It has been mentioned several times now both on this forum and on youtube that Babylon is not really that great of a civ for Science Victory because of the 50% penalty and lack of late game boosts. This is not really the case.
Already before Babylon released the few players that compete in the HOF section that play fast Science victory had a concept going that solves the problems of the late game Babylon bog.
The idea is quite simple; "City chopping". You need to pillage the 15-25 000 or so science that you cannot get through boosts. The easiest way to do it, is to have about 10 cities with fully developed industrial zones
and campuses. You give them away to an AI, and pillage them for around 250-300 science per pillage. That is 2000-2400 science per city. This method will basically speed up any science victory, as you trade Science per turn for instant science. Just like chopping a resource. But of course it works brilliantly with Babylon.
Im pretty sure we will see all standard setting science victories in the 120s with this strategy.
PS! For those that thinks this type of play is horrible or boring or stupid, I have no problem with that. Dont use it. Im just saying that the solution for the Babylon problem is there, and it is very efficient.
Already before Babylon released the few players that compete in the HOF section that play fast Science victory had a concept going that solves the problems of the late game Babylon bog.
The idea is quite simple; "City chopping". You need to pillage the 15-25 000 or so science that you cannot get through boosts. The easiest way to do it, is to have about 10 cities with fully developed industrial zones
and campuses. You give them away to an AI, and pillage them for around 250-300 science per pillage. That is 2000-2400 science per city. This method will basically speed up any science victory, as you trade Science per turn for instant science. Just like chopping a resource. But of course it works brilliantly with Babylon.
Im pretty sure we will see all standard setting science victories in the 120s with this strategy.
PS! For those that thinks this type of play is horrible or boring or stupid, I have no problem with that. Dont use it. Im just saying that the solution for the Babylon problem is there, and it is very efficient.