Citizens, tile yields for districts

bbbt

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Have we not seen the 'assign a citizen to work a tile' overlay in any lets plays? I'm assuming they still have it, or is there a completely different mechanism?

Do districts also get an underlying tile yields and need a citizen to work them? I.e. does a holy site district on a grassland generate +2 food +2 faith and require one citizen assigned to it to generate this? Like a form of tile improvement. I'm unclear on this...
 
Both assigning citizens and buying tiles make a return, the interface is visible in Filthyrobots pre-view LP's.

Districts can be worked by asigning citizens to their respective specialist slots (i.e. campus allows you to assign scientists, maybe with the requirement of a building like a university), but they seem to give a small flat yield without a citizen assigned too.
 
From what I've seen it seems to be implied that putting a district on a high yield tile seemed to be viewed as a bad thing, though that might only be housing districts.
 
From what I've seen it seems to be implied that putting a district on a high yield tile seemed to be viewed as a bad thing, though that might only be housing districts.

The way they seem to work that would be a bad thing, yes. They override the tile yields completely and only benefit from good adjacency. Placing a campus on a river tile seems foolish, but placing it on a dry plains tile surrounded by mountains can turn a crap tile into an amazing one.
 
Have we not seen the 'assign a citizen to work a tile' overlay in any lets plays? I'm assuming they still have it, or is there a completely different mechanism?

Do districts also get an underlying tile yields and need a citizen to work them? I.e. does a holy site district on a grassland generate +2 food +2 faith and require one citizen assigned to it to generate this? Like a form of tile improvement. I'm unclear on this...

Holy Site on Grassland (with 1 mountain adjacent) gives 1 Faith and 1 Great person spot.. you don't need to work the tile to get this...and the 2 food from the grassland is gone until someone razes the city.
Later on you Can assign a citizens to "work the district tile" basically as specialists that produce some flat yields
 
You can see buying tiles here in the Firaxis Germany livestream:
https://www.youtube.com/watch?v=1SAXuQwB07Y&t=21m49s

Here you can see placing a Baths district in the Firaxis Rome livestream (it wipes out the 2 food base yield):
https://www.youtube.com/watch?v=P_F7_td7M5s&t=19m16s

Here you can see assigning a citizen to work a tile from an old FilthyRobot playthough:
https://www.youtube.com/watch?v=KinCTrJAyUg&t=14m12s

I don't believe we've seen anyone assign citizens to a tile that has a district on it yet. The number of slots depends on the buildings.
 
Cool, thanks for all the info and the links to streams! I guess districts are entirely like an extension of the city, gameplay-wise. I was imagining them more like hybrid tile improvements.
 
What about strategic resources? How do you avoid building districts over unrevealed sources?

Unrevealed resources are automatically connected. And you can't build districts on revealed strategic resources. We don't know what happens if the resource is revealed during building a district, though.
 
What about strategic resources? How do you avoid building districts over unrevealed sources?
That is a good question!
Unrevealed resources are automatically connected. And you can't build districts on revealed strategic resources. We don't know what happens if the resource is revealed during building a district, though.
So you're saying that even if you've built a district on top of an unrevealed resource, the district will connect that resource to your network once it appears, but without the bonuses you'd get from improving the tile?
 
That sounds weird and is likely to run into some pretty annoying situations, namely wanting to place a district onto a tile but right before you can build it there you reveal a new resource.

I'd prefer us to be able to build a district on a revealed resource and willingly give up the bonus of building the correct tile improvement (while still getting the Resource itself).
 
I'd prefer us to be able to build a district on a revealed resource and willingly give up the bonus of building the correct tile improvement (while still getting the Resource itself).

Sort of like how you can plant a great person on a resource tile now. I agree.
 
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