Cheating

Don't worry about cheating.
I'd be more concerned about why you are playing a game tha came out 10 years ago. Stop whining about this game, go get a job and buy a better CPU and then a copy of civ III.
 
It's always the brothers... they tend to do that a lot :hmm:

I'm a reloader at heart. There have been some impossible battles which the AI has won, others when I have like 100 vs 1 chances to win, and still I lose. The latest being a single immortal killing me 6 knights. It totally needed a reload. Hey, for me, it was that or yelling, blaming the RNG for all the evil in the world and quitting the game and being mad :mad: for the rest of the afternoon. So yeah, I reload. I still preserve the random seed though, so if I know there's a really bad "throw", I'll just maybe skip fighting that turn.
 
I occasionally have to reload when I seriously screw something up, like mismove units out of their garrisons, or forgot to change my prebuilds. The "cheating at solitaire" comment sums up my thinking on it. Just play on Warlord if you like to get all the wonders and stomp the AI in to the ground (I admit, I have done this on occasion :mischief:).

I did once make a biq giving me 3 cows on a river, with hills, and an all elite modern armour Army to start...:cool:...
 
I occasionally have to reload when I seriously screw something up, like mismove units out of their garrisons, or forgot to change my prebuilds. The "cheating at solitaire" comment sums up my thinking on it. Just play on Warlord if you like to get all the wonders and stomp the AI in to the ground (I admit, I have done this on occasion :mischief:).

I did once make a biq giving me 3 cows on a river, with hills, and an all elite modern armour Army to start...:cool:...

That's when I reload, when I find I've made a major screw up. When I first started, I thought I'd fire off a nuke to see how it worked. It worked to the tune of a 10 civ dogpile. Otherwise I don't like to reload.
 
That's when I reload, when I find I've made a major screw up. When I first started, I thought I'd fire off a nuke to see how it worked. It worked to the tune of a 10 civ dogpile. Otherwise I don't like to reload.

It looks like you learned that even though the AI will build nukes, it doesn't like to see anyone actually using them. :D
 
It looks like you learned that even though the AI will build nukes, it doesn't like to see anyone actually using them. :D
Tragically so. I've seen some pretty big dogpiles from nukes before. But my use of nukes is generally limited as I usually win in the Industrial Age before nukes come around.

In regards to reloading: I often reload an earlier save after I've won to see if I can win faster using different strategies.
 
To me this reads like a thread of people who don't know defense bonuses.
 
To me this reads like a thread of people who don't know defense bonuses.

Wotz that then.


OK don’t tell me I know that fortified regular spear defending the size 12 town on a hill that’s surrounded by rivers is probably going to kill a fair number of my knights before I dislodge him, but I so want that town.




I reloaded on Saturday, cheating computer had ended my turn with 70 or so units still to move, I watched the stack get mauled (cavalry -v- cavalry) seeing the elite cavalry with green dots getting slaughtered just upset me so much, in total I probably lost a dozen units killed and the same number redlined.
 
I'm not sure how knowing the defensive bonus of a sea tile would have cured my problem of running an aircraft carrier into an unseen submarine. Dumb move, yes. Need to pay better attention to combat moves and screening forces, yes. Lack of understanding of defensive bonuses, not so much. Unless you are suggesting I might have had a better chance of surviving if I had encountered it on a grassland tile without first crossing a river?
 
I'm not sure how knowing the defensive bonus of a sea tile would have cured my problem of running an aircraft carrier into an unseen submarine. Dumb move, yes. Need to pay better attention to combat moves and screening forces, yes. Lack of understanding of defensive bonuses, not so much. Unless you are suggesting I might have had a better chance of surviving if I had encountered it on a grassland tile without first crossing a river?
Ahhh, my post was more to say "why reload the game if you lose a unit". I already said I reload from time to time too, when something dumb or something random happens; like running into subs or when you move a unit you didn't mean to move or something.
 
Ahhh, my post was more to say "why reload the game if you lose a unit". I already said I reload from time to time too, when something dumb or something random happens; like running into subs or when you move a unit you didn't mean to move or something.

It was my :blush: moment. By the way, I did not reload that time. I took my medicine. :(

But at least I didn't nuke myself . . . I still get a chuckle from that. There, but for the grace of God, go I.
 
I recently started playing this game again and I've been saving practically every turn just to make sure that when I press an unfamiliar button it won't be too late. I've also done stupid things like leaving a catapult undefended for a barbarian to capture, unknowing that they don't defend themselves. RELOAD
 
I save every turn in such a way that I can reload my last ten turns. (The saves are numbered 1-10, and I restart at 1.) This is useful if I accidentally give a unit the wrong orders (especially settlers) and don't want to save.It's also a safeguard against some of the more random declarations of war. (I started doing this after an AI ran into a submarine of mine and declared war.) I'm fine with being taken by surprise by an enemy -- like the cursed Dutch, who took out my entire eastern seaboard in a four-galley raid -- but it's asinine that an AI which I've been a trading partner with for AGES would decide to declare war on me because those workers on our border were just SO tempting. It is cheating, but I'm OK with it. Civ3 isn't real life. I don't need to be trapped by stupidity.
 
I save every turn in such a way that I can reload my last ten turns. (The saves are numbered 1-10, and I restart at 1.) This is useful if I accidentally give a unit the wrong orders (especially settlers) and don't want to save.It's also a safeguard against some of the more random declarations of war. (I started doing this after an AI ran into a submarine of mine and declared war.) I'm fine with being taken by surprise by an enemy -- like the cursed Dutch, who took out my entire eastern seaboard in a four-galley raid -- but it's asinine that an AI which I've been a trading partner with for AGES would decide to declare war on me because those workers on our border were just SO tempting. It is cheating, but I'm OK with it. Civ3 isn't real life. I don't need to be trapped by stupidity.

Why don't you just use the autosave feature?
 
I use the 5 turn autosave regularly, it would be nice to increase it to 10. I also have an 'A', 'B' and 'C.sav' which I use regularly. The A.sav is for the end of the turn when the turns get long and I don't won't to waste all that work, seeing as how the autosave occurs at the beginning of each turn. Sometimes I use the A.sav multiple times in a really long "at war turn." The B.sav is for those no going back decision points like declarations of war. The C.sav is for those rare times when I want to hold onto the A/B save file, just in case.

I second what Smellincoffee said - "It is cheating, but I'm OK with it. Civ3 isn't real life. I don't need to be trapped by stupidity." Nor with obsessive behavior.


Why the A/B/C save files? I got tired of cluttering up my directory with individually named saves that quickly become pointless because I'm not about to do all that mouse clicking again.

Some time in the past I played with save schemes that would somehow catch the significant points in a game. It never worked, it seemed like I could only know the significant points in hindsight.
 
On Saving Games
My PC, a second hand unit I've had for several years, gets cranky and shuts down unexpectedly. As a result, once I've got an hour or so invested in a game, I start saving regularly. I like to have the saves in some sort of order (reduces thinking time to decide which one I want), so I name the saves like so:
  • 1000_BC_Beg.sav
  • 1000_BC_Beg02.sav
  • 1000_BC_Cut01.sav
  • 1000_BC_Cut02.sav
  • 1000_BC_End.sav
  • 1000_BC_End02.sav
The Begs and Ends are pretty obvious. I'll use Beg02 if I find out via MapStat that I have a cranky city and get it fixed before doing anything else. End02 is for that, too, and also when I want to do some last minute tasks (MMing, trade deals, etc).

I use the Cuts at any reasonable point in the turn. Capturing a city, after a lot of unit movement prepping for an invasion, after a trade deal; anything I don't want to repeat if the PC freezes up.

Once the games years exits the BCs I put a period/dot in front of the file name. This forces the AD saves to be ahead of the BC saves in WinXP. I can only do this with an ingame save; Windows gets upset with that "." when I try to rename it via Windows Explorer.

This works for me. It gives me a lot of saves, but that doesn't bother me much.
 
I use _ to order my saves. Windows doesn't object to it, but it also comes before A alphabetically.
 
Why don't you just use the autosave feature?

I haven't loaded an autosave in eight years of playing Civ3. :lol: I never go looking in the auto folder.
 
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