Challenge-XVII-10

Well done, ZPV!!! Set the bar.

RefuseToTalkWarThresholds:

6 turns: Fred, Max
8 turns: Joe, Willy, Zara
10 turns: FDR

Another reason to take out Roosie early.
 
The 37X maps aren't quite 1 in 10 though, I think more like 1 in 20 or something over a large sample. (Or maybe it was even 1 in 40... I looked at a very large sample a year ago or so, but can't remember the result anymore.) This is why I prefer mapfinder and the file sorting method. You can run it with quite lose settings to get a ton of maps, then look through the smallest maps for anything playable, knowing they all have small amounts of land.

Yea ty elitetroops !
Iam now playing Small/E Dom game and didnt use file sorting method.
Didnt realized about it... and its so obvious, smaler file size = smaler map.

File size on Map script Small Pangaea torodial/solid is beetween 22-26KB, i ealier was playing 26KB becouse like mentioned didnt realized about this method.

Diferences :
- 8 cities 26KB -> 22% Dom limit
- 8 cities 22KB -> 39% Dom limit this is HUGE.
 
T5, Roosie is DEAD, 374-tile, normal-shaped pangaea. :eek: Weak on chops. Lousy third city. What to do? Sleeping on that one.
 
659 tile map...
26 turn win!

I would have had 25, but Willy wouldn't talk and he was so far in his own corner no one was a land target.

My capital had issues, so I stayed in bureau. A couple health resources would really pay off. Next time I'd definitely go for the 7xp

22 turns is my next goal.
 
I don't expect 26 turns to hold up for long. I'm playing a 456 tile map and I see the advantages. LC and his 370 tile map might be able to pull off a 19 turn win (my next goal after I submit the 22 turn with my current map)
 
Worldbuilder gives no shortage of 37x maps. Interestingly, the smallest files can have 4xx, 5xx, and 6xx tile maps as well. Not sure what determines the file size. I wonder if it's resources and other tile features. Could a small, 450-tile file with excellent resources around our settler have lousier areas for the AIs?
 
Interestingly, the smallest files can have 4xx, 5xx, and 6xx tile maps as well. Not sure what determines the file size. I wonder if it's resources and other tile features.

Oh, that doesn't happen on ancient starts. Maybe the added units and longer lists of known techs even out file sizes on later era starts.
 
I don't expect 26 turns to hold up for long. I'm playing a 456 tile map and I see the advantages. LC and his 370 tile map might be able to pull off a 19 turn win (my next goal after I submit the 22 turn with my current map)
I'm not sure the 22 turn win will hold up for that long either. I have a similar game going, despite a 2-3 turn mistake, so I agree t19 seems possible. Maybe even earlier if you can swing 2 peace-vassals.

Worldbuilder gives no shortage of 37x maps. Interestingly, the smallest files can have 4xx, 5xx, and 6xx tile maps as well. Not sure what determines the file size. I wonder if it's resources and other tile features. Could a small, 450-tile file with excellent resources around our settler have lousier areas for the AIs?
I don't want to spend 3 turns fighting an AI with 4 crappy cities when I could potentially peace-vassal an AI with 2 or 3 good ones. I feel the latter is more likely on a 370 tile map.
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I just realized I've been playing my games on 100% research.[emoji38]Kept having troubles with research.
You have lots of things to spend the gold on. Rushing missionaries, rushing work boats, rushing raxes in the outside cities, bribing Gandhi back to cautious, etc.
 
I wonder if a quick Peace Vassalization can backfire if that AI then settles his settlers and un Vassalizes?
 
You have lots of things to spend the gold on. Rushing missionaries, rushing work boats,

I've never 'wasted' a turn on a workboat, and I'm starting to think that missionaries might also be wasted turns. I want everything I build to add to my power. Missionaries give you 7xp instead of 5xp in some cities. Meaningless. And you could get auto-spread. For T19 win, we have to trim all the fat.
 
I've never 'wasted' a turn on a workboat, and I'm starting to think that missionaries might also be wasted turns. I want everything I build to add to my power. Missionaries give you 7xp instead of 5xp in some cities. Meaningless. And you could get auto-spread. For T19 win, we have to trim all the fat.
I haven't been doing 1 build per turn in cities 2 and 3 at the very start so I've had room to cold-rush work boats for the capital.

I'm not sure I agree with you about 7 XP. I'll have to think about how much use I'm getting out of the promo-heal and CR3 after one battle.
 
I haven't even bothered with my T5 save because I think I made too many mistakes, like 100% research among others. I think the optimal minimization will come from reverse engineering. This game is short enough to do it that way.

Key vassal factors:
  • Our power
  • AI power less than average
  • Enough tiles or pop
Power (K) analysis:

hammer multiplier
250.00% 225.00% 200.00% 175.00% 150.00% 125.00%
build hammers (h) power (K) raw value (K/h) base hammers needed
machine gun 58 14 0.24 24 26 29 34 39 47
infantry 65 20 0.31 26 29 33 38 44 52
marine 74 28 0.38 30 33 37 43 50 60
tank 84 30 0.36 34 38 42 48 56 68
destroyer 93 30 0.32 38 42 47 54 62 75
battleship 105 40 0.38 42 47 53 60 70 84
 
Our starting power: 264K
AI starting power: 378K

Edited:
378*1.5 = 576K

312K / 30K/tank = 11 tanks and/or marines + 2 tanks per marine the AI builds.

That sounds like 20 tanks or more without killing any of his off.

.
 
Our starting power: 264K
AI starting power: 378K

114K / 30K/tank = 4 tanks and/or marines.

Makes sense cus we start w/ 4 marines less than the AI. However, aren't the important numbers: 114K and 189K ?
189K gives us 50% more power. So 7 more units (11 total)
 
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