PPQ_Purple
Purple Cube (retired)
- Joined
- Oct 11, 2008
- Messages
- 5,764
Also, is it just me or do Dreadnaught models clip into one another when fighting?
In the XML it might help to choose another unit formation or create your own. Or just make it a single unit graphic. But if I was you I would make it a 2 unit platoonAlso, is it just me or do Dreadnaught models clip into one another when fighting?
It's an issue with the vanilla mod. I am just doing the bug reporting.In the XML it might help to choose another unit formation or create your own. Or just make it a single unit graphic. But if I was you I would make it a 2 unit platoon
and just mess with the formation.
Oh I thought you meant that tank thing you were making.It's an issue with the vanilla mod. I am just doing the bug reporting.
Sadly no, my work is still in the primary texturing stage. That is to say I am done with the base coat and am now painting on the highlighting accents. So there is lots of work more to do before I get onto animating the combat.Oh I thought you meant that tank thing you were making.
Well I have no experience with either.It's really no different than painting a gaming miniature, only you have an undo button.
3D modeling has always been hard for me. I only really have some experience working with sprites.

Well it's not a new issue in this patch, it's been an issue for awhile now and in the past few versions you have been using. Since it's already an issue you would actually be better offYea, if cities get razed automatically in this patch as well I am just going to skip it entirely. That's a dealbreaker for me.
You misunderstand. I basically gave up on the mod a while now until the razing thing is completely fixed. That was me noting my disappointment that it's still there.Well it's not a new issue in this patch, it's been an issue for awhile now and in the past few versions you have been using. Since it's already an issue you would actually be better off
installing the new patch, as the ai for razing has been made less frequent in this one. You will only experience the issue more often if you use old versions.
Ah I understand.You misunderstand. I basically gave up on the mod a while now until the razing thing is completely fixed. That was me noting my disappointment that it's still there.


Yeah it did.... I never said it didn't?City Pillaging DID work in AND2. I just made a quick test:
All will be fixed at some point, with the holidays around I don't know when it will be fixed.that said I just don't understand why we don't go back to that part of the code where it was working properly.
Yeah it did.... I never said it didn't?
All will be fixed at some point, with the holidays around I don't know when it will be fixed.
I may miss something though![]()
so when i play i still will be raze cities, in the same time computer AI can hold them without problems? i skip this little upgrde of mod..City razing is not fixed yet.
Okay, so here is a workaround for city razing until it gets fixed.
With this xml file all civs will keep all cities.
That means, that here is no razing at all.