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Character Manager

Discussion in 'Civ3 - Demo Game III: RPG' started by Chieftess, Apr 30, 2003.

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  1. Chieftess

    Chieftess Moderator Retired Moderator

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    This thread is for character management.

    Character Rules

    1. When a character is created the player decides what caste it will be (see Nobility section for a list of castes). Each player may only create one character at a time that is of high gentry or better birth. A single player may have more than 1 upper caste character if their lower caste characters rise in position). Not all castes will be available at all times as government styles, technology, etc modify what is available. There is a maximum percentage of noble characters to non-noble characters so creation of a noble may be disallowed based on current numbers.

    2. Each character has a life expectancy equal to that shown in the current save of the demogame. Each game turn is considered one year in the RPG for character age. A character will die of old age at the life expectancy plus/minus 10%.

    3. Character statistics are the innate traits of the character. These are determined by a combination of assignment and random contribution.

    4. Character abilities are the learned skills of the character. These are determined by the player.

    5. Characters may only have a maximum of 10 descendants (to keep it simple), however, there are risks (see events). The firstborn automatically gains a 'birthright' (The firstborn will get all of the inheritence), which lasts until Nationalism, but could continue under a Monarchy. Code of Laws allow for wills. Family Crests can be made with Fuedalism.

    6. Each character will have 2 distinct traits (see traits), which can be passed on from generation to generation.

    7. The Character Manager has overall authority over all things character related. He can add/remove/modify as he feels appropriate in order to prevent unbalanced or game threatening characters.
     
  2. Chieftess

    Chieftess Moderator Retired Moderator

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    I'm also proposing to add this rule:

    - Character stats may be lowered due to age or certain events. (just to clarify)
     
  3. eyrei

    eyrei Deity Retired Moderator

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    Shouldn't the attribute Strength be added to the character stats? It is quite possible to be quite healthy (constitution) without being strong, and vice versa.
     
  4. Chieftess

    Chieftess Moderator Retired Moderator

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    Ok, I could add that. BTW, my D&D experience is limited... :) I'm not a master at it.
     
  5. eyrei

    eyrei Deity Retired Moderator

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    My D&D and RPG experience is actually quite extensive. I have been playing longer than some of our citizens have been alive. ;)

    Anyway, it might also be interesting to allow a player's character (or the family of that character) to hold whatever position that player currently holds in the demogame.

    Also, some progression of attributes over the course of one's lifespan is to be expected. Physical attributes should increase slightly up until middle age, and then decrease at about twice that rate after middle age. Mental attributes should increase at a steady pace until the character dies.

    A system of bonuses to aid random number contests or actions should also be implemented. The easiest way is to have the average range for a score give no bonus (maybe 8=12), while scores lower or higher would give a bonus, and those less than average give a penalty. This will make everything much easier in the future...this is the reason almost all RPGs use a system similar to this. For example, if two characters fight, the conflict could easily be resolve by generating a random number between one and ten for each character and then adding the strength and agility bonuses for each character. The difference between the two results is the amount of damage taken by the loser of that 'round', which is then temporarily subtracted from the losing character's constitution. Whoever reaches 0 constitution first is disabled and at the mercy of the other character. This system can be applied to almost any situation.
     
  6. disorganizer

    disorganizer Deity

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    just a sidenote: we should hold a caste-asignment discussion in padma's office. at the moment anyone can assign his characters any position... which is bad :)
     
  7. disorganizer

    disorganizer Deity

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    ah, and on topic: i second eyreis proposal. we could also implement this set for units. they could be formed by characters, and a conflict will then be defined by gathering characters around you to form an army and let the characters fight. i proposed this in the conflict-office, and i think this will not only allow us revolutions against the despot without owning land, but also will allow for the proletarians to raise up and other effects :)
    characters with a good charisma will tend to be able to gather people around them easily and thus form huge loyal armies... people with less charisma will have to force people into their armies or buy them :)
     
  8. Chieftess

    Chieftess Moderator Retired Moderator

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    And now a forum related rule. ;)

    - Should any player be banned for 3 days or longer, their characters will be 'killed off' so that they do not delay the storylines of other players.
     
  9. disorganizer

    disorganizer Deity

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    We could though send that character to prison for that time. This way he wont interfere also :)
     
  10. Chieftess

    Chieftess Moderator Retired Moderator

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    Another rule:

    Characters can marry to an NPC to have children. However, the traits of the NPC will be completely random and up to the Character Manager.

    When your character gives birth, pm the Character Manager about the birth and the parents. (include traits and stats).
     
  11. Noldodan

    Noldodan 2 years of waiting...

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    Just a thought: due to the fact that time in the Demogame passes too quickly for the RPG to catch up to it (13 years), I suggest that we simply have the base lifespan be two weeks, with an extra day for each caste. Sound good?
     
  12. Bootstoots

    Bootstoots Deity Retired Moderator

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    I like that better than the original, Noldodan. I was wondering, can players kill NPC's without the Game Manager's permission?
     
  13. Civanator

    Civanator Deity

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    I like Noldodan's suggestion.
     
  14. Cheetah

    Cheetah Deity

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    I too. It's hard enough to know who every character is, not needing to learn 10 new characters after every turnchat!
     
  15. Shaitan

    Shaitan der Besucher

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    Perhaps a 3 chat minimum lifespan? Noldodan's suggestion will actually reduce lifespan later in the game.
     
  16. Cheetah

    Cheetah Deity

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    3 chat minimum lifespan sounds good to me. But I think the maximum should'nt be lower than two weeks.
     
  17. Chieftess

    Chieftess Moderator Retired Moderator

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    How about a half year? But, once we get granaries (perhaps the next thing in the queue?), the lifespan will be higher.
     
  18. Bootstoots

    Bootstoots Deity Retired Moderator

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    What if we did a half year to start and a full year as soon as the turnchats begin slowing down?
     
  19. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

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    Haec credam a deo pio? A deo iusto, a deo scito? Cruciatus in crucem. Tuus in terra servus, nuntius fui. Officium perfeci. Cruciatus in crucem. Eas in crucem.

    Whyd did every one of my characters die? Wouldnt the law of averages leave at least one or two alive? And come on! One was pregnant. Oh! Loophole... What turn did the deaths occur? If it was turn 2, I get to keep the kid.
     
  20. Curufinwe

    Curufinwe Socialist Elf

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    Chieftess and others. How would I go about (please describe the process completely) having some of my characters marry and reproduce? And does it have to be an NPC? And Nicoro died, is it possible that though I hadn't done anything before hand, I would know allow him to reproduce. I had orignially wanted 3 lineages, but now I'm not sure.
     
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