barzing
Chieftain
- Joined
- Mar 10, 2012
- Messages
- 18
Hello,
Sorry in advance for my english.
I engaged a CP+CBP game Huge map (communitas map), marathon, 14 civs, 24 city state. I went full warmonger. I'm allmost always in war w/ 2 or 3 civs
I find that capture of cities are way too unbalanced :
1- City defense is generally too weak
Cities are captured and recaptured too fast because u haven't the time to reinforce correctly the city and defense keep too low. Units that fortify the city do not add enough defense i think. It's also linked w/ the mechanism of investment to build buildings. When u capture a city the number a turn to enforce ur city is way too long between build of courthouse and build of defenses (like wall, castle, ... ? and too few defense building). If it miss some defense building anyway and other mechanism to enforce logically the city. that point me to the 2nd point.
2 - Why there are no naval ship that help to enforce city defense ?
When a city is attacked by a ship (corvette, ironclad) and when there is a corvette or ironclad in the city, only the city combat strenght is accounted as defense. It drives to unbalanced situation of capture. For example u can capture a city with a weak unit (caravel) when u have a strong unit (ironclad) in it because the city defense is too low. I manage to capture a city with an ironclad full healed in it with my ironclad half healed (?!)
Here an example :
Before city attack :
After city attack :
My mods : (+ CP/CBP)
Thanks in advance.
Sorry in advance for my english.
I engaged a CP+CBP game Huge map (communitas map), marathon, 14 civs, 24 city state. I went full warmonger. I'm allmost always in war w/ 2 or 3 civs
I find that capture of cities are way too unbalanced :
1- City defense is generally too weak
Cities are captured and recaptured too fast because u haven't the time to reinforce correctly the city and defense keep too low. Units that fortify the city do not add enough defense i think. It's also linked w/ the mechanism of investment to build buildings. When u capture a city the number a turn to enforce ur city is way too long between build of courthouse and build of defenses (like wall, castle, ... ? and too few defense building). If it miss some defense building anyway and other mechanism to enforce logically the city. that point me to the 2nd point.
2 - Why there are no naval ship that help to enforce city defense ?
When a city is attacked by a ship (corvette, ironclad) and when there is a corvette or ironclad in the city, only the city combat strenght is accounted as defense. It drives to unbalanced situation of capture. For example u can capture a city with a weak unit (caravel) when u have a strong unit (ironclad) in it because the city defense is too low. I manage to capture a city with an ironclad full healed in it with my ironclad half healed (?!)
Here an example :
Before city attack :
Spoiler :
After city attack :
Spoiler :
My mods : (+ CP/CBP)
Spoiler :
Thanks in advance.