Chronicles of Darkness Beta

How good is this scenario

  • It's pretty good for a first time Mod

    Votes: 0 0.0%
  • Eh, it's alright

    Votes: 0 0.0%
  • It's bad, really bad

    Votes: 0 0.0%
  • Terrible!

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

bd41094

Prince
Joined
Jun 5, 2006
Messages
471
Hello,
This is my first scenario. It uses units other artists have made because I'm still currently learning how to make mods. Please keep in mind that this is my first scenario and I'm new to modding. Hopefully you will enjoy playing; in the future you should expect units created just by me and new terrain and city graphics. Enjoy!

What’s in the Scenario?
38 New Units
3 Playable civilizations, 1 unplayable
Two Maps: An archipelago and a Pangaea (one made up of islands and one made up of one big continent).

This is a beta and is not complete, it's missing the civilopedia entries and a few of the civilopedia icons dont work (don't worry the game works perfectly I've tested everything, the pics are just black.)

You can download here:
http://www.3ddownloads.com/Strategy...icles of Darkness//Chronicles of Darkness.zip
 
Cool. Great idea (And name :D ) Since I have dial-up I won't be able to DL right at the moment, but I think I can get it tomorrow. :thumbsup:
 
Your mod looks pretty neat. I haven't played it yet, but here's some thoughts about it.
1. More people will download the mod if you explain what it's about. From what I gather, there are four civs: Kingdom of Light (crusading knights, swordsman, all around goodguys), Kingdom of darkness (skeleton warriors, goblins, all around bad guys) Zombies (zombies) and Modernists (think FBI, they also have all the cool ships).
2. 38 new units are great. I really like the choices you made about what new units to put in. Great quality, nicely animated units; plus they are all really cool. However, only 38 units in a mod with no rearranging of the tech tree, spaces the units kind of far out. Especially since the 38 units include sea and air units. Maybe you should have kept a few of the vanilla units; or, even better, condensed the tech tree.
3. Your map looks good. I'm not sure what strategies would come into play with all the same resources clustered together, but it's a neat idea.
 
Wow thanks for all the feedback. Saying the same excuse does get old but I fear I have to repeat myself, I'm new. Aside from installing new units, it's new stuff. I've never made a full on mod with everything new (terrain, tech tree, cities, etc.) but I will soon. Hopefully by the next Chronicle (yea, it's kind of a series, but none are related to eachother) I will have units made by me because all those that I have installed were downloaded from CivFanatics. To address the unit upgrading path problems: At first they were way to close together because I made the mistake of setting specific civs on certain eras and they got all cramped. Guess I spaced them out too much, I'll consider that in the next one. Thanks again for the feedback.
 
Virote_Considon said:
You don't have to worry about using units here from Civfanatics- it's what they're here for!
True but I would like to make my own units some time. Not that im going to make 38 units by myself, it would take forever! Maybe just three or four if that.
 
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