I started again, but my Warrior got eaten by a Lion. So I reloaded and walked a different path. He beat the Lion, then got eaten by a Bear. Grrr. The next game he got eaten by a Panther. The game after that he made it all the way around the lake without getting eaten by anything at all. Hurray!
I hit 110. I didn't burn it to a disk, 'cuz I'm sure I can do better, so I won't post it today. A couple of my cities were not ideally placed, and none of them was truly maxed out -- I ran the game forward 10 more turns and grew to 121. I think I waited too long after my first war (the Germans were extinct by ~1600 BC) to seize the rest of the territory I needed. When things eventually went slowly against the Japanese, I realized I needed to work with the best cities I had, I couldn't wait for the best possible sites.
I wasn't really trying to optimize, more just getting a feel for the overall game. In particular, I didn't push science (ended up ~5 techs short of Biology), I didn't try to do much with the non-five cities, and I made a lot of sloppy little mistakes. One interesting point: my capital did not end up as one of the five. When I got to comparing max potential food yields, it had more bad tiles than some of my captured cities. I'm not at all sure that this is a bad thing. In particular, it could allow me to use the capital as the engine to drive the growth of the rest of the empire rather than wasting Bureaucracy on a city that just wants to work farms.
1) The best way to tech fast in this game is using scientists under Representation and Caste System.
Not necessarily. We are Financial, remember. How about a traditional Oracle->CS slingshot, then work a bunch of cottages under Bureaucracy? Or build a lot of mid-sized commerce cities. The part I have a hard time estimating is the lightbulb effect of a specialist economy. If you can capture the Parthenon and/or get into Pacifism quickly, the GSs could have a big effect.
2) You could try to get a big empire through conquest. (In my game, I ended up with 11 cities.) If you have a lot of big cities, you can run a lot of scientists in the cities that haven't been earmarked for the top 5. But improving all of those tiles (with farms or cottages) takes a lot of worker-turns.
So build a lot of workers. They're cheap. I didn't count, but I'd estimate I ended the game with 15 or so for my ten cities, and could have had a lot more if I'd wanted them.
3) When your citis start getting big, it becomes necessary to start using the culture slider to keep the cities happy.
Or use HR and a stack of units. I did turn up culture for the last 10 or 15 turns, but more as a matter of convenience than necessity -- I wasn't going to reach any more relevant techs, and I didn't want to worry about pushing around lots of units.
4) It has been suggested that gifting techs to the AI to increase global research might help speed the path to Biology.
I gifted a fair number of techs, and didn't find it to be all that useful. Their research is so poor that they just don't come up with much on their own. I did manage to backfill a few holes -- Monotheism and Calendar come to mind -- but I bet I got less than 10% of my total research through trades. I did get good relations with everyone I wasn't killing, however.
Anyway, my next attempt will keep the same initial sequence, but try to Oracle into CS (I took Alphabet this game, and found that most of the AIs didn't even have Writing yet), and definitely keep the war momentum rolling longer early. Good luck, y'all.
peace,
lilnev