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Changing Initial Player Resources

Discussion in 'Civ4Col - Religion and Revolution' started by Will The Viking, Feb 12, 2016.

  1. Will The Viking

    Will The Viking Chieftain

    Joined:
    Mar 16, 2013
    Messages:
    25
    Location:
    UK
    Team,

    amongst the seasoned modders, I hope someone has an answer to this question:

    How would I go about changing the number of ships and colonists that the players start with? I'd like to change the speed of the initial phase of the game by 'up gunning' the initial colonisers. I'm aware that your could just change the start era, but I'm after something more 'tweakable' than that.

    Thanks for anyhelp, and thanks to those involved in R&R - I'm still a regular player of the game.
     
  2. raystuttgart

    raystuttgart Civ4Col Modder

    Joined:
    Jan 24, 2011
    Messages:
    5,977
    Gender:
    Male
    Location:
    Stuttgart, Germany
    Hi Will,

    check this XML:
    CIV4CivilizationInfos.xml

    Search for:
    <FreeUnitClasses>

    Is should be self explanatory.
    Just try a little. :thumbsup:

    Otherwise come back to this thread.

    There are other possibilities as well, like a Python Event that gifts Units when founding your first city.
    But adding FreeUnits in XML should be easiest for a beginner.
     

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