Chronicles of Mankind

Interesting choice, did you change the peace weights value?

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2 turns after this, Charles V Dow'd me. He's at friendly.
Managed to hold both off, even after a amphibious drop by Charles on Boston. Then used a couple of GD's to get peace after capturing a couple of Incan cities, and raising 2 of Charles's.
IIRC, Capac can DOW at pleased ( although considering the amount of trade, that seems iffy), But I don't remember Charles DOW'ing at friendly.
Just curious, been a good game so far.
Not peace but war declaration values got greatly increased. Leaders in AND2 proved to be way too peaceful.
 
Leaders in AND2 proved to be way too peaceful.
1665645541139.png
 
My... Concern is primarily Diplo status/relations.
After that little go around with Inca/HR, I got Dow'd by Elizbeth about 20 turns later. My issue with this is that she was at "Friendly", we had a DefPac, FTA, OB, and we're the same religion. I'm not playing random, so she's her base attributes.
This doesn't make sense to me on the DoW, especially with the above info. I really don't understand the logic here of having the AI DoW at Friendly, especially with no real negatives appearing on the Diplo Screen ( I think I had a -2 on close borders, everything else was green).
I get the surprise attack by Capac, especially at pleased. But not Lizzie at Friendly though. Basically, that makes it insanely difficult for a Diplomatic win.
I'm rather curious about your reasonings for this, other than that AI is to peaceful.
 
So what are your experiences? Are they TOO war loving now?
I have Agressive and Ruthless AI on and they hardly build any workers, gatherers stay unupgraded even with 50% discount.

After I nerfed commerce on Palace, AIs tend to stay on Chiefdom and REX, after which they are forced to build garrison instead of making up for unhappiness, and they can't even get happiness resources in time because they don't invest in workers.

Also both Agricultural and Industrial are OP. Capac is outright bs tier, even more so than vanilla. Barn may seem harmless, but with both Granary and Storehouse it's +20% becomes -40% off growth cost. It's quite bad as it is, but with Venus of Willendorf or Tower of Babel it becomes insane. Btw, I suggest shifting ToB effect into an improved Shantytown - 2/3 instant specialists at a cost of +6/9 unhealth. I sure would still take it like that. And Architect causes a very unhealthy snowball where you chop vegetation>build every building>switch to another city>rinse and repeat. In Capac's case you can also get that 70% growth discount for 1/3 of hammers. It becomes even worse if you are at the coast and build GLH, who needs cottages with that? Of course, all this can exist due to Autocracy happiness.

A bit bothered by possibility of building an army with Mercenaries and then switching to something else to not pay extra upkeep. Much more bothered by 100% enslavement (changed value to -100 in XML and it stopped, but stays 100% forever in ongoing game where you adopted it once).
 
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I'm rather curious about your reasonings for this, other than that AI is to peaceful.
Okay, perhaps I went too high with the values. I'll lower them than.

I have Agressive and Ruthless AI on and they hardly build any workers, gatherers stay unupgraded even with 50% discount.
Agressive and Ruthless AI options are known to hurt the AI more than helping it.
Now I have added this info to 1st page "Known Issues".

After I nerfed commerce on Palace, AIs tend to stay on Chiefdom and REX, after which they are forced to build garrison instead of making up for unhappiness, and they can't even get happiness resources in time because they don't invest in workers.
REX? What does it stand for? :confused:

Much more bothered by 100% enslavement (changed value to -100 in XML and it stopped, but stays 100% forever in ongoing game where you adopted it once).
Yes, it's a know bug but I cannot solve it at the moment :sad:
 
REX? What does it stand for? :confused:
Rapid expansion.
I cannot solve it at the moment :sad:
I just made some experiments and it's a recalc issue, like Agricultural +1food being added each time (it's missing by default). So resetting it first should do the trick.
 
I just made some experiments and it's a recalc issue, like Agricultural +1food being added each time (it's missing by default). So resetting it first should do the trick.
So you got to solve it some way? How exactly? :confused:
 
So you got to solve it some way? How exactly? :confused:
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That's 45°38'N-13°47'E. No, I'm not ready to compile dll for a minor issue, but if it's inherited, AND guys will probably figure it out anyway (45° said he will check).
 
Okay, perhaps I went too high with the values. I'll lower them than.
What exactly you tweaked? Leaders characters or K-mod values?

I'm running -2 attitude difficulty with <iAIDeclareWarProb>100 and AIs still avoid me.
 
What exactly you tweaked? Leaders characters or K-mod values?

I'm running -2 attitude difficulty with <iAIDeclareWarProb>100 and AIs still avoid me.
iMaxWarRand, iLimitedWarRand and iDogpileWarRand but I don't remember the exact ratio right now. I'll check it tomorrow :sleep:
 
Haha! I increased the likeliness of DoW by 10 times :lol:

1665730135852.png

Now I remember. It was just a quick edit. Removing a '0' digit was the easiest and quickest way (the lower the value the the greater the chance for DoW). And than it stayed that way :crazyeye:

I'll tinker around the values for the next version.
 
Here's another bug - buildings' vicinity resource synergy wears off upon recalc or after a few turns and doesn't come back upon reload, in my case it was Carpenter's and Stoneworker's, but if it's also the case for other similar buildings, it's quite big. Guess all this time I was paying for only Storehouse's growth refund.
 
I have Agressive and Ruthless AI on and they hardly build any workers, gatherers stay unupgraded even with 50% discount.

After I nerfed commerce on Palace, AIs tend to stay on Chiefdom and REX, after which they are forced to build garrison instead of making up for unhappiness, and they can't even get happiness resources in time because they don't invest in workers.

Also both Agricultural and Industrial are OP. Capac is outright bs tier, even more so than vanilla. Barn may seem harmless, but with both Granary and Storehouse it's +20% becomes -40% off growth cost. It's quite bad as it is, but with Venus of Willendorf or Tower of Babel it becomes insane. Btw, I suggest shifting ToB effect into an improved Shantytown - 2/3 instant specialists at a cost of +6/9 unhealth. I sure would still take it like that. And Architect causes a very unhealthy snowball where you chop vegetation>build every building>switch to another city>rinse and repeat. In Capac's case you can also get that 70% growth discount for 1/3 of hammers. It becomes even worse if you are at the coast and build GLH, who needs cottages with that? Of course, all this can exist due to Autocracy happiness.

A bit bothered by possibility of building an army with Mercenaries and then switching to something else to not pay extra upkeep. Much more bothered by 100% enslavement (changed value to -100 in XML and it stopped, but stays 100% forever in ongoing game where you adopted it once).
I have AGAI/RAI on as well, and agree about the worker problem. I also notice that some AI leaders don't really do anything about improving their infrastructure. In my current game, Menelik, Asoka, and Peter got smoked early because all they wanted to do was build lots of troops. All 3 had good to great ratings on nearby resources. Oh, and side tangent, AI's rarely build spies early game when they become available...

Agree with Capac being outright BS tier. 40% of his eastern continent is hills/mtns ( which is right near my NW border), and it's insane on the amount of power he can amass there. I finally had to take the diplo hits, and nuke him repeatedly just to give me some breathing room. This plus the current diplo issues discussed previously just made me say *bleep it* and resign the game. Getting continuously DoW'd at Pleased/Friendly was the icing. So, lol, new game :D.

So, some stuff I noticed during the game:
Sea Tunnels.JPG

Can't build them despite having the necessary tech, units, and resources. Constructor ships won't build tunnels either, despite the unit description saying so.
Also, both mag and jump lanes will disappear after about 5-8 turns when connecting land masses together.
Oh, another oddity before I forget; Starting about late Med to early Ren era's, once a city is above roughly pop 14 or so, Specialists vanish when you gain another pop ( I.E. going from pop 14-15). I don't have any automations on, and city governors are on manual ( I like to micro, I'm weird that way). I have to reset my specialists every time pop growth happens. Annoying if you have quite a few cities. If this is a feature, np, just let me know. Just thought it was odd.

Overall, I am enjoying the mod. Really appreciate everything you and the team are doing. GG :D
 
I have AGAI/RAI on as well, and agree about the worker problem. I also notice that some AI leaders don't really do anything about improving their infrastructure. In my current game, Menelik, Asoka, and Peter got smoked early because all they wanted to do was build lots of troops. All 3 had good to great ratings on nearby resources. Oh, and side tangent, AI's rarely build spies early game when they become available...
AGAI and RAI are known to make the AI perform more poorly. It was so in AND2 also. And it is beyond my abilities to do anything about them.

Can't build them despite having the necessary tech, units, and resources. Constructor ships won't build tunnels either, despite the unit description saying so.
Also, both mag and jump lanes will disappear after about 5-8 turns when connecting land masses together.
That's weird. Can you send a savegame, please.

Oh, another oddity before I forget; Starting about late Med to early Ren era's, once a city is above roughly pop 14 or so, Specialists vanish when you gain another pop ( I.E. going from pop 14-15).
Do you mean you "loose population" or they just get reassigned?

Overall, I am enjoying the mod. Really appreciate everything you and the team are doing. GG :D
:hatsoff:
 
40% of his eastern continent is hills/mtns ( which is right near my NW border), and it's insane on the amount of power he can amass there.
Shouldn't be a problem, unless he can build futuristic improvements there for food, because core of the issue is gathering momentum non-stop thanks to -40% off population growth with Palace Economy that comes online at 300% speed (Architect + Agricultural). Extra hammer from 5 is just Despotism without diminishing returns.
 
AGAI and RAI are known to make the AI perform more poorly. It was so in AND2 also. And it is beyond my abilities to do anything about them.


That's weird. Can you send a savegame, please.


Do you mean you "loose population" or they just get reassigned?


:hatsoff:
1) Ok, good to know. won't select those next game.
2) No, I already resigned that game and deleted the file to save space. I'll test again on my current game ( new, lol).
3) Reassigned. I don't lose pop. It's just really annoying re-assigning specialists every few turns when growth happens. I didn't have to do this in AND2. If it's a new feature or mechanic, then just let me know please, and I'll deal with it ;)
 
3) Reassigned. I don't lose pop. It's just really annoying re-assigning specialists every few turns when growth happens. I didn't have to do this in AND2. If it's a new feature or mechanic, then just let me know please, and I'll deal with it ;)
No, it's not an intended feature. I experienced such a behavior too in the past but now it's gone. I don't know how or what causes or fixes it :dunno:
 
Shouldn't be a problem, unless he can build futuristic improvements there for food, because core of the issue is gathering momentum non-stop thanks to -40% off population growth with Palace Economy that comes online at 300% speed (Architect + Agricultural). Extra hammer from 5 is just Despotism without diminishing returns.
I wasn't able to deal much with Capac, other than Diplo, until the late REN era. Pretty sure he had both mountaineering and algebra techs. It was about early IND that everything started going south. I was paying to much attention to Charles on my SE, and Shaka to my west with all of his navy.. Which was actually impressive in itself.
 
Okie Dokie, fair enough. At least it wasn't me having a senior moment, lol. Glad I'm not the only one to experience it.
 
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