DarthStarkiller
King
If you want some inspiration, there's Leugi's slavery mod and this one that are pretty good.
Thank you, Dallandra, for your thorough explanation of what's going on. I now see that my maths has once again failed me The problem is that, using the White Tower as an example, when Treason is reduced by 100% and thus eliminates what amounts to 1%, it increases all other Crimes by 100% instead of by 1% as I had intended.
Crime is indeed meant to be a meaningful reflection of your city's yields, and indeed add up to 100% (give or take a few). Evidently, my maths here has inflated numbers wildly.
So, for now, I do indeed suggest disabling Crimes (in fact, the latest update - where the number didn't change - has it automatically switched off).
Sorry for what I'm sure amounted to a lot of confusion.
I can see the (un)happiness in the city banner, but not in the city screen:
Spoiler :
And I can give City-States gifts, which do nothing:
Spoiler :
lua.log
database.log
Edit: Actually, while I'm at it, I'm having some problems with compatibility. Nothing game-breaking, but still annoying stuff.
I honestly don't know at this point which mod adds specifically the Forum Romanum and Summer Palace, but I know CID is supposed to change their GP yields to great magistrates when Sukritact's Events and Decisions is installed. However, those, together with the Big Ben (which I actually fixed after shifting some mod ordering around earlier, go figure), seem to have their default (?) great diplomat yields, despite E&D definitely being loaded by the time CID loads, since the Big Ben does get changed from merchant to magistrate.