Changes to unique things

Louis XXIV

Le Roi Soleil
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There's a thread on page four devoted to changes to Unique Abilities, but I felt that wasn't quite on point considering the post I wanted to make (certainly not close enough to be worth bumping it).

This is about all unique things (abilities, units, and buildings) that are likely to change because of changed gameplay mechanics.

The inspiration for the thread is Songhai. Not because of the aforementioned unique ability change (which probably has to happen), but because of the change to Temples. With the addition of Amphitheaters and Religion, it seems very likely that temples now produce faith. Thus, both the Mud Pyramid Mosque and the Egyptian Burial Tomb are likely to now produce faith. How do people think this will impact the value of these civs to play with?

In addition, what other changes do you think follow from what we know is going to change? I've suggested that the Bowman is more likely to replace the Composite Bow than an Archer now. This might mean they arrive at a later tech. Would this effect Babylon much?
 
I'm not sure if the Babylonian Bowman will change. A very early UU suits them, so why change it?

I'm more interested in what will be changed to balance the bonuses from religion, espionage and extra luxuries. Especially happiness needs to be rebalanced. Could they make cities or population produce more unhappiness?
 
The only reason to change it is that Babylonian Bowmen literally used Composite bows.
 
I'm curious to see if the Conquistodors' abilities change now that all units get defensive embarkation. Although the Conquistodor is a very powerful unit in its own right. I wouldn't be offended if nothing changes.
 
I'm still hoping that the policy branches (esp. "Piety") will be reworked to take the faith issues into account. Heck, that tradition policy that makes temples might make the Amphitheater instead.

So my short answer . . . I don't know. :D
 
There's a thread on page four devoted to changes to Unique Abilities, but I felt that wasn't quite on point considering the post I wanted to make (certainly not close enough to be worth bumping it).

This is about all unique things (abilities, units, and buildings) that are likely to change because of changed gameplay mechanics.

The inspiration for the thread is Songhai. Not because of the aforementioned unique ability change (which probably has to happen), but because of the change to Temples. With the addition of Amphitheaters and Religion, it seems very likely that temples now produce faith. Thus, both the Mud Pyramid Mosque and the Egyptian Burial Tomb are likely to now produce faith. How do people think this will impact the value of these civs to play with?

In addition, what other changes do you think follow from what we know is going to change? I've suggested that the Bowman is more likely to replace the Composite Bow than an Archer now. This might mean they arrive at a later tech. Would this effect Babylon much?

It occurs to me that legalism may no longer work for these UBs if they remove the culture from them...that would definitely be a big impact
 
Yeah, I don't think Legalism will work for them. However, there might be a Piety social policy that gives free faith buildings or something.
 
or, they could keep 1 culture point and still be technically "culture buildings"...just lower in the priority list than the new ones. Remains TBD I guess
 
Temples give faith now instead of culture (not directly confirmed, but during the PAX demo Dennis (or who ever was presenting) mentioned they "build more faith bulildings like temples"

We also know Stonehenge no longer gives culture bonus, but gives a faith bonus instead.
 
Temples give faith now instead of culture (not directly confirmed, but during the PAX demo Dennis (or who ever was presenting) mentioned they "build more faith bulildings like temples"

We also know Stonehenge no longer gives culture bonus, but gives a faith bonus instead.

But the mud pyramid mosque gives culture as part of its "uniqueness."
 
I hope that Spain gets something a little faith-based beyond 'oh, just go find faith-based NWs'. They might do an inquisitor bonus, although I would hope they could do something a little better.
 
When you can choose a free Great Person, such as at the end of the Liberty Tree, will this include Great Prophets?

I think you will, because you can already select Great Generals, so I presume Admirals and Prophets (who, are the only 3 types of Great People who are earned in a diffrent way from the others) will be selectable, same with Hagia Sophia.
 
I think they should reward you with a Great Prophet for finishing the Piety tree. I wonder if we're ever going to see another Great Person replacement.

Arabia's also bound to get a change somewhere.
 
To me, the real question is how Piety will work along with Culture.
If Temple is now a religion building, what does it mean for Culture ? Is the progression Obelisk=>Opera House ? Or is Temple a mixed building, giving Culture as well as Piety, meaning you'll need Obelisks in your cities if you want to play religious ? Are Piety points recycled as Culture at the industrial era ?

I'm concerned for the culture victory. If some of the efficient culture boosters (Temple, Stonehenge, and maybe others?) lose their culture bonusses, how are you supposed to build up Social Policies, and finish 5 of them? Maybe the final buildings (Broadcasting Tower and such) will be boosted back to +100%?

Are Culture-focused civilizations such as Polynesia (if they are in a spot where they build a lot of Moais) going to end up stronger, or is Culture as a whole tweaked in a way that their vanilla strategy will be made useless?

Questions, questions. As I'm not that big of a warmonger, that's the topic that worried me the most.
 
I'm not sure if the Babylonian Bowman will change.
They would not do it. it's a paid DLC.

I don't see why not. It's possible to change the XML files for DLC but only have it take effect when the civ appears in game. They're changing unit stats, which means every DLC UU is going to have different numbers compared to before.
 
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