This thread is for character management.
Character Rules
1. When a character is created the player decides what caste it will be (see Nobility section for a list of castes). Each player may only create one character at a time that is of high gentry or better birth. A single player may have more than 1 upper caste character if their lower caste characters rise in position). Not all castes will be available at all times as government styles, technology, etc modify what is available. There is a maximum percentage of noble characters to non-noble characters so creation of a noble may be disallowed based on current numbers.
2. Each character has a life expectancy equal to that shown in the current save of the demogame. Each game turn is considered one year in the RPG for character age. A character will die of old age at the life expectancy plus/minus 10%.
3. Character statistics are the innate traits of the character. These are determined by a combination of assignment and random contribution.
4. Character abilities are the learned skills of the character. These are determined by the player.
5. Characters may only have a maximum of 10 descendants (to keep it simple), however, there are risks (see events). The firstborn automatically gains a 'birthright' (The firstborn will get all of the inheritence), which lasts until Nationalism, but could continue under a Monarchy. Code of Laws allow for wills. Family Crests can be made with Fuedalism.
6. Each character will have 2 distinct traits (see traits), which can be passed on from generation to generation.
7. The Character Manager has overall authority over all things character related. He can add/remove/modify as he feels appropriate in order to prevent unbalanced or game threatening characters.
Character Rules
1. When a character is created the player decides what caste it will be (see Nobility section for a list of castes). Each player may only create one character at a time that is of high gentry or better birth. A single player may have more than 1 upper caste character if their lower caste characters rise in position). Not all castes will be available at all times as government styles, technology, etc modify what is available. There is a maximum percentage of noble characters to non-noble characters so creation of a noble may be disallowed based on current numbers.
2. Each character has a life expectancy equal to that shown in the current save of the demogame. Each game turn is considered one year in the RPG for character age. A character will die of old age at the life expectancy plus/minus 10%.
3. Character statistics are the innate traits of the character. These are determined by a combination of assignment and random contribution.
4. Character abilities are the learned skills of the character. These are determined by the player.
5. Characters may only have a maximum of 10 descendants (to keep it simple), however, there are risks (see events). The firstborn automatically gains a 'birthright' (The firstborn will get all of the inheritence), which lasts until Nationalism, but could continue under a Monarchy. Code of Laws allow for wills. Family Crests can be made with Fuedalism.
6. Each character will have 2 distinct traits (see traits), which can be passed on from generation to generation.
7. The Character Manager has overall authority over all things character related. He can add/remove/modify as he feels appropriate in order to prevent unbalanced or game threatening characters.