Changelog for upcoming version

Empire's bonuses are better than Broadway, definitely. But Industry + Empire State Building means that the entirety of gold-producing wonders and steroids in the late-game are locked behind Industry. I'd like to avoid that.

G
That's fair. What about the Slater Mill then? That's a bit earlier, but it seems just as appropriate and not too strong of a wonder.
 
New finisher wonders for all policy branches:

tradition - Sankore
progress - Hagia Sofia
authority - Alhambra

piety - taj mahal
statecraft - big ben
aesthetics - louvre

imperialism - pentagon
rationalism - bletchley park
industry - broadway
My thoughts:
  • Tradition - ok (but I would remove the free Monastery)
  • Progress - I don't think blocking the free Great Prophet from Hagia Sophia into a policy tree (that isn't piety) is a good idea; what about Notre-Dame with a bonus like -5~10% to all needs in cities?
  • Authority - so ok
  • Piety - ok, Cistine Chapel is a good idea too
  • Statecraft - ok, but what about Summer Palace? (just put it a bit later on the tree)
  • Aesthetics - ok (finally!)
  • Imperialism - ok, I agree that GMerchant points is strange
  • Rationalism - ok, isn't Bletchley too late?
  • Industry - pls no, probably Eiffel Tower is a better call (with some matching bonus)

    Edit: or Slater Mill for Industry (as Kel A said)
 
That's fair. What about the Slater Mill then? That's a bit earlier, but it seems just as appropriate and not too strong of a wonder.

Too early - the entire point of slater mill is to get you an early free factory. Locking it behind industry removes that value.

G
 
Too early - the entire point of slater mill is to get you an early free factory. Locking it behind industry removes that value.

G
I find it extremely weird to have the renaissance era policy-tree wonders unlock later than the ideology wonders. Have you truly slowed SoPols down as much as you make it sound, then I believe you've severely overdone it.
 
I find it extremely weird to have the renaissance era policy-tree wonders unlock later than the ideology wonders. Have you truly slowed SoPols down as much as you make it sound, then I believe you've severely overdone it.
That does make me a bit concerned that I will have to choose between completing my final branches of social policies vs ideological tenets. On the one hand, ideological tenets are stronger, but on the other hand, I don't want to just leave a social policy tree unfinished because it's taking too long to complete and the ideologies are already available.

Maybe Gazebo will do something with era based policy cost or something, but the fact that Imperialism's and Rationalism's finisher is an entire era past the start of Ideologies is a touch concerning. I'm sure G will think of something though.
 
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He said it's probably around 15%. Hard to call that severly overdone.

Well, it was already very slow to begin with, even arguably too slow. Sometimes a straw may break a camel's back, and 15% is no straw. 4 to 5 change should make it more of a 25% increase though as 1 is 25% of 4, and if you add to that the fact every city now increases policy and tech costs way more, 30% slow down is probably more likely. Every city now increases tech/culture costs by 2-3% more each. Add the higher costs to that and for wide empires 30% should be an understatement.
Slowing down something that's probably too slow to begin with makes no sense as a way to remove snowballs and/or slightly de-power early buff civs when something like adding +2 Culture to Palace and slightly increasing policy costs would've done the same thing without disrupting the balance and making it so ren trees unlock later wonders than ideologies which really is strange.
 
Well, it was already very slow to begin with, even arguably too slow. Sometimes a straw may break a camel's back, and 15% is no straw. 4 to 5 change should make it more of a 25% increase though as 1 is 25% of 4, and if you add to that the fact every city now increases policy and tech costs way more, 30% slow down is probably more likely. Every city now increases tech/culture costs by 2-3% more each. Add the higher costs to that and for wide empires 30% should be an understatement.
Slowing down something that's probably too slow to begin with makes no sense as a way to remove snowballs and/or slightly de-power early buff civs when something like adding +2 Culture to Palace and slightly increasing policy costs would've done the same thing without disrupting the balance and making it so ren trees unlock later wonders than ideologies which really is strange.
I'm willing to give it a try, but my assumption would have been to make the first trees take longer to complete and later trees faster too.
 
I'm willing to give it a try, but my assumption would have been to make the first trees take longer to complete and later trees faster too.

I'm going to give it a try too though that'll be hard with how many games I've purchased lately, but the policies go so slow already that I find it extremely unlikely to enjoy the change. I'd rather see the opposite turn taken to be honest, and judging from this thread and some others I probably am not the only one. I mean, it's already sluggish on civs without any innate culture bonuses if you don't get Inspiration or something similar, it's going to take millenia to get social policies as those. Especially if those civs are also those who enjoy being wide - they'll be severely punished as the changes are going to be very hurting to both their problems. The fact that it was stated wonders for first three trees must be in medieval as otherwise they're going to be too early to build is a dead giveaway something is seriously wrong. It's obviously ithose civs with the early culture bonuses who got to them first, and they got there in medieval. If we logically extend that train of thought to piety/state/aesthetics and imperialism/industry/rationalism and the wonders actually are there to be in the eras they'll be available on average, that's going to be slowed down to a crawl, with the second tier ones finishing in industrial/late renaissance and the last tier in modern/information era. And that's probably for those with cultural bonuses, too.

If what's implied is the impact of 15%, then even 0.15% increase would probably be too much. Shortening the gap between guys with early culture and those without by making everyone a slug doesn't seem like the right solution when something like "civs severely behind in culture get reduced policy cost, up to 25% total" could be done, that and increasing the base yields of the palace with a small policy cost increase of the first few.
 
When did the mod change wonders prerequisite to be the tree completition rather than just the opener? I would give a read to the old discussion because thinking about it I like the vanilla version as well (or simply don't have any strong feeling for either), especially if that means that in the next patch we get to unlock wonders of the appropriate era and industrial ones don't come that much later than the ones unlocked by ideologies.

Some finishers are already quite strong, and where they're not the tree is receiving a buff, so having the wonder as cherry on top is not that necessary imo, especially if it's not that rapresentative anymore.
 
I find it extremely weird to have the renaissance era policy-tree wonders unlock later than the ideology wonders. Have you truly slowed SoPols down as much as you make it sound, then I believe you've severely overdone it.

All wonder-related decisions were made based on current unlock averages. Big Ben in the 1900s, Parthenon in 1200 AD, etc. It was anachronistic. Don't read into it.

I'm willing to give it a try, but my assumption would have been to make the first trees take longer to complete and later trees faster too.

It is a singular algorithm, I'm not going to hard code numbers. I hate hard-coded numbers.

The fact that it was stated wonders for first three trees must be in medieval as otherwise they're going to be too early to build is a dead giveaway something is seriously wrong.

Wonders are already delayed a bit - since we moved openers to finishers it makes much, much more sense for the finisher to unlock wonders ahead of you, not behind you. In general (based on current build) policy wonders are unlocking about two/three techs before the tech is researched for the wonder. So it is strategy now, not delayed reward.

If what's implied is the impact of 15%, then even 0.15% increase would probably be too much. Shortening the gap between guys with early culture and those without by making everyone a slug doesn't seem like the right solution when something like "civs severely behind in culture get reduced policy cost, up to 25% total" could be done, that and increasing the base yields of the palace with a small policy cost increase of the first few.

Rubber-banding is bad.


When did the mod change wonders prerequisite to be the tree completition rather than just the opener? I would give a read to the old discussion because thinking about it I like the vanilla version as well (or simply don't have any strong feeling for either), especially if that means that in the next patch we get to unlock wonders of the appropriate era and industrial ones don't come that much later than the ones unlocked by ideologies.

Some finishers are already quite strong, and where they're not the tree is receiving a buff, so having the wonder as cherry on top is not that necessary imo, especially if it's not that rapresentative anymore.

This was done when we reworked how branches unlock - there needs to be incentive to finish the tree.

G
 
Wonders are already delayed a bit - since we moved openers to finishers it makes much, much more sense for the finisher to unlock wonders ahead of you, not behind you. In general (based on current build) policy wonders are unlocking about two/three techs before the tech is researched for the wonder. So it is strategy now, not delayed reward.

That makes sense, unless it doesn't - which is why a beta would be needed to further our glorious research into the next step on the precipice of pies. and improve the galleas part


Rubber-banding is bad.


Done right it makes you go broom broom on mario kart with the big bullet shill
 
To assuage concerns, here's a log of policy selections by the AI. You can see the average lag-time between policies here. The number after Line x: ## is the turn.

Spoiler :
Code:
    Line 4: 006, Rome, CHOSEN, Branch 1
    Line 8: 008, France, CHOSEN, Branch 0
    Line 12: 008, Portugal, CHOSEN, Branch 1
    Line 16: 009, India, CHOSEN, Branch 1
    Line 20: 009, Egypt, CHOSEN, Branch 1
    Line 24: 009, Poland, CHOSEN, Branch 1
    Line 28: 010, Japan, CHOSEN, Branch 2
    Line 32: 011, Sweden, CHOSEN, Branch 2
    Line 36: 013, The Celts, CHOSEN, Branch 0
    Line 39: 017, Portugal, CHOSEN, POLICY_COLLECTIVE_RULE
    Line 43: 018, Mongolia, CHOSEN, Branch 2
    Line 46: 019, Sweden, CHOSEN, POLICY_MILITARY_TRADITION
    Line 49: 022, India, CHOSEN, POLICY_CITIZENSHIP
    Line 52: 023, France, CHOSEN, POLICY_OLIGARCHY
    Line 55: 025, The Celts, CHOSEN, POLICY_ARISTOCRACY
    Line 58: 026, Rome, CHOSEN, POLICY_COLLECTIVE_RULE
    Line 61: 027, Poland, CHOSEN, POLICY_CITIZENSHIP
    Line 64: 030, Japan, CHOSEN, POLICY_DISCIPLINE
    Line 67: 030, Egypt, CHOSEN, POLICY_COLLECTIVE_RULE
    Line 70: 042, Mongolia, CHOSEN, POLICY_DISCIPLINE
    Line 73: 043, Portugal, CHOSEN, POLICY_CITIZENSHIP
    Line 75: 045, The Celts, CHOSEN, POLICY_OLIGARCHY
    Line 79: 047, India, CHOSEN, POLICY_COLLECTIVE_RULE
    Line 83: 049, Poland, CHOSEN, POLICY_COLLECTIVE_RULE
    Line 87: 049, Poland, CHOSEN, POLICY_MERITOCRACY
    Line 89: 050, France, CHOSEN, POLICY_ARISTOCRACY
    Line 92: 050, Sweden, CHOSEN, POLICY_MILITARY_CASTE
    Line 95: 061, Rome, CHOSEN, POLICY_CITIZENSHIP
    Line 98: 062, Egypt, CHOSEN, POLICY_REPUBLIC
    Line 101: 064, Japan, CHOSEN, POLICY_MILITARY_TRADITION
    Line 104: 064, Mongolia, CHOSEN, POLICY_MILITARY_TRADITION
    Line 106: 077, The Celts, CHOSEN, POLICY_LEGALISM
    Line 109: 078, Poland, CHOSEN, POLICY_REPRESENTATION
    Line 113: 089, Portugal, CHOSEN, POLICY_REPRESENTATION
    Line 116: 091, Sweden, CHOSEN, POLICY_DISCIPLINE
    Line 120: 093, India, CHOSEN, POLICY_REPRESENTATION
    Line 122: 096, France, CHOSEN, POLICY_LEGALISM
    Line 125: 101, Japan, CHOSEN, POLICY_MILITARY_CASTE
    Line 128: 104, The Celts, CHOSEN, POLICY_LANDED_ELITE
    Line 130: 105, Egypt, CHOSEN, POLICY_CITIZENSHIP
    Line 134: 106, Rome, CHOSEN, POLICY_MERITOCRACY
    Line 137: 107, Mongolia, CHOSEN, POLICY_WARRIOR_CODE
    Line 139: 114, Poland, CHOSEN, POLICY_REPUBLIC
    Line 141: 130, The Celts, CHOSEN, POLICY_MONARCHY
    Line 144: 131, India, CHOSEN, POLICY_MERITOCRACY
    Line 147: 134, Portugal, CHOSEN, POLICY_MERITOCRACY
    Line 153: 139, Poland, CHOSEN, Branch 4
    Line 156: 140, France, CHOSEN, POLICY_LANDED_ELITE
    Line 159: 142, Rome, CHOSEN, POLICY_REPRESENTATION
    Line 162: 144, Sweden, CHOSEN, POLICY_WARRIOR_CODE
    Line 165: 144, Egypt, CHOSEN, POLICY_MERITOCRACY
    Line 168: 146, Poland, CHOSEN, POLICY_PHILANTHROPY
    Line 171: 153, Japan, CHOSEN, POLICY_PROFESSIONAL_ARMY
    Line 173: 154, India, CHOSEN, POLICY_REPUBLIC
    Line 175: 156, France, CHOSEN, POLICY_MONARCHY
    Line 181: 157, The Celts, CHOSEN, Branch 5
    Line 183: 161, Mongolia, CHOSEN, POLICY_MILITARY_CASTE
    Line 189: 162, France, CHOSEN, Branch 5
    Line 191: 166, Rome, CHOSEN, POLICY_REPUBLIC
    Line 197: 168, India, CHOSEN, Branch 3
 
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