geez, WP Pollina, You ended game 100 turns faster than me:O I wonder what I did wrong, I did surely play fast, and could have saved maybe 10% if I made no mistakes at all... but this...
I think you mostly have to improve your tech path and chose some AI that will actually help you (trade techs, resources and gold) and not declare on you. Lymond has some good points, too.
- Alpha should be your top priority early on. You can skip most Ancient techs and trade for them. That way, you not only speed up your own research, but also the general tech pace on the map.
- Get your multipliers up early. Education is a key tech. I got it late, you got it 30 turns later. If you play a non-PHI leader you also want to adopt Pacifism asap (right after Philo, not 1000 years later).
Im usually not very good at OCC/Space games, and Im sure someone will beat my date. My game was far from perfect.
Here is what I did. Feel free to ask, if something is unclear:
Start:
I wanted at least one good food resource, one commerce resource, some forests and a river. After running mapfinder for an hour I got:
1pig, 1 grass cow, 2 gems, 2 grass hills, 5 forests (with potential for more forest growth), riverside capital
Not the best start ever for OCC, but a pretty good start for the Oasis map script. I dont use mapfinder very often for normal games, but I pretty much always use it for OCC. Finding a good start is crucial here.
Opponents were the usual suspects. De Gaulle (bad guy, everyone's worst enemy) and Peter (bad guy and decent trading partner) and a bunch of peaceful AI.
Early game:
I did not play this very well until ~500AD and made many poor decisions:
- I built TGW which probably wasnt needed, as some have pointed out. I also built it before a library which made it even worse. Fortunately, my first GP was a Scientist and I could get my academy up early. Unfortunately, my 2nd and 3rd GPs were Spies (10-20% odds). Yuck! I really missed those scientist hammers early on.
- My early techpath was very unfocused. I obviously got masonry early for TGW. For some reason I also teched BW before Alpha when I was not planning to chop or run Slavery.

I guess I was hoping for a copper resource in my BFC, but no such luck (4th ring copper). My techpath should have been: AH->Mining->Writing->Alpha->Maths->CoL->CS (Oracle)
- I teched Literature for the NE after Oracle->CS, but did not plan to build TGLib. Not sure, if that was a mistake. Without NE, I could have gotten the Pyramids up earlier to solve my happy cap problem. I probably should have gone for earlier MC or Philo instead of Literature.
- 600AD Oxford is very late for OCC. Too late!
Mid game:
- I libbed Bio (1110AD) and built the NP with 6 forest preserves (8 eventually after forest spreads). Teched Medicine right after Bio and ran Environmentalism until the end of the game.
- My neighbor Joao declared on me, but he quickly made peace again after my 2 maces and 1 musket killed his mini stack.
- Those settled spies were not totally wasted, as I could see everyones research. I saw some AIs were teching Nationalism when I was teching towards Superconductors. I gambled a bit and hoped I could trade for it and still build the Taj. Got Nat it in trade, but missed the Taj by a turn. I also saw that Freddy and Asoka teched Constitution for me, but I had to delay Corporation (Corps!) by several turns to get it.
- Founded Cereal Mills and Mining Inc. and traded for some grains (3gpt each) and metals (4gpt). I had to constantly sell techs to afford them. Corp yield was something like 15 food and 8 hammers.
- My research maxed out at ~1300bpt. Not great.
End game:
- Lizzy had 4 or 5 aluminum resources in my game, so I could easily trade for it after giving her Industrialism and its prereqs.
- I thought that production would be a huge bottleneck in the end, but it turned out that was not the case. I guess all those settled Engineers I popped helped a lot. I left most forest preserves up while building space ship parts and timed the chops so that I could squeeze in another thruster before Ecology (last tech) and build life support in 1t. Launched with 4 thrusters and 1 engine (14 turns travel time).
- I only ran 3 GAs, since I had missed the Taj. The last one I started with the Fusion Engineer. It ended the turn after Ecology, when my space ship launched. Nice!