I don´t want to be THAT guy who only complains, but...
...where did you change the rev number? Hovering over the flag ingame it shows "Chronicles of Mankind 2.2(rev1082)". Your versioning is quite confusing.
But i was talking initially about the launcher and changed it myself in the checker_config.ini to Rev.1086 to represent that it is based on AND with this rev number.
...i also noticed that when you research Mythology it says "Can Construct TXT_KEY_BUILDING_MYTHOLOGIES". So...what exactly can i construct?
...Scriptures has a similar line saying "Can Construct TXT_KEY_BUILDING_HOLY_BOOK"
I did a quick check with all techs and these two seem to be the only ones with this line.
...Venus of Willendorf seems to be rather useless as a wonder as it obsoletes to soon. I play mostly on gigantic maps and and research Community as soon as possible because of the civics it unlocks. I never build the Venus even when i could. Maybe let it obsolete at a later time or give it a Double Culture in 1000/2000 years bonus? It is after all an important cultural artifact today.
...with the addition of the resource Prime Timber the Event with the same name makes it a little confusing too. Renaming one of them would solve this issue. Maybe call the improved tile of the event something like Hardwood?
...i personally dislike the Recon Unit line with their "ability" to only defend. The Hunter Unit is much more useful for, well, hunting animals. But when the Scout comes along you lose this very useful unit. There seems to be only one UU for the Scout for the Tupi Empire, i think from the MegaPack? Maybe giving the Scout the abilities of the Hunter would be the better choice.
The Explorer could keep his Only Defend ability, but the Adventurer? By the time it is available i almost always have most of the map unveiled, so it is only somehow useful as a city defender...
Giving all Recon Units the ability to ONLY attack Animal Units could solve this issue.
...why do have the Hunter and Scout the "+100% vs.
Wild Animals" ability. I don´t see an Unit Category with wild animals, just Animal Units. The Hunter and Woodsman promotions give a bonus against Animal Units. Ingame there seems no difference if i attack a Lion or a Bull, both bonuses are applied. Why two different names?
...also the line TXT_KEY_RESTRICTED_UNIT in the Barbarian UU Worker is still there. I guess it won´t display correctly because it is a barbarian unit only and the barbarians are a hidden civ?
...if i am not mistaken the SmartMap mapscript is currently the only one which generates all newly added terrains and bonuses of CoM? I like the mapscript, but maybe you could modify some of the other scripts too?
I think these are all the issues that bother me a little right now, sorry for the wall of text.
I do really enjoy your modmod a lot, despite these little things!