I am saddened when noting how people try to carve up some pre-emptive impression about them, in a number of ways. For example a clerk in the library was anxious due to not finding any of 10 books some person just asked her to search for in the database (many of them rather popular books too), and then acted with even more anxiety when i asked about one book (a dialogue by Plato).
Another example was in my own presentation in the library, when one of the people there thought it would be super-cool to introduce his words by saying "i am a Physicist, you know".
Last by not least, there is my own anxiety.
But i dislike all those power-games, mostly because in reality it seems obvious they are not about actually getting some power either, but just so that one won't feel even more threatened.
I guess it is also why i prefer keeping my deeper thoughts to myself, cause i do not see the point of trying to communicate when mostly it ends up being a struggle in a tabletop game (or rather each person has his own tabletop game as well, and moves pawns there, as if those pawns are himself and the other people).
-Do you think there is any actual point in communicating something when it appears that you have turned for the other to yet one more figure in a game where your words and claims echoe through corridors or flat and painted surfaces of the game, and you won't be able to avoid thinking that the distance between yourself and that impression of you is exactly infinite?
Btw, i am a Physicist, you know. :\
Another example was in my own presentation in the library, when one of the people there thought it would be super-cool to introduce his words by saying "i am a Physicist, you know".
Last by not least, there is my own anxiety.
But i dislike all those power-games, mostly because in reality it seems obvious they are not about actually getting some power either, but just so that one won't feel even more threatened.
I guess it is also why i prefer keeping my deeper thoughts to myself, cause i do not see the point of trying to communicate when mostly it ends up being a struggle in a tabletop game (or rather each person has his own tabletop game as well, and moves pawns there, as if those pawns are himself and the other people).
-Do you think there is any actual point in communicating something when it appears that you have turned for the other to yet one more figure in a game where your words and claims echoe through corridors or flat and painted surfaces of the game, and you won't be able to avoid thinking that the distance between yourself and that impression of you is exactly infinite?
Btw, i am a Physicist, you know. :\