The Exile
Tiesto Fan
Oh, I absolutely love this concept. I'm going to post some ideas on how each trait could be measured. Whether it's actually feasible to calculate my ideas is something else entirely, but I'm going to post them anyway.
Philisophical: If I were to measure this, I'd probably be looking at a focus on acquiring Great People points, through Wonders and specialists. Plus, merely having Great People and many Great Specialists.
Aggressive: This could be measured by having a lot of units in general. If one could determine whether they're offensive units is another story. Some examples of offensive units could be modern tanks or ancient siege weapons. Not to mention you being a conqueror would undoubtedly be a factor in this trait.
Spiritual: A distinct focus on religion. Perhaps having multiple religions or making a ton of religious buildings/wonders, that sort of thing.
Expansive: A focus on healthiness. Making a lot of buildings based around health. Maybe even terraforming away floodplains and jungles in the extreme late game.
Industrious: A clear focus on production. Production-based improvements being built around cities, not to mention buildings such as Forges and Factories.
Creative: A clear focus on culture. Having your cities create many culturally-based buildings and wonders. And having many cities with an already high cultural rating. Every city above level 3 or 4 perhaps?
Financial: A clear focus on the economy. There are tons of things that could influence this. Civics that endorse an increase of funds, making a bunch of cottrages, villages, that sort, economy-based buildings and probably more concepts.
Organized: This is a tougher one to regulate. Perhaps being enthusiastic with your civics, changing many times, and often? Perhaps maintenance-reducing buildings such as the Courthouse, as well.
Charismatic: Making many buildings and wonders that make your citizens happy, and being a generally happier nation than average. Perhaps having several vassals that follow you, too. Any type of concept that inspires the people, domestic and foreign. Low war weariness could also be a factor.
Protective: Having many defensive units such the Longbowman or the Mech. Infantry. Anything involving the protection of your cities, including having cities having high defensive ratings, perhaps cities with at least a 75% defensive rating?
Imperialist: Having a lot of cities, by using a lot of settlers and/or conquest. Perhaps using a lot of Recon units to expose the map quicker, too.
Nomad: Perhaps having a lot of mounted or wheeled units, anything that moves quicker than your standard infantry units. Kind of hard to expand on this one.
Agricultural: Emphasis on growth. Many farms and agricultural buildings, such as the granary and cannery.
Seafaring: Having a lot of sea-based units. An emphasis on many sea-based buildings such as the lighthouse and shipyards. Also having many sea-based improvements. And rivers. Anything that involves rivers, including Marines.
Deceiver: The heavy use of spies and their respective buildings. The success of your spies could assist in classifying this trait as well. And perhaps a shrewd foreign policy, such as breaking treaties and embagoing nations.
Scientific: Anything that further science. Wonders, buildings, even having a lot of Great Scientist specialists. In fact, many specialists should go along with most of these traits. I'm not going to go back and fix that now.
Humanitarian: Having a favorable foreign policy. Giving many gifts, honoring military alliances. Basically, seeing a lot more green than red in their leader's pop-up display. I know of some notable random events that could definitely play a role with this trait as well.
Well, that's all of them laid out generically for you. Please proceed to bash and/or endorse my ideas. It's 2:30 AM, and I'll look forward to seeing any responses to this when I wake up later in the morning.
Philisophical: If I were to measure this, I'd probably be looking at a focus on acquiring Great People points, through Wonders and specialists. Plus, merely having Great People and many Great Specialists.
Aggressive: This could be measured by having a lot of units in general. If one could determine whether they're offensive units is another story. Some examples of offensive units could be modern tanks or ancient siege weapons. Not to mention you being a conqueror would undoubtedly be a factor in this trait.
Spiritual: A distinct focus on religion. Perhaps having multiple religions or making a ton of religious buildings/wonders, that sort of thing.
Expansive: A focus on healthiness. Making a lot of buildings based around health. Maybe even terraforming away floodplains and jungles in the extreme late game.
Industrious: A clear focus on production. Production-based improvements being built around cities, not to mention buildings such as Forges and Factories.
Creative: A clear focus on culture. Having your cities create many culturally-based buildings and wonders. And having many cities with an already high cultural rating. Every city above level 3 or 4 perhaps?
Financial: A clear focus on the economy. There are tons of things that could influence this. Civics that endorse an increase of funds, making a bunch of cottrages, villages, that sort, economy-based buildings and probably more concepts.
Organized: This is a tougher one to regulate. Perhaps being enthusiastic with your civics, changing many times, and often? Perhaps maintenance-reducing buildings such as the Courthouse, as well.
Charismatic: Making many buildings and wonders that make your citizens happy, and being a generally happier nation than average. Perhaps having several vassals that follow you, too. Any type of concept that inspires the people, domestic and foreign. Low war weariness could also be a factor.
Protective: Having many defensive units such the Longbowman or the Mech. Infantry. Anything involving the protection of your cities, including having cities having high defensive ratings, perhaps cities with at least a 75% defensive rating?
Imperialist: Having a lot of cities, by using a lot of settlers and/or conquest. Perhaps using a lot of Recon units to expose the map quicker, too.
Nomad: Perhaps having a lot of mounted or wheeled units, anything that moves quicker than your standard infantry units. Kind of hard to expand on this one.
Agricultural: Emphasis on growth. Many farms and agricultural buildings, such as the granary and cannery.
Seafaring: Having a lot of sea-based units. An emphasis on many sea-based buildings such as the lighthouse and shipyards. Also having many sea-based improvements. And rivers. Anything that involves rivers, including Marines.
Deceiver: The heavy use of spies and their respective buildings. The success of your spies could assist in classifying this trait as well. And perhaps a shrewd foreign policy, such as breaking treaties and embagoing nations.
Scientific: Anything that further science. Wonders, buildings, even having a lot of Great Scientist specialists. In fact, many specialists should go along with most of these traits. I'm not going to go back and fix that now.
Humanitarian: Having a favorable foreign policy. Giving many gifts, honoring military alliances. Basically, seeing a lot more green than red in their leader's pop-up display. I know of some notable random events that could definitely play a role with this trait as well.
Well, that's all of them laid out generically for you. Please proceed to bash and/or endorse my ideas. It's 2:30 AM, and I'll look forward to seeing any responses to this when I wake up later in the morning.