General
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Raze probability set to 0 for all leaders (temporarily)
iConquestProb (chance to keep after conquest) is incresed/rebalanced for most buildings (75% or higher for regular and 33% for military buildings)
Fixing Great Engineer ability to turn land into coast if there is a route on the tile.
Priest gives +1

(was +0.5)
Fixing 'Dock Workers Strike' event (gold values were unbalanced).
Traits
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Creative: Muse (unit) is replaced with Muse (building).
Deciever: Bandit (unit) replaced with with Courtesan (unit), which is a new espionage unit that comes with a unique promotion line (Seduction I-III).
Industrious: Builder (unit) is replaced with Architect (building).
Buildings
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Boatyard, Pen and Ploughland (Agrarian civic buildings) reworked, rebalanced and are no longer mutually exclusive.
Fisfarm:
+1C per seafood in city vicinity
upgrade replacement of Boatyard
Poultry upgrades to Pen, Pen upgrades to Cannery
Cannery:
+3C
Food Processing Plant:
+5C
Plughland:
+1C per resource in city vicinity added
Greenhouse:
+1F, +1C per grain resource added
Hydroponic Farm:
+1F, +1C per grain resource added
Farmscraper:
yield bonusese increased to +15F, +5C
health increased to +5
Walls and High Walls:
removed Culture bonus