- Joined
- Nov 16, 2001
- Messages
- 2,686
The Jason scoring system will be changing the equation for the curve for GOTM19. The one being used wasn't very close on the scores from ~1200AD-1800AD. The little utility I put together in Moonsinger's "I have another crazy idea for the GOTM" thread showed this pretty well.
The main reason for this thread is to ask if the community would be alright with using this curve for GOTM18's results. It's a much fairer curve IMO, but it also wasn't posted so that players could calculate exactly when they 'should' finish their game. The results will probably be posted with both curves so that everyone can see how the different curves affect the games. This poll is to see which one of them we should be using as the official results.
Mostly this change would balance out the early victory scores for Cultural 20k, 100k, and Space Race, to be more in line with the other victory conditions.
The equation I had in mind was:
curve =maxscore - ((maxscore * 520 / 1000) * sin((playerturns - 310) / 196) + (maxscore * 520 / 1000))
This is what it looks like:
The main reason for this thread is to ask if the community would be alright with using this curve for GOTM18's results. It's a much fairer curve IMO, but it also wasn't posted so that players could calculate exactly when they 'should' finish their game. The results will probably be posted with both curves so that everyone can see how the different curves affect the games. This poll is to see which one of them we should be using as the official results.
Mostly this change would balance out the early victory scores for Cultural 20k, 100k, and Space Race, to be more in line with the other victory conditions.
The equation I had in mind was:
curve =maxscore - ((maxscore * 520 / 1000) * sin((playerturns - 310) / 196) + (maxscore * 520 / 1000))
This is what it looks like: