Changing the Ending Date of a Mod

SteelerNation said:
Change anybody point me to the file that contains the ending date (or turn) of a mod?

Thanks.


I believe it is in the CIV4GameSpeedInfo.xml

you can find it in the path

assets\XML\GameInfo Folder

I am not sure but below each Gamespeed type (Normal/Quick/Etc)

you will find


<GameTurnInfo>
<iYearIncrement>15</iYearIncrement>
<iTurnsPerIncrement>200</iTurnsPerIncrement>
</GameTurnInfo>


where if you multiply both numbers (15 x 200 = 3000) you get the total years
do that for all groups and then add those totals to get the total number of years in gameplay

you can modify both numbers to fit your needs
you can eliminate some groups...

hell you could have one entry that says:

<GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>6000</iTurnsPerIncrement>
</GameTurnInfo>

where each each turn is 1 year :eek: and total turns = 6000 years :lol:


REMEMBER the default starting year is 4000 BC

so make your time increments accordingly
(like 6000 years would only be 2000 AD)

you can change the starting year in another file....



Im not sure but I think this info is correct... :mischief:

NOTE: COPY ORIGINAL FILES AND EDIT COPIES ONLY!!!!
:goodjob:

hope that helps ;)
 
Yes, start year is this

<Define>
<DefineName>START_YEAR</DefineName>
<iDefineIntVal>-4000</iDefineIntVal>
</Define>

in GlobalDefines.xml, which file is in the XML folder but loose, NOT in one of the other folders within it.
 
Tholish said:
Yes, start year is this

<Define>
<DefineName>START_YEAR</DefineName>
<iDefineIntVal>-4000</iDefineIntVal>
</Define>

in GlobalDefines.xml, which file is in the XML folder but loose, NOT in one of the other folders within it.


yeah and for some reason you gotta put the changes in the

CIV4GlobalDefinesALT.xml

(remember to copy the original and edit the copy :goodjob: )
 
Back
Top Bottom