The chinese unit isnt a better catapult, its a better crossbowman. They have 2 first strikes verses 1 and the minor collateral damage is just a bonus to the unit. The japanese Samurai is the oin eI think they messed up onxifeng said:Tech requirement is much higher than catapult's. Although cause collateral damage, it cannot bomb a city. So you still need catapult.
At the point where you have the samurai, the axemen should be obsolete. I am refering to the samurai ability against the longbowmen, or even the knight. I beleive the problem is the samurai replace the macemen and not the knight. Its probably just a personal perk come to think of it lol. KInd of how I do not like playing egypt, If I dont get the pyramids my game is ruined for me as egypt lol.periculum69 said:I've played the Japanese a couple of games and think the Samurai is a great UU for early game. I've even used it against Axemen to decent effect, though other units are a better choice for against axeman no other infantry stands a chance.
I've played the Japanese a couple of games and think the Samurai is a great UU for early game. I've even used it against Axemen to decent effect, though other units are a better choice for against axeman no other infantry stands a chance.
incubuspawn said:At the point where you have the samurai, the axemen should be obsolete. I am refering to the samurai ability against the longbowmen, or even the knight. I beleive the problem is the samurai replace the macemen and not the knight. Its probably just a personal perk come to think of it lol. KInd of how I do not like playing egypt, If I dont get the pyramids my game is ruined for me as egypt lol.
KAuss said:The Cho Nu Ku will pwn any other same age UU in the game including the roman swordsman...
When you can build the Cho Nu Ku, just stack them up and bring some pikes... They'll beat anything because of collateral dmg...
This is the ONE unit you can stack without making a mix and match stack... It can beat just about anything one vs one in the same age, and definately beat anything in large quanity...
anton_z1 said:They are useless since you could get rifleman pretty quicly after. Also there is usually no wars during this period.
Thats a god point. They may have had the Leader in mind when they designed it. Ill have to try it again at some point. I am presently happy with the chinese however and decided it was the best civ for me to get to know Civ4 with at least as well as The french got me to rul civ3narmox said:Being Japanese, the samurai start with Combat I. Add 2 XPs (say, from a well-chosen civic, or barracks etc), and you can give that samurai Cover, or Shock promotions, making them pretty good against those pesky longbowmen. Or maybe give them Combat II and then Charge promotion to fight off those knights.
Perhaps you could also give them a Pinch promotion when gunpowder is near so you have very effective musketmen killer.
And while you're nearing the mid industrial age, how about adding to them the bonus against Armored vehicules before upgrading them to infantry or machine gunners...
Yep, those samurais have great use after all! Never underestimate that what free Combat I upgrade can do for you![]()