handy900
Deity
Originally posted by Greebley
Ok, I decided to do something similar to what space did and
The first civ is the Sumerians (continents 30% land)
Scientific and Agricultural (Bronze Working and Pottery)
UU is Enkidu Warrior 1-2-1 for 10 shields. Replaces warrior AND spearmen.
So is the UU basically a 1/2 priced spearman? That would help alot for an emperor game I think.
The second civ is the Mayans (continents 30% land)
Industrial and Agricultural (Masonry and Pottery) Ind is a 50% increase rather than double in conquests.
UU is the Javelin thrower 2-2-1 for 30 shields with enslave (losing opponent becomes worker 1/3 of the time.
I like the sound of the UU. Sounds like industrial has lost a lot of power
Seafaring and Agricultural( pottery and alphabet).
UU is Swiss Mercenary 1-4-1, 30 shields that replaces pikes (feudalism). The same shield cost with +1 defense. It requires iron.
That's a great AW UU. Musket defense strength comes in early.
The final civ is the Celts (continents, 40% land)
The are now Religious and Agricultural (ceremonial burial and pottery)
UU is the Gallic swordsman 3-2-2, 40 shields which replaces the swordsman (iron working). It requires iron of course. Note that the cost is cheaper now by 10 shields compared to PTW Gallic swordsmen
It also has a later GA, though it is still likely to occur during the despot years.
I love the gallic UU. Always thought they were 4.2.2

Losing militaristic will hurt, and make Sun Tzu a major priority.
Greebley, I won with the Celts in PTW twice, but never took advantage of the religous trait. Do you think it would ever make sense to use 1 turn anarchy to switch back & forth from monarchy to despot periodically to rush buildings with blood & bones?? I've never done it, but the agricultural trait would help us grow back more quickly. If were got lucky with an early leader & rushed the pyramids, the strategy may have some merit. What do you think?
I'll get my vote in later today