1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Charge of the Industrial Light Brigade (or not) (Cavalry going obsolete)

Discussion in 'Civ4 - Legends of Revolution' started by BvBPL, Apr 1, 2011.

  1. BvBPL

    BvBPL Pour Decision Maker

    Joined:
    Apr 13, 2010
    Messages:
    7,162
    Location:
    At the bar
    Very fun mod, thank you for putting it out. I especially enjoy the revolutions, particularly when they occur repeatedly to the same AI civ. It is really fun to see the Russian empire balkanize into four different civs in my current game.

    I love how transparent you’ve made the revolution system. It is much more enjoyable, relative to Rhye’s, to be able to understand why a certain city or civ is unstable.

    My concern is this: at a certain point, stables become obsolete (as they do in BtS), but this adds an additional issue to LoR. Because stables are necessary to build cavalry, after Assembly Line (or whatever tech obsoletes the stable), civs can no longer build cavalry. This makes it significantly more difficult for low tech and low resource players to defend themselves. One option when fighting a superior force is to use the withdrawal mechanic to chip away at enemy forces, but this can’t be done after a certain point. Please consider removing the building requirement from cavalry when the stable goes obsolete.
     
  2. phungus420

    phungus420 Deity

    Joined:
    Mar 1, 2003
    Messages:
    6,296
    Thanks for the info, I'll fix that.
     
  3. snepp

    snepp King

    Joined:
    Oct 27, 2005
    Messages:
    667
    Location:
    Sioux Falls, SD
    This caught me off guard last game. I didn't have the techs yet to build scouts when my stables went obsolete, leaving me with chariots in the build menu.
     
  4. phungus420

    phungus420 Deity

    Joined:
    Mar 1, 2003
    Messages:
    6,296
    I just realized why I did this. It was to stop the AI from building Cav when it had access to Squad Infantry, because Squad Infantry is simply better and the AI is horrible at wasting hammers on Cav units.

    My question for you guys is do you really think this would be a good thing to change? And how do you want it changed? Should the Stable requirement simply be removed, or should there be a different balance tweak that keeps Cav from going obsolete when you still can't build Armor or Armored Scouts?
     

Share This Page