Sultan Bhargash
Trickster Reincarnated
If it's in the Game, it's in the Game...
Alright ... I've been thinking a little more about this. If two workers were added to the city (pop goes from 1 to 3), then production were set to spearman and production hurried (pop goes from 3 to 2, spearman set to be built), then production changed to longbowman and production hurried again (pop goes from 2 to 1, longbowman set to be built), this would maximize the worker pop-rush strategy (ideally 2x production vs worker cost). This technique could be extended to produce anything, as long as you had the right production cost intermediates to bridge up to the production cost of your intended item. I'm assuming that Civ3 allows the scheduled production to be changed once pop-rushing has occured (I don't know, as I haven't tried this.)
. What you are describing here is kind of like the 'short rushing' tactic which is acceptable. Short rushing is used to minimize the wastage of shields. In a money rushing government, if you have a city producing say, 6 shields/turn and you want to build a 40 shield item. Normally it would take 7 turns and you would 'waste' 2 shields. But if you first set the city to build a warrior (or worker) for 1 turn, then rush the last 4 shields, then switch to the 40 shield item, you get it complete in 6 turns with no wasted shields and using just a minimal amount of gold (for the 4 shields you rushed).Originally posted by Sultan Bhargash
If you pop continuously in a number of cities, a "Rebel Leader" emerges and you lose control of those cities and any units in them until you can capture or kill the rebel leader, though they retain your color and nationality.
