Changing hexes between cities

Wr4ith

Chieftain
Joined
Feb 3, 2016
Messages
77
Hi all,

After watching some YT streams and searching for news about civ 6, I couldnt find the answer about new development of this mechanic. In CiV you could change worked hexes freely between cities, which was nice, but things got more complicated when city grew borders on strategic resources needed for some buildings (horses- circus, stable, iron- forge). This situation forced players to buy tiles, especially with horses, gaining access to more circuses. It was also not designed well with terrain between founded cities and puppets, you could change hex only one way.
So, with this whole district idea, the problem goes more complicated. Does anybody wonder how it will works? Im curious about careful city planning, will we be allowed to freely build districts and change hexes no matter which city grew border on specific hex, or again we will be forced to think 1000 years ahead and buy tiles with gold, because unlucky random border governor can pick great hex with wrong city and destroy our beautiful plan?
ps sry for bad english :P
 
We've seen that civ6 has a nice interface for shifting citizens from worked tiles. You can select what tiles a citizen will work. The player can also select the city focus better than in civ5. You can select one or more focuses at the same time (like production AND science) as well as select a yield that you don't wan the city to focus. Not sure if that answers your questions.
 
I would guess tiles with built districts get locked so they can't be switched anymore.

Would be strange if you can build an industrial district in your large city and then switch it over to your pop1 city for a jump start. But I don't know if that is actually true thats just a wild guess.
 
I would guess tiles with built districts get locked so they can't be switched anymore.

Would be strange if you can build an industrial district in your large city and then switch it over to your pop1 city for a jump start. But I don't know if that is actually true thats just a wild guess.
I think that has been confirmed, District+Wonder tiles are stuck with the city that built them.
 
Okay, so tile with district or wonder built is locked, but what before that? Hex within range of 2 cities can be used by both cities to start building new district, regardless which city took it into borders by culture?
 
Okay, so tile with district or wonder built is locked, but what before that? Hex within range of 2 cities can be used by both cities to start building new district, regardless which city took it into borders by culture?

That's what he said.
 
A hex will be assigned to the first city that expanded to it, you will need to go to the neighbor city and swap it over if you wished, also the borders of both cities must be connected on the hex that you want to swap, not just in range
 
Hey all. Loving the new game so far. However, one issue driving me up the wall at the moment is that I plan ahead which tiles will go to each city so as to create a concentration of similar zone types for boni (usually industrial or commercial). The thing is - when i go to actually carry out my plans, I am thwarted my either the interface or the design, in that I can't assign tiles between cities the way I want to. I remember earlier Civs, where if you had a grouping of your own cities it was very simple to transfer ownership.

So - is this by design or am I missing something?
 
Yes, you can "swap" tiles between cities to work. If a tile is "contentionable" (is that even a word? autocorrect says no) there will be an option to swap the tile where the money icon would be for purchasing tiles.

I haven't tested extensively, but I believe you can not swap out a tile that is adjacent to a city center. Can someone confirm or refute that?
 
Yes you can. Just click on the city you want to transform ownership to, click on the face icon (city planning i think it's the name) then you'll be able to swap tiles between cities with the swap button that appears on the tiles at this point.
They have to be adjacent obviously.
 
Yes you can. Just click on the city you want to transform ownership to, click on the face icon (city planning i think it's the name) then you'll be able to swap tiles between cities with the swap button that appears on the tiles at this point.
They have to be adjacent obviously.

Nefelia is correct; the 6 tiles surrounding a city's centre cannot be swapped to a nearby neighbouring city.

That said, there is a scenario in which these tiles may be worked by a neighbouring city.

If a city A is founded immediately adjacent to (or on top of) tiles already claimed by another city B, it will not automatically steal ownership of them.
The result of this being that some of the tiles immediately adjacent to city A's centre can be worked by city B; a situation not normally permitted by tile swapping capability.
If you ever swap such tiles to the control of city A, it'll be impossible to swap them back.
 
Some things you can do with tile swapping (beyond the obvious):

--You can control (to some extent) where the production and food from clearing resources goes.

--If you capture a city near one of yours and want to raze it, you can first give as many of its tiles to your cities as possible.

--If an unclaimed tile would be in the third ring for City A and the second ring for City B, but you want City A to work it, you have City B purchase it (so that it will cost less), then swap it over to City A.
 
--If an unclaimed tile would be in the third ring for City A and the second ring for City B, but you want City A to work it, you have City B purchase it (so that it will cost less), then swap it over to City A.

Are you sure about that?
I swear I tested this, and found that the game (sensibly) does the leg work for you, and just presents you with the price according to the distance to the nearest city.
 
Are you sure about that?
I swear I tested this, and found that the game (sensibly) does the leg work for you, and just presents you with the price according to the distance to the nearest city.

Hmm I thought I observed this, but maybe I was wrong. I'll test.
 
Caius is correct - at least in my experience, if you buy a tile that's 3rd ring in one city but 2nd ring in another, it's cost is based on the city purchasing the tile.
 
While I was playing Greece, I tried founding two cities with minimum distance between them, in order to create two Acropoles adjacent to each other and also adjacent to one of the two cities. Unfortunately it seems like the first 6 hexes of a city cannot be swapped, can anybody confirm this?
 
Sometimes it doesn't appear that you can 'swap' the tile you want. In that case, go to the city that owns the tile, make sure you are working it. Now go back to the first city and you should be able to swap it.
 
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