Hi, I'm a bit stuck on finding out if it's possible to actually define what animation a WMD uses. I have currently been able to resize existing animations no problem, and add a new WMD to the game, enable it to launch from silos, add it to the top banner etc. By default this new WMD uses the standard nuclear device animation, but I haven't been able to work out how you can change the animation to a different one, such as using the thermonuclear device animation instead? Or even better, if it's possible to create a different scaled animation and assign it to use this, but I have not been able to find anything which dictates or controls this... only for actual units Is it actually possible to do this with the current modding capabilities? Any help regarding this would be massively appreciated! Cheers.