Phantagonist
Chieftain
- Joined
- Aug 3, 2020
- Messages
- 17
As there are quite a number of Chinese leaders now, either by Firaxis or modders (like myself). I think it is time to jump out from the frame of "Dynastic Cycle, Crouching Tiger, Great Wall", and grant interesting abilities specific to dynasties. I suppose this concept is not limited to China, any civilization with distinctive dynasties or clans, like Egyptian dynasties (Old Kingdom, Middle Kingdom, New Kingdom, Ptolemaic Dynasties, etc.) and Japanese clans (clans of the Sengoku period).
Each Chinese dynasty will have its own colour code, UA, UU and UI. Regional factions may have individual abilities or packed as a dynasty group. (The Three Kingdoms: Wei, Shu and Wu would have individual abilities, that is for sure.)
I have been refining the basic coding for a number of dynasties, here are some previews (icons and assets are not online yet, will complete that after finalizing the coding)
Qin Dynasty
- Focus: Military and hydraulic engineering
- Colour tone: black/deep grey
- Unique Ability: Legalist Reforms
+100% Production towards Encampments and hydraulic districts (aqueducts, canals and dams); these districts grant a Builder trigger a Culture Bomb when built, claiming adjacent tiles. Canals and Dams are unlocked at the Engineering technology.
- Unique Unit: Ruishi
The Qin Dynasty unique Classical Era ranged unit (does not replace anything). While it cannot be upgraded from Slingers or Archers, it receives bonus if trained in cities with Encampments (better attack) or hydraulic districts (heal after action).
- Unique Infrastructure: Great Wall
The Great Wall is not exclusive to leaders from the Qin Dynasty and its predecessor, the State of Qin. Its adjacency bonus is nerfed, but receives additional Production if the city has an Encampment and/or hydraulic districts. (The Great Wall is maintained by military supervision and infrastructure network to provide supplies)
So if you have some ideas/designs about Chinese dynasties or other civs, please feel free to share. Any idea or help is appreciated.
Each Chinese dynasty will have its own colour code, UA, UU and UI. Regional factions may have individual abilities or packed as a dynasty group. (The Three Kingdoms: Wei, Shu and Wu would have individual abilities, that is for sure.)
I have been refining the basic coding for a number of dynasties, here are some previews (icons and assets are not online yet, will complete that after finalizing the coding)
Qin Dynasty
- Focus: Military and hydraulic engineering
- Colour tone: black/deep grey
- Unique Ability: Legalist Reforms
+100% Production towards Encampments and hydraulic districts (aqueducts, canals and dams); these districts grant a Builder trigger a Culture Bomb when built, claiming adjacent tiles. Canals and Dams are unlocked at the Engineering technology.
- Unique Unit: Ruishi
The Qin Dynasty unique Classical Era ranged unit (does not replace anything). While it cannot be upgraded from Slingers or Archers, it receives bonus if trained in cities with Encampments (better attack) or hydraulic districts (heal after action).
- Unique Infrastructure: Great Wall
The Great Wall is not exclusive to leaders from the Qin Dynasty and its predecessor, the State of Qin. Its adjacency bonus is nerfed, but receives additional Production if the city has an Encampment and/or hydraulic districts. (The Great Wall is maintained by military supervision and infrastructure network to provide supplies)
So if you have some ideas/designs about Chinese dynasties or other civs, please feel free to share. Any idea or help is appreciated.