29 turns. Will score end up the tie-breaker?
The 37X maps aren't quite 1 in 10 though, I think more like 1 in 20 or something over a large sample. (Or maybe it was even 1 in 40... I looked at a very large sample a year ago or so, but can't remember the result anymore.) This is why I prefer mapfinder and the file sorting method. You can run it with quite lose settings to get a ton of maps, then look through the smallest maps for anything playable, knowing they all have small amounts of land.
Interestingly, the smallest files can have 4xx, 5xx, and 6xx tile maps as well. Not sure what determines the file size. I wonder if it's resources and other tile features.
I just realized I've been playing my games on 100% research.Kept having troubles with research.
I'm not sure the 22 turn win will hold up for that long either. I have a similar game going, despite a 2-3 turn mistake, so I agree t19 seems possible. Maybe even earlier if you can swing 2 peace-vassals.I don't expect 26 turns to hold up for long. I'm playing a 456 tile map and I see the advantages. LC and his 370 tile map might be able to pull off a 19 turn win (my next goal after I submit the 22 turn with my current map)
I don't want to spend 3 turns fighting an AI with 4 crappy cities when I could potentially peace-vassal an AI with 2 or 3 good ones. I feel the latter is more likely on a 370 tile map.Worldbuilder gives no shortage of 37x maps. Interestingly, the smallest files can have 4xx, 5xx, and 6xx tile maps as well. Not sure what determines the file size. I wonder if it's resources and other tile features. Could a small, 450-tile file with excellent resources around our settler have lousier areas for the AIs?
You have lots of things to spend the gold on. Rushing missionaries, rushing work boats, rushing raxes in the outside cities, bribing Gandhi back to cautious, etc.![]()
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I just realized I've been playing my games on 100% research.[emoji38]Kept having troubles with research.
Think you all figured this out, but ofc I meant troubles with money.Kept having troubles with research.
You have lots of things to spend the gold on. Rushing missionaries, rushing work boats,
I haven't been doing 1 build per turn in cities 2 and 3 at the very start so I've had room to cold-rush work boats for the capital.I've never 'wasted' a turn on a workboat, and I'm starting to think that missionaries might also be wasted turns. I want everything I build to add to my power. Missionaries give you 7xp instead of 5xp in some cities. Meaningless. And you could get auto-spread. For T19 win, we have to trim all the fat.
Our starting power: 264K
AI starting power: 378K
114K / 30K/tank = 4 tanks and/or marines.