This is a simple mod to change the VP game options by default.
You don't have to check / uncheck checkboxes everytime you start a new game.
Although this mod only enables "Transparent Diplomacy", you can manually add other changes as below.
Also, you can use this mod to change various VP values.
/* Update: 2019.10.15 */
-- Increase the number of spies. (Default value is "10")
-- e.g. In this setting, Standard map size (16 City States) grants 2 spies and Large map size (20 City States) grants 3 spies.
UPDATE Defines SET Value = '15' WHERE Name = 'BALANCE_SPY_TO_MINOR_RATIO';
-- Remove maintenance on Walls and Walls of Babylon. (Default value is "1")
UPDATE Buildings SET GoldMaintenance = '0' WHERE Type = 'BUILDING_WALLS';
UPDATE Buildings SET GoldMaintenance = '0' WHERE Type = 'BUILDING_WALLS_OF_BABYLON';
-- Move "Removing a Forest" to Mining. (Default is Bronze Working)
UPDATE Builds SET PrereqTech = 'TECH_MINING' WHERE Type = 'BUILD_REMOVE_FOREST';
UPDATE BuildFeatures SET PrereqTech = 'TECH_MINING' WHERE FeatureType = 'FEATURE_FOREST';
-- Move "Removing a Marsh" to Construction. (Default is Iron Working)
UPDATE Builds SET PrereqTech = 'TECH_MASONRY' WHERE Type = 'BUILD_REMOVE_MARSH';
UPDATE BuildFeatures SET PrereqTech = 'TECH_MASONRY' WHERE FeatureType = 'FEATURE_MARSH';
-- Reduce unit upgrade cost. (Default value is "2")
UPDATE Defines SET Value = '1.8' WHERE Name = 'UNIT_UPGRADE_COST_PER_PRODUCTION';
-- Increase the max number of religion by 1.
UPDATE Worlds SET MaxActiveReligions = '4' WHERE Type = 'WORLDSIZE_TINY';
UPDATE Worlds SET MaxActiveReligions = '5' WHERE Type = 'WORLDSIZE_SMALL';
UPDATE Worlds SET MaxActiveReligions = '6' WHERE Type = 'WORLDSIZE_STANDARD';
UPDATE Worlds SET MaxActiveReligions = '7' WHERE Type = 'WORLDSIZE_LARGE';
UPDATE Worlds SET MaxActiveReligions = '8' WHERE Type = 'WORLDSIZE_HUGE';
-- Reduce the number of followers required for Religious National Wonders by about 20%.
UPDATE Worlds SET ReformationPercentRequired = '200' WHERE Type = 'WORLDSIZE_DUEL';
UPDATE Worlds SET ReformationPercentRequired = '160' WHERE Type = 'WORLDSIZE_TINY';
UPDATE Worlds SET ReformationPercentRequired = '120' WHERE Type = 'WORLDSIZE_SMALL';
UPDATE Worlds SET ReformationPercentRequired = '80' WHERE Type = 'WORLDSIZE_STANDARD';
UPDATE Worlds SET ReformationPercentRequired = '60' WHERE Type = 'WORLDSIZE_LARGE';
UPDATE Worlds SET ReformationPercentRequired = '50' WHERE Type = 'WORLDSIZE_HUGE';
-- Increase the amount of tourism required for the Cultural Victory by 20%. (Default value is "100")
UPDATE Defines SET Value = '120' WHERE Name = 'CULTURE_LEVEL_INFLUENTIAL';
-- Reveal Bonus resources on the first turn.
UPDATE Resources SET TechReveal = NULL WHERE ResourceClassType = 'RESOURCECLASS_BONUS';
-- Remove Venice from the random pool.
UPDATE Civilizations SET AIPlayable = 'false' Where Type = 'CIVILIZATION_VENICE';
-- Remove Barbarian Zeppelins
INSERT INTO Civilization_UnitClassOverrides
(CivilizationType, UnitClassType, UnitType)
VALUES
('CIVILIZATION_BARBARIAN', 'UNITCLASS_ZEPPELIN', NULL);
I added a mapscript called "Communitas (rev)".
It guarantees Horse, Iron and Oil resources by default.
Except for that, it uses the original values.

Copy "Communitas_rev.lua" to ...\My Games\Sid Meier's Civilization 5\Maps\
You don't have to check / uncheck checkboxes everytime you start a new game.
Although this mod only enables "Transparent Diplomacy", you can manually add other changes as below.
Spoiler sample1 :
/* Community Patch and Community Balance Overhaul */
-- uncheck "Enable Events System" by default
UPDATE GameOptions SET "Default" = 0 WHERE Type = 'GAMEOPTION_EVENTS';
-- check "No Good Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_GOOD_EVENTS_OFF';
-- check "No Neutral Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_NEUTRAL_EVENTS_OFF';
-- check "No Bad Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_BAD_EVENTS_OFF';
-- check "No Trade Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_TRADE_EVENTS_OFF';
-- check "No Civ-Specific Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_CIV_SPECIFIC_EVENTS_OFF';
-- check "Chill Barbarians" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_CHILL_BARBARIANS';
-- check "Randomized Victories" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_RANDOM_VICTORY';
-- check "Barbarian GG/GA Points" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_BARB_GG_GA_POINTS';
/* Civ 4 Diplomacy Features */
-- check "Enable Research Agreements" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_RESEARCH_AGREEMENTS';
-- check "No Tech Trading" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_NO_TECH_TRADING';
-- check "No Vassalage" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_NO_VASSALAGE';
-- check "Allow Human Vassalage" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_HUMAN_VASSALS';
-- uncheck "No Tech Brokering" by default
UPDATE GameOptions SET "Default" = 0 WHERE Type = 'GAMEOPTION_NO_TECH_BROKERING';
-- check "Transparent Diplomacy" by default (Already included)
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_ADVANCED_DIPLOMACY';
-- uncheck "Enable Events System" by default
UPDATE GameOptions SET "Default" = 0 WHERE Type = 'GAMEOPTION_EVENTS';
-- check "No Good Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_GOOD_EVENTS_OFF';
-- check "No Neutral Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_NEUTRAL_EVENTS_OFF';
-- check "No Bad Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_BAD_EVENTS_OFF';
-- check "No Trade Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_TRADE_EVENTS_OFF';
-- check "No Civ-Specific Events" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_CIV_SPECIFIC_EVENTS_OFF';
-- check "Chill Barbarians" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_CHILL_BARBARIANS';
-- check "Randomized Victories" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_RANDOM_VICTORY';
-- check "Barbarian GG/GA Points" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_BARB_GG_GA_POINTS';
/* Civ 4 Diplomacy Features */
-- check "Enable Research Agreements" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_RESEARCH_AGREEMENTS';
-- check "No Tech Trading" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_NO_TECH_TRADING';
-- check "No Vassalage" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_NO_VASSALAGE';
-- check "Allow Human Vassalage" by default
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_HUMAN_VASSALS';
-- uncheck "No Tech Brokering" by default
UPDATE GameOptions SET "Default" = 0 WHERE Type = 'GAMEOPTION_NO_TECH_BROKERING';
-- check "Transparent Diplomacy" by default (Already included)
UPDATE GameOptions SET "Default" = 1 WHERE Type = 'GAMEOPTION_ADVANCED_DIPLOMACY';
Also, you can use this mod to change various VP values.
Spoiler sample2 :
/* Update: 2019.10.15 */
-- Increase the number of spies. (Default value is "10")
-- e.g. In this setting, Standard map size (16 City States) grants 2 spies and Large map size (20 City States) grants 3 spies.
UPDATE Defines SET Value = '15' WHERE Name = 'BALANCE_SPY_TO_MINOR_RATIO';
-- Remove maintenance on Walls and Walls of Babylon. (Default value is "1")
UPDATE Buildings SET GoldMaintenance = '0' WHERE Type = 'BUILDING_WALLS';
UPDATE Buildings SET GoldMaintenance = '0' WHERE Type = 'BUILDING_WALLS_OF_BABYLON';
-- Move "Removing a Forest" to Mining. (Default is Bronze Working)
UPDATE Builds SET PrereqTech = 'TECH_MINING' WHERE Type = 'BUILD_REMOVE_FOREST';
UPDATE BuildFeatures SET PrereqTech = 'TECH_MINING' WHERE FeatureType = 'FEATURE_FOREST';
-- Move "Removing a Marsh" to Construction. (Default is Iron Working)
UPDATE Builds SET PrereqTech = 'TECH_MASONRY' WHERE Type = 'BUILD_REMOVE_MARSH';
UPDATE BuildFeatures SET PrereqTech = 'TECH_MASONRY' WHERE FeatureType = 'FEATURE_MARSH';
-- Reduce unit upgrade cost. (Default value is "2")
UPDATE Defines SET Value = '1.8' WHERE Name = 'UNIT_UPGRADE_COST_PER_PRODUCTION';
-- Increase the max number of religion by 1.
UPDATE Worlds SET MaxActiveReligions = '4' WHERE Type = 'WORLDSIZE_TINY';
UPDATE Worlds SET MaxActiveReligions = '5' WHERE Type = 'WORLDSIZE_SMALL';
UPDATE Worlds SET MaxActiveReligions = '6' WHERE Type = 'WORLDSIZE_STANDARD';
UPDATE Worlds SET MaxActiveReligions = '7' WHERE Type = 'WORLDSIZE_LARGE';
UPDATE Worlds SET MaxActiveReligions = '8' WHERE Type = 'WORLDSIZE_HUGE';
-- Reduce the number of followers required for Religious National Wonders by about 20%.
UPDATE Worlds SET ReformationPercentRequired = '200' WHERE Type = 'WORLDSIZE_DUEL';
UPDATE Worlds SET ReformationPercentRequired = '160' WHERE Type = 'WORLDSIZE_TINY';
UPDATE Worlds SET ReformationPercentRequired = '120' WHERE Type = 'WORLDSIZE_SMALL';
UPDATE Worlds SET ReformationPercentRequired = '80' WHERE Type = 'WORLDSIZE_STANDARD';
UPDATE Worlds SET ReformationPercentRequired = '60' WHERE Type = 'WORLDSIZE_LARGE';
UPDATE Worlds SET ReformationPercentRequired = '50' WHERE Type = 'WORLDSIZE_HUGE';
-- Increase the amount of tourism required for the Cultural Victory by 20%. (Default value is "100")
UPDATE Defines SET Value = '120' WHERE Name = 'CULTURE_LEVEL_INFLUENTIAL';
-- Reveal Bonus resources on the first turn.
UPDATE Resources SET TechReveal = NULL WHERE ResourceClassType = 'RESOURCECLASS_BONUS';
-- Remove Venice from the random pool.
UPDATE Civilizations SET AIPlayable = 'false' Where Type = 'CIVILIZATION_VENICE';
-- Remove Barbarian Zeppelins
INSERT INTO Civilization_UnitClassOverrides
(CivilizationType, UnitClassType, UnitType)
VALUES
('CIVILIZATION_BARBARIAN', 'UNITCLASS_ZEPPELIN', NULL);
I added a mapscript called "Communitas (rev)".
It guarantees Horse, Iron and Oil resources by default.
Except for that, it uses the original values.

Copy "Communitas_rev.lua" to ...\My Games\Sid Meier's Civilization 5\Maps\
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