Cities founded later should have some things already built

TheDS

Regular Riot
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If you start a game at an age later than Anceint, when you found it, you get some free buildings and population points. I think this should pretty much be the default assumption, so that I don't have to waste all that time checking them and growing them from scratch when I found new cities in later eras.

I find it drags out the late game significantly when I have to build new cities up from scratch. It's also prety bad when conquering a city that has nothing in it and having to build it up from scratch. At that point, I'm just praying for the suffering to end, not having any fun at all.
 
They have things like that in CivIII. They're caused by Wonders.

And also, in BTS, they have an advanced start feature. That may be what you seek.
 
I agree with the OP 100% about building, but not pop points. Its ridiculous when you found a city in the later stages and then have to build a granary in it.
 
They did have a system similar to this in Civ 2.

Pyramids: Granary in every city.
Woman's Suffrage: Police Station in every city.
Sun Tzu's War academy: Didn't place the barracks in every city, it just gave the effect of a barracks to every city.
SETI Program: Research Lab in every city.
Great Wall: City walls in every city.

Just something that would be useful if brought back to Civ 5:D .
 
I'd like to see the SDI give a free Bomb Shelter in every city.
 
If you possess the Eiffel Tower, you get a free Broadcast Tower in all cities...guess literacy, storing food, and making money is of secondary importance to TV and radio :rolleyes: :p
 
All I'd want is something like the Pyramids Civ 2 brought back, Sun Tzu's WA give you Barracks in all cities and some type of wonder that gave you a bank in all cities....
 
If you start a game at an age later than Anceint, when you found it, you get some free buildings and population points. I think this should pretty much be the default assumption
You mean like a Super Walmart and a McDonalds?

That should be pretty much assumed for modern towns... :lol:
 
My apologies for being vague. I thought I'd been more clear on what I was saying, but upon rereading my post, I see I wasn't, so I'll try to be more clear.

It is possible in Civ4 to start your game at an era later than Ancient. These are called late-start games, and the later the start, the more stuff you get for free when you found a city. For instance, if you start late enough, you get free Forge, Library, Market, Aqueduct, and so on. It takes a LOT less time to make a city productive - indeed, if you start late enough, your cities pretty much start out fully capable and if you're desperate enough, can be used to pump out units or whatever with no other buildings needed.

So what I'm proposing is that when you start a game at an earlier Era, like Ancient, that when you get to later Eras in that game, that you start getting some buildings for free. Otherwise, it's an enormous, unfun drain on the PLAYER to get new cities up and running.
 
So what I'm proposing is that when you start a game at an earlier Era, like Ancient, that when you get to later Eras in that game, that you start getting some buildings for free. Otherwise, it's an enormous, unfun drain on the PLAYER to get new cities up and running.

Really ? I've always thought of part of playing the game at all well as being in good enough shape economy-wise to be able to buy more and more of the vital starting buildings in a new city pretty much straight away, or chuck tons of workers at the environs of a new city to get it in shape so it grows and produces much faster than you can afford to make it in the earlier parts of the game.

I wouldn't mind an Advanced Settler unit that started a three-population city with some basic improvements becoming available later in the game, but it needs to cost a lot more than a standard Settler. [ One reason why I far prefer the earlier Civ games' model of settlers costing population points to the Civ IV model is that it allows a very straightforward method for advanced Settlers to cost more than basic ones. ]
 
I think this is exactly the point. You are not suppose to found new cities after industrial age. You are suppose to capture them or convert them from your enemies. How often do you see a city being founded after the 18th century? Very few, or maybe none at all.

If you wish to build your own cities, you must suffer the consequences.
 
Hmm. These should be national wonders rather than world wonders.

Barracks: Military Tradition national wonder (Standing Army Headquarters) (costs Barracks *8, +1 XP to all units produced in city)
City Walls: Engineering national wonder (Scientific Fortification) (costs Wall *8, 2x speed with stone, +100% defense in this city)
Courthouse: Nationalism national wonder (Supreme Court) (costs Courthouse * 12, 2x speed with marble, produces 1 spy)
Forge: Replaceable Parts national wonder (Standard Weights and Measures) (costs Forge *8, produces 1 engineer)
Granary: Economics national wonder (Fractional Reserve Central Bank) (costs Granery *10, 2x speed with marble, produces 1 merchant)
Grocer: Refrigeration national wonder (Food Safety Agency) (costs Grocer *10, 2x speed with oil, +2 food in this city)
Library: Printing Press national wonder (National Library) (costs Library *10, 2x speed with stone, produces 1 scientist)
Lighthouse: Astronomy national wonder (Navigation Charts Project) (coastal only, costs Lighthouse *6, +1 trade route in this city)
Market: Assembly line national wonder (Consumer Culture Project) (costs Market *14, 2x speed with oil, produces 1 merchant)
Theatre: Mass media national wonder (Public Broadcaster) (costs Theatre *10, produces 1 artist)
Bank: Computers national wonder (Electronic Exchange) (Bank *15, produces 1 merchant)
Aqueduct: Medicine (Public Works Agency) (Aqueduct *10, +3 health in this city)

I think that places the "get one of X in every city" far enough away from getting the improvement that people won't just neglect building it when they get the technology.

On the other hand, it means that later cities start off with a raft of low-tech improvements right off the bat.

By making them national wonders, every empire on the planet can build them.

(Stone and Marble double production speed for various institutions. Oil helps build the physical networks.)
 
I think this is exactly the point. You are not suppose to found new cities after industrial age. You are suppose to capture them or convert them from your enemies. How often do you see a city being founded after the 18th century? Very few, or maybe none at all.

Whenever there's empty space with a necessary resource in, just like in Civ III. Churchill, on Hudson bay, was essentially founded after WWII.
 
And going back just a little further in time gives a rash of major modern cities that are post-1850 in foundation (according to the "settlement established in..." dates on wiki.
 
I believe he meant "game time" 1800, not real world 1800.
 
you should not automatically get buildings in city once you found it, but instead a discount rate depends on the era. So begin in medieval era, you get 25% discount build rate on ancient era buildings. In renaissance, you get 50% discount on ancient, and 25% on classical. In industrial, you get 75% on ancient, you get 50% discount on classical, and 25% on medieval. And so forth each past era gives you 25% discount rate 2 eras back. Of course, discount rate for buildings should apply to $ and pop rushing.
 
One idea I saw in some mods was a central planning building, which would simulate the effects, but not stack, avaliable with later techs.

I wonder if it's moddable to lower costs of buildings with future techs?

FOr example- have economics lower the cost of markets and grocers?
 
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