Hi Guys,
I'd also like to thank Jesse for clarifying the Naval situation

! The news I hear, overall, is good, but I still have a couple of questions for the Firaxians, whilst they are around the place

!!
1) In PTW (Only have CivIII, I'm afraid

!) how HARD is it to interdict an enemy's trade route? i.e., how many ships are required, and how close do the ships have to be from a coastal city to be considered 'interdicting' the trade route(s)?
2) From a programming perspective, how hard would it be to implement my idea for piracy and interdiction in a future patch or XP? Better still, how difficult would it be to implement the CTP style trade routes? I'd REALLY love to see one of these stlyles of 'trade war' implemented into CivIII, at some point in the future

!!! I have to say that, from the outset, naval operations have been LIGHT years ahead of what it was in Civ2, and seemed to get better after each patch

!! Now, of course, it sounds like it will be even MORE brilliant, but I still feel that one of my suggestions would prove to be the icing on the CAKE

!!!
Yours,
Aussie_Lurker.