Circumnavigating the Globe???

Aeson said:
I wouldn't call it a bug either. Think of the coding headaches (and extra memory use) to have to track and store the path that each unit in the game has taken up until the point someone circumnavigates the globe. Testing whether 1 tile in each column has been explored is much more efficient use of resources, and since Civilization is a game that relies on abstracts so much, it fits in fine IMO. (Though a true "unit X has circumavigated the globe" would be much cooler admittedly.)

Oh, without a doubt. I didn't mean to imply there's anything wrong with the way it is, though re-reading what I posted it sure looks that way. ;)
 
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