Ok I want some ideas on what works for other players. If I have good food production would using a capitol as a settler/worker pump or would it be wiser to run it til 2 or three citys switch to adding buildings I need. By chaining would mean growing new citys with thier own garrisons then sending a settler and/or a worker for the next city. I guess using one city for a main supplier of workers and settlers could work but chaining might be better?
Really, you should do both.
If your capital is your only city assigned on worker/settler duty, then it will never develop.
If your newly cities take on the task by themselves, expansion/development will be painfully slow.
More crucial matters concern :
- how to weight horizontal expansion vs vertical. Or infrastructure/wonders vs workers/settlers.
- how to balance + maximize production and commerce.
Hints :
- what
tiles do you want to work ? (Inside & outside your cultural borders --> how many settlers do you need ?)
- At what
size can you whip a city ? How
long will it take to grow there, compared to slowbuilding at a lower size ?
Those strongly determine the benefits from growth and the needs for it.
Random :
- Assuming trade network, your first few cities yield a net gain in production (always) and commerce (difficulty dependent).
- Early garrisons are seldom needed in the very early game, unless you want to raise your happy cap. Early units are best used fighting barbarians, imo.
- Travel time matters for early settlers / workers.
- Make sure you really need what you need. Does what you need fit in a
plan ?