<Nexus>
Traveler of the Multiverse
No "Aggressive AI" or "Ruthless AI" either, right? Than I'm clueless
I tried increasing the AIWeight of Workers and the result was more Workers built by the AI but still not using them. Though I did this change in a running game. If you still have time for testing you can try changing AIWeight value from 0 to 10 but I doubt that it would really help.I just recently started a game on Blitz speed and let the ai play for me (Ctrl+Shift+x). I noticed that after 100 turns my empire only had 1 worker, which was odd since i had 5 cities. So i went into the worldbuilder and gave the empire 5 more workers. A couple of turns later they ai had destroyed them. Why i don't know, the economy was good and the maintenance of 5 workers is negligible. So i looked around in other empires. All empires had very few workers, and some had none.
No, they use the same AI. AND2 has multiply levels too but works with them.Can the problem be related to the fact that there are multiple levels of workers? gatherers/workers/clones. Do the different workers use a different building algorithm?
I don't think. Gathering is +1 from Tribe, +1 from Barter and +1 from Gathering civics. Once you switch out of those the bonuses are lost.Also might it be so that the new improvement; gathering, might be screwing up the AI? A plausible scenario is that the gathering is the most profitable improvement short term, +3 food from gathering is more than +1 food from farm. This is why improvements like farms and mines are only built on special recources, because in those cases the benifit from building a farm or mine outweighs the benifit from the gathering. So that might explain why other improvements than the gathering is almost only built on resources. Late game when the gathering is not available anymore it should start building farms and mines, but it don't. There might be some bug in the could which makes the AI think it can build gatherings late game, even thou it can't. The result is that the AI wants to build gatherings, it can't so it does nothing.
You are the first to report it.I have not followed this mod for long (only a week), so i don't know when multiple workers levels or the gathering improvement were added. Did this strange behaviour occur before those additions were made?
In which file can i change the AIWeight?I tried increasing the AIWeight of Workers and the result was more Workers built by the AI but still not using them. Though I did this change in a running game. If you still have time for testing you can try changing AIWeight value from 0 to 10 but I doubt that it would really help.
Is there a way to download an older verion of the mod? I could thusly test if the problem is present in other verisons, or just the latest.You are the first to report it.
CIV4UnitInfos.xmlIn which file can i change the AIWeight?
The one in the first post. Just don't install any patches.Is there a way to download an older verion of the mod? I could thusly test if the problem is present in other verisons, or just the latest.
THX for noting. Will check as soon as possible.Edit: I noticed that the new Barbarian UU Worker has the line TXT_KEY_RESTRICTED_UNIT where it should show that this is a UU for the Barbarians. Is this fixable?
Also, in the sevopedia entry for the normal Worker, when you click on the last "Replaced by Worker" it leads to the already active worker entry, and not to the new entry for the barbarian worker below...
But these are just cosmetic changes, i am happy that everything seems to be working like it should now.
Btw. maybe you could update the Rev number in the launcher with your next update?
Would be nice, but requires dll work and I am not capable of that.Edit2: Another thing that bothers me a little for a long time is the display of the forbidden civics in the civic screen.
The Anarchy and Democracy civics have a veeeeeeeerrrrrrryyyyyyyyyyyyy long list of forbidden civics. Would it be maybe possible to change the line to civics that are actually possible with this civic? That would make the line much much shorter...
With what?Hi,
patch 1.0.4 is cumulative?