I have Agressive and Ruthless AI on and they hardly build any workers, gatherers stay unupgraded even with 50% discount.
After I nerfed commerce on Palace, AIs tend to stay on Chiefdom and REX, after which they are forced to build garrison instead of making up for unhappiness, and they can't even get happiness resources in time because they don't invest in workers.
Also both Agricultural and Industrial are OP. Capac is outright bs tier, even more so than vanilla. Barn may seem harmless, but with both Granary and Storehouse it's +20% becomes -40% off growth cost. It's quite bad as it is, but with Venus of Willendorf or Tower of Babel it becomes insane. Btw, I suggest shifting ToB effect into an improved Shantytown - 2/3 instant specialists at a cost of +6/9 unhealth. I sure would still take it like that. And Architect causes a very unhealthy snowball where you chop vegetation>build every building>switch to another city>rinse and repeat. In Capac's case you can also get that 70% growth discount for 1/3 of hammers. It becomes even worse if you are at the coast and build GLH, who needs cottages with that? Of course, all this can exist due to Autocracy happiness.
A bit bothered by possibility of building an army with Mercenaries and then switching to something else to not pay extra upkeep. Much more bothered by 100% enslavement (changed value to -100 in XML and it stopped, but stays 100% forever in ongoing game where you adopted it once).
I have AGAI/RAI on as well, and agree about the worker problem. I also notice that some AI leaders don't really do anything about improving their infrastructure. In my current game, Menelik, Asoka, and Peter got smoked early because all they wanted to do was build lots of troops. All 3 had good to great ratings on nearby resources. Oh, and side tangent, AI's rarely build spies early game when they become available...
Agree with Capac being outright BS tier. 40% of his eastern continent is hills/mtns ( which is right near my NW border), and it's insane on the amount of power he can amass there. I finally had to take the diplo hits, and nuke him repeatedly just to give me some breathing room. This plus the current diplo issues discussed previously just made me say *bleep it* and resign the game. Getting continuously DoW'd at Pleased/Friendly was the icing. So, lol, new game
.
So, some stuff I noticed during the game:
Can't build them despite having the necessary tech, units, and resources. Constructor ships won't build tunnels either, despite the unit description saying so.
Also, both mag and jump lanes will disappear after about 5-8 turns when connecting land masses together.
Oh, another oddity before I forget; Starting about late Med to early Ren era's, once a city is above roughly pop 14 or so, Specialists vanish when you gain another pop ( I.E. going from pop 14-15). I don't have any automations on, and city governors are on manual ( I like to micro, I'm weird that way). I have to reset my specialists every time pop growth happens. Annoying if you have quite a few cities. If this is a feature, np, just let me know. Just thought it was odd.
Overall, I am enjoying the mod. Really appreciate everything you and the team are doing. GG