetuates the economic and social differences in our society. You're fooling yourself. We're living in a dictatorship: a self-perpetuating autocracy in which the working classes are exploited.

I say we become an anarcho-syndicalist commune. We take it in turns to act as a sort of executive officer for the week, but all the decisions of that officer have to be ratified at a special bi-weekly meeting by a simple majority in the case of purely internal affairs, but by a two-thirds majority in the case of external affairs.
 
UN Rep
President (Plays turns)
Military Advisor
Domestic Advisor
Foreign Advisor
1 Diplomat per opponent

All except diplomats were elected, diplomats were appointed by the FA advisor, and the FA wasn't required to appointed people , and if he/she didn't then the FA advisor did all of the negotiating...

That system worked welled, it only requires 5 people


I would Prefer just President (Plays turns), Military Advisor ,Domestic Advisor ,Foreign Advisor. Ambassadors will just get confused, maybe even make the Military adviosry and president one. Also different titles would be cool i like the idea of a king (elected). Also i think we need it written down as law just so we seem like a socity. Nothing to big and fancy just simple.

Also maybe..... we could have a court system, just one judge? or prephas we create a jury any time we need a interpreatio.
 
Nobody said:
I would Prefer just President (Plays turns), Military Advisor ,Domestic Advisor ,Foreign Advisor. Ambassadors will just get confused, maybe even make the Military adviosry and president one. Also different titles would be cool i like the idea of a king (elected). Also i think we need it written down as law just so we seem like a socity. Nothing to big and fancy just simple.

Also maybe..... we could have a court system, just one judge? or prephas we create a jury any time we need a interpreatio.
In MIA if legal problems came up the UN Rep acted as the judge, but I agree to your idea
 
I like the idea too of a group jury. However how many times has anything serious happened that needed a "trial".

I suggest next week we start on our government to get it in place for the early turns. I dont think we need more than a DP, Team captain and UN rep till we actually have more than one city. We as a team can decide which tech and build queue once we know our civ which might not occur for a while. ( at least a week from today if I understdn GA's post)
 
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