I occasionally have to reload when I seriously screw something up, like mismove units out of their garrisons, or forgot to change my prebuilds. The "cheating at solitaire" comment sums up my thinking on it. Just play on Warlord if you like to get all the wonders and stomp the AI in to the ground (I admit, I have done this on occasion).
I did once make a biq giving me 3 cows on a river, with hills, and an all elite modern armour Army to start......
That's when I reload, when I find I've made a major screw up. When I first started, I thought I'd fire off a nuke to see how it worked. It worked to the tune of a 10 civ dogpile. Otherwise I don't like to reload.
Tragically so. I've seen some pretty big dogpiles from nukes before. But my use of nukes is generally limited as I usually win in the Industrial Age before nukes come around.It looks like you learned that even though the AI will build nukes, it doesn't like to see anyone actually using them.![]()
To me this reads like a thread of people who don't know defense bonuses.
Ahhh, my post was more to say "why reload the game if you lose a unit". I already said I reload from time to time too, when something dumb or something random happens; like running into subs or when you move a unit you didn't mean to move or something.I'm not sure how knowing the defensive bonus of a sea tile would have cured my problem of running an aircraft carrier into an unseen submarine. Dumb move, yes. Need to pay better attention to combat moves and screening forces, yes. Lack of understanding of defensive bonuses, not so much. Unless you are suggesting I might have had a better chance of surviving if I had encountered it on a grassland tile without first crossing a river?
Ahhh, my post was more to say "why reload the game if you lose a unit". I already said I reload from time to time too, when something dumb or something random happens; like running into subs or when you move a unit you didn't mean to move or something.
I save every turn in such a way that I can reload my last ten turns. (The saves are numbered 1-10, and I restart at 1.) This is useful if I accidentally give a unit the wrong orders (especially settlers) and don't want to save.It's also a safeguard against some of the more random declarations of war. (I started doing this after an AI ran into a submarine of mine and declared war.) I'm fine with being taken by surprise by an enemy -- like the cursed Dutch, who took out my entire eastern seaboard in a four-galley raid -- but it's asinine that an AI which I've been a trading partner with for AGES would decide to declare war on me because those workers on our border were just SO tempting. It is cheating, but I'm OK with it. Civ3 isn't real life. I don't need to be trapped by stupidity.
Why don't you just use the autosave feature?