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Cities in Development (Obsolete)

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Would love to add a Great Doctor, too.

Great Doctors would certainly be interesting, but I'm at a loss for what their function would be. I mean a Doctor specialist is simple enough - I'm pretty sure that this is already a function of H&P, but would the Great Doctors be used to cure plagues or found some kind of Hospital improvement - certainly something to think about.

Out of interest, would you be changing certain food buildings to be more about health (eg, Hospitals and Medical Labs), or just combining Health and Food aspects of them?
 
Aqueduct and Hospital would take on a Health function, as the 'food from growth' will become a positive Health effect. Medical Lab would change, though I dunno to what. I'd possibly add a middle ground Infirmary or Bath House between Aqueduct and Hospital (Bath House probably makes the most sense in that line).

My idea for the Great Doctor was that it could be used to either instantly cure a city of Disease or to instantly increase a city's population.

And Angkor Wat would definitely get a Health boon :D

Also, before I make the Icon Atlas, here are the present Currencies to be included in Prosperity:

Spoiler :

  • Baht
  • Chao
  • Crown
  • Daric
  • Denarius
  • Dinar
  • Dirham
  • Dollar
  • Ducat
  • Euro
  • Florin
  • Franc
  • Hansatsu
  • Hyperpyron
  • Jiaozi
  • Kochosen
  • Livre Tournois
  • Mark
  • Peso
  • Pound Sterling
  • Real
  • Ruble
  • Rupee
  • Sheqel
  • Won
  • Yen
  • Ying Yuan
  • zloty


If you have suggestions, please let me know - but please make sure that the currency has an icon first :p
 
And Angkor Wat would definitely get a Health boon :D

Sounds Awesome, the wonder might finally be worth building now :p

I managed to play a game into the later eras today without crashing, enough to finally try out the ideology decisions. I've only seen the Freedom one thus far which got me thinking - isn't Privatisation vs State Ownership going to be one of the reforms in Sovereignty?

If that is the case, should the decision be changed to avoid overlap?

Is there any chance you'd consider rolling the resources that you were hoping to add to ExCE if the continent detection thing worked (Rice, Maize and Dates) into whichever mod contains the health component? This'd be especially nice if you are planning on changing Wheat to yield health, as I think it does in H&P.
 
Good point. I think it works, but I'll have to keep that decision in mind.

Health will definitely be a component of CCC (as it'll require CCC's city view). I think it could be worthwhile adding Rice, Maize, and Dates in, and adding back the continent thing.

Meanwhile, I'll have to definitely come up with a proper title for CCCH, to reference its city-based focused (as opposed to PPS' empire-based focus). Civilization V: EUIV Simulator? :p
 
Infirmary for Modern Era (WW1)
Well for Ancient Era.
Bathhouse for Medieval.
Alchemy Lab for Renaissance. Renaissance was a major overhaul for medicine, so this should be important. Maybe add a "Scientific Method" tech, as it seems most of the innovations for the time where new ideas.
Vaccines for EE.

As for diseases, that could play well into ExCE's attrition. In addition, when exploring far foreign lands, or sending trade ships to far off areas, there's a chance that your unit catches a disease that they've never encountered before (like small pox among the natives). Only way to counter that is to have high enough Health/Science. And once innoculated, affected population/cities gain better immunity.

Of course, Plague outbreaks would be a thing, when a civ has too low health or because it's spread via trade routes, proximity, or biological warfare (if this could be a thing, it would probably have to be passive warfare). Emigration, inner empire trading, and city connections would affect the spread. You could also make it so that your empire can focus on discovering a cure (Set a city's production towards Research also increases chances of finding a cure). Depending on the Era, perhaps there could be a WC proposal to fund for a cure, so that future there may not be a repeat in the future, or as to cure an ongoing disease that has a chance to spread to the rest of the world (ebola?), or perhaps a research agreement between two civs would have the same affect.

For Great Doctors, they could be used to clear a city of disease, or discover a cure to a Plauge. On the subject of Great Doctors, Extra Credits just started doing a series on one of them: https://www.youtube.com/watch?v=TLpzHHbFrHY

There's a lot that can be done with this. Diseases could also weaken a city's defenses, and certain luxuries can help prevent (Orange + At sea = reduced scurvy)

At this point, it might be easier to mod EUIV into Civ 5 xD
 
Infirmary for Modern Era (WW1)
Well for Ancient Era.
Bathhouse for Medieval.
Alchemy Lab for Renaissance. Renaissance was a major overhaul for medicine, so this should be important. Maybe add a "Scientific Method" tech, as it seems most of the innovations for the time where new ideas.
Vaccines for EE.

I feel that an Alchemy lab should be a Science building rather than a Health or Food one, granting science on resources like Gold, Silver and Sulphur etc. That said, I also feel that the Gunsmith in EE should increase the yields of Sulphur, which would probably make the resource far too stronk. I'm a fan of the rest of your suggestions though.

I certainly feel that Health should be linked to combat in some way, if only for sustained sieges to have negative impacts on the health of cities. It'd be awesome if health affected units to the degree that the Swiss Combat Medic could be made a generic/contract unit that would interact with the health of units to some degree.

Even giving units trained in cities with an Infirmary the Medic I promotion would be pretty cool.

Of course all the talk of Plagues makes me wish that there was a way that we'd be able to utilise this against opposing civs. I think that Civ IV spies had the option to do something like this - perhaps it could culminate in biological warfare. That is probably letting ideas run away with me though. It'll be interesting to see how the system is implemented regardless.

Events for Health and Disease could also be pretty fun, if macabre.

There's a lot that can be done with this. Diseases could also weaken a city's defenses, and certain luxuries can help prevent (Orange + At sea = reduced scurvy)

Yeah, this'll probably be a part of trade if it ends up being included again, Ginger's original trade benefit was making units immune to disease whilst Citrus made units immune to scurvy.

On an unrelated note, I really like the new feature of the Great Admirals - it gave me a good use for the free one I got thanks to the Exploration tree. It was unfortunate, as I ended up getting the Raffia luxury in a game where Kongo were present - is there any way to prevent this from happening - so that the GA will only yield Luxuries from outside the present game?
 
Aqueduct and Hospital would take on a Health function, as the 'food from growth' will become a positive Health effect. Medical Lab would change, though I dunno to what. I'd possibly add a middle ground Infirmary or Bath House between Aqueduct and Hospital (Bath House probably makes the most sense in that line).

My idea for the Great Doctor was that it could be used to either instantly cure a city of Disease or to instantly increase a city's population.

And Angkor Wat would definitely get a Health boon :D

Also, before I make the Icon Atlas, here are the present Currencies to be included in Prosperity:

Spoiler :

  • Baht
  • Chao
  • Crown
  • Daric
  • Denarius
  • Dinar
  • Dirham
  • Dollar
  • Ducat
  • Euro
  • Florin
  • Franc
  • Hansatsu
  • Hyperpyron
  • Jiaozi
  • Kochosen
  • Livre Tournois
  • Mark
  • Peso
  • Pound Sterling
  • Real
  • Ruble
  • Rupee
  • Sheqel
  • Won
  • Yen
  • Ying Yuan
  • zloty


If you have suggestions, please let me know - but please make sure that the currency has an icon first :p


Jiaozi=饺子=Dumpling in Chinese

I have so many questions... yet it makes so much sense as a unit of currency...

Also: where are the dollarydoos??????? :mad::mad::mad::mad:
 
Dunno how I omitted it from the above list, but I do have the Drachma.

I'm thinking an Apothecary would be the earliest health building (a la Civ IV and Persia's Apothecary) --> Bath House --> Hospital. With a possible EE one pending balance.
 
To go with health, there could be a Center for Disease Control NW and maybe even a WHO World Congress project (if that can be done, of course).
 
Please give Australia, Kulin, Kimberley etc. Dolarydoos :cool:

UeE4sPw.png
 
Are the Tibetans going to use Yaks Milk?
 
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