Bernd-das-Brot
Prince
Cities on hills gain an additional production on their city tile and start with a defense of 8.
Cities on open terrain start with a defense of 4 and get no bonus at all.
Obviously hill cities are always better, if the general terrain (ressources, rivers and so on) does not heavily favor an open tile. I think it would be more intersting if this would be more balanced, opening two strategies for city placement. Extra prod and defense for hills, better farming/trading for cities in open. My suggestion:
City on hills: Def. 8 and +1 prod.
City on open ground: Def. 4 and +2 food (maybe too strong, skyrocketing early city growth) or +1 food and +1 or 2 gold.
Cities on open terrain start with a defense of 4 and get no bonus at all.
Obviously hill cities are always better, if the general terrain (ressources, rivers and so on) does not heavily favor an open tile. I think it would be more intersting if this would be more balanced, opening two strategies for city placement. Extra prod and defense for hills, better farming/trading for cities in open. My suggestion:
City on hills: Def. 8 and +1 prod.
City on open ground: Def. 4 and +2 food (maybe too strong, skyrocketing early city growth) or +1 food and +1 or 2 gold.