Cities on other continents - Is it at all possible?

Rushton

Mr 700 minutes
Joined
Oct 13, 2001
Messages
95
Location
Cologne, Germany
I am playing the patched version and always try to play with one continent. However, in my latest game I am on a large island with 3 (originally 4 [dance] ) other civs. I need to expand further even if I take the whole of that island.

Here is the problem: I have just founded a new city on the next continent. It is size 3 and production (of course :cry: ) 1! I have rush bought a harbour, temple and courthouse but will it ever produce anything at all?

I am building the Forbidden Palace on the mainland nearest to the overseas city (120 turns [plasma] ) I don´t know whether that will help.

So, what can I do and does it ever pay to expand overseas?

Paul

:beer:
 
I mostly play continents and have managed on many occassions to survive and thrive on two continents, they key i found is to have a great leader to rush build the FP or Palace ON the second continent.

I usually build the Forbidden Palace in one of my Production cities next to my current capital or in a location that gives best coverage on my continent before i set out to invade, that way i dont have too long to wait to get it perhaps only 30-40 turns.
And then prepare to rush build a palace if i have a leader. This gives me flexibility to move the palace later whether its closer to my front lines (Or more just centrally placed)

Once I have landed i try to found or take and hold 3 cities using 3-4 transports of 1/2 defense, 1/2 offensive units. One city should be behind and protected from the other two forming a tringle shape. Hopefully it will be protected by the front two , I would station all offensive units at the front two cities and share the defensive units equally unless terrain and other civ layouts dictate that one needs extra protection.

Firstly I rush one harbor and perhaps an airport to airlift in additional units. this also provides you a link to your capital and access to those vital luxuries and resources, ensure the cities are connected with roads, then try to rush temples in all 3 followed by walls for defense. If required i will send another batch of defensive units to help hold these cities.

I will try and build a barracks in the back city as I intend to use this to supply/reinforce new units or any production increasing buildings, the other two cities i use as culture buffers where I will build buldings to protect from culture flip and perhaps even flip more cities to my side.

Once I have the cities held and stabalized and hopefully made peace, I will construct the palace using the leader. Once this is done I seem to have very little problem with construction and growth. I actually managed to survive with very little support from the mainland after this. The only real support was when i landed another force on the opposite side of the continent and began invading from that side, but by then 1/3 of the landmass was under my control.
 
Thanks Jonall,

I have a habour in the overeas city but don´t seem to get the luxuries. Two cities on the mainland have harbours and i think all the cities there are connected. Am I missing something?

Paul
 
The Forbbiden Palice is what you have great leaders for.
Removing curruption on a foreign contanants, is what you the forbbiden palice for.
 
This might be a total no-brainer, but do you have a harbor on the mainland as well? One in a city that _does_ have those luxuries that is?
Just a thought..

PS; i've never had any problems with that.. Dont play the patched version (5 megs > 1floppy disk :/)

Ranges
 
Originally posted by Rushton
Thanks Jonall,

I have a habour in the overeas city but don´t seem to get the luxuries. Two cities on the mainland have harbours and i think all the cities there are connected. Am I missing something?

Paul


I think you have to discover Navigation too.
 
And there must be a clear water-route from the mainland-harbor to the island-harbor...
 
I am having this EXACT same problem.

I do have navigation, and a clear 'line of sight' from the mainland to my colonies. I have a harbor on both continents, and roads in the colony.

How do i know if luxuries are going back and forth?

Also, will this curtail corruption and waste? (I have a democracy, not that that changed anything when I changed to it from monarchy...)
 
Oh don't know if this is also important, I always remain on Republic in Civ III , I used to always play democracy in civ II but for some reason i have never really tried to play it in III i am pretty happy with Rep.
 
Frankly, the game you guys is playing is unfamiliar to me. I always play a huge map with 6 civs continents and I never seem to have any strat resources(starting with coal) in my homeland. I almost always must either go to war to acquire the resource, or establish colonys/citys half way (and more) across the map. Admittedly, I suck at war before tanks, so I'm forced to search the virgin territories, which almost always have what I need. Trading is not an option (for me) my supplier always seems to cut me off, leaving me OOL, a stopgap at best. I've had no problem holding onto my colonies, but realize they are there for the resources only so I subsidize the hell out of them. I'm big on culture and luxurys which helps keep the folks happy I try to get WLTK which of course limits corruption and makes the places going concerns.
In CIV III strat resources are simply too scarce. I can see AL and U being very scarce but rubber and oil and even coal are far to scarce in this game. The first advance I research is Iron, and I simply will retire from the game if it is not readily available, I call it being dealt a bad hand. In all the games I've played I've been able to build the ironworks once.
Very few cultures in history have not had both iron and coal readily available.
I also have had a total of two great leaders, I'm starting to think I'm very unlucky.
 
wfstaff claims that strategic resources are too scarce - bull. In my games, I usually end up controlling 3-4 tiles of each resource. The initial layout of the game doesn't allocate all resources on my land mass, but here's a hint: 1/2 the units available in the game have a higher attack value then a defense value. Take a wild guess what these units are for.

Too many wimps on these forums (Civ oldtimer from '92)
 
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