Aseon
Chieftain
I've been reading here and noticed that a lot of people really don't like having cities that are one tile away from the coast. I'm assuming that it's because that gives you water tiles in the fat cross but doesn't give you the ability to build the things that would take the most advantage of them (harbors, lighthouses, etc.)
Is that the main reason, or are there others?
Also, I had an interesting dilemma regarding this in a game I was playing last night. I was looking for a place to put a new city and there was a decent tile on the coast. However, 1 tile inland gave me access to an additional food resource and was on the coast of a 1 tile lake, thereby giving me access to fresh water. Based on my assumption above, I opted to build the city next to the lake (since that allowed my to build a harbor, etc). Was that a dumb move?
Is that the main reason, or are there others?
Also, I had an interesting dilemma regarding this in a game I was playing last night. I was looking for a place to put a new city and there was a decent tile on the coast. However, 1 tile inland gave me access to an additional food resource and was on the coast of a 1 tile lake, thereby giving me access to fresh water. Based on my assumption above, I opted to build the city next to the lake (since that allowed my to build a harbor, etc). Was that a dumb move?